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	VI: Use a Pulse event instead of OneShot for the vblank events.
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
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				| @ -830,7 +830,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) { | ||||
| Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {} | ||||
| 
 | ||||
| Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) { | ||||
|     vsync_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "Display VSync Event"); | ||||
|     vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event"); | ||||
| } | ||||
| 
 | ||||
| } // namespace VI
 | ||||
|  | ||||
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