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	video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
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				| @ -305,7 +305,6 @@ struct System::Impl { | ||||
|         is_powered_on = false; | ||||
|         exit_lock = false; | ||||
| 
 | ||||
|         gpu_core.reset(); | ||||
|         services.reset(); | ||||
|         service_manager.reset(); | ||||
|         cheat_engine.reset(); | ||||
| @ -315,6 +314,7 @@ struct System::Impl { | ||||
|         core_timing.Shutdown(); | ||||
|         app_loader.reset(); | ||||
|         perf_stats.reset(); | ||||
|         gpu_core.reset(); | ||||
|         kernel.Shutdown(); | ||||
|         memory.Reset(); | ||||
|         applet_manager.ClearAll(); | ||||
|  | ||||
| @ -212,7 +212,6 @@ private: | ||||
|     vk::CommandBuffer current_cmdbuf; | ||||
| 
 | ||||
|     std::unique_ptr<CommandChunk> chunk; | ||||
|     std::jthread worker_thread; | ||||
| 
 | ||||
|     State state; | ||||
| 
 | ||||
| @ -226,6 +225,7 @@ private: | ||||
|     std::mutex work_mutex; | ||||
|     std::condition_variable_any work_cv; | ||||
|     std::condition_variable wait_cv; | ||||
|     std::jthread worker_thread; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Vulkan
 | ||||
|  | ||||
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