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	gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
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				| @ -188,7 +188,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { | ||||
|     const u32 data_size{vertex_array.stride * regs.vertex_buffer.count}; | ||||
|     const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())}; | ||||
|     res_cache.FlushRegion(data_addr, data_size, nullptr); | ||||
|     std::memcpy(array_ptr, Memory::GetPointer(data_addr), data_size); | ||||
|     Memory::ReadBlock(data_addr, array_ptr, data_size); | ||||
| 
 | ||||
|     array_ptr += data_size; | ||||
|     buffer_offset += data_size; | ||||
|  | ||||
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