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	fixed framebuffer color order
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				| @ -86,7 +86,7 @@ void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { | |||||||
|     // Update textures with contents of XFB in RAM - top
 |     // Update textures with contents of XFB in RAM - top
 | ||||||
|     glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); |     glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); | ||||||
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | ||||||
|         GL_RGB, GL_UNSIGNED_BYTE, m_xfb_top_flipped); |         GL_BGR, GL_UNSIGNED_BYTE, m_xfb_top_flipped); | ||||||
|     glBindTexture(GL_TEXTURE_2D, 0); |     glBindTexture(GL_TEXTURE_2D, 0); | ||||||
| 
 | 
 | ||||||
|     // Render target is destination framebuffer
 |     // Render target is destination framebuffer
 | ||||||
|  | |||||||
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