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	texture_cache: OpenGL: Implement MSAA uploads and copies
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				@ -22,6 +22,8 @@ set(SHADER_FILES
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    convert_d24s8_to_abgr8.frag
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    convert_depth_to_float.frag
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    convert_float_to_depth.frag
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    convert_msaa_to_non_msaa.comp
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    convert_non_msaa_to_msaa.comp
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    convert_s8d24_to_abgr8.frag
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    full_screen_triangle.vert
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    fxaa.frag
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										30
									
								
								src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
									
									
									
									
									
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							@ -0,0 +1,30 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450 core
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout (binding = 0, rgba8) uniform readonly restrict image2DMSArray msaa_in;
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layout (binding = 1, rgba8) uniform writeonly restrict image2DArray output_img;
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void main() {
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    const ivec3 coords = ivec3(gl_GlobalInvocationID);
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    if (any(greaterThanEqual(coords, imageSize(msaa_in)))) {
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        return;
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    }
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    // TODO: Specialization constants for num_samples?
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    const int num_samples = imageSamples(msaa_in);
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    for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
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        const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
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        const int single_sample_x = 2 * coords.x + (curr_sample & 1);
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        const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
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        const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
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        if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
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            continue;
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        }
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        imageStore(output_img, dest_coords, pixel);
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    }
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}
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										29
									
								
								src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
									
									
									
									
									
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										29
									
								
								src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
									
									
									
									
									
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							@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450 core
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout (binding = 0, rgba8) uniform readonly restrict image2DArray img_in;
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layout (binding = 1, rgba8) uniform writeonly restrict image2DMSArray output_msaa;
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void main() {
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    const ivec3 coords = ivec3(gl_GlobalInvocationID);
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    if (any(greaterThanEqual(coords, imageSize(output_msaa)))) {
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        return;
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    }
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    // TODO: Specialization constants for num_samples?
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    const int num_samples = imageSamples(output_msaa);
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    for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
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        const int single_sample_x = 2 * coords.x + (curr_sample & 1);
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        const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
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        const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
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        if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {
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            continue;
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        }
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        const vec4 pixel = imageLoad(img_in, single_coords);
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        imageStore(output_msaa, coords, curr_sample, pixel);
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    }
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}
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@ -557,6 +557,14 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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    }
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}
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void TextureCacheRuntime::CopyImageMSAA(Image& dst_image, Image& src_image,
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                                        std::span<const VideoCommon::ImageCopy> copies) {
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    LOG_DEBUG(Render_OpenGL, "Copying from {} samples to {} samples", src_image.info.num_samples,
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              dst_image.info.num_samples);
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    // TODO: Leverage the format conversion pass if possible/accurate.
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    util_shaders.CopyMSAA(dst_image, src_image, copies);
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}
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void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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                                           std::span<const VideoCommon::ImageCopy> copies) {
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    LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
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@ -93,12 +93,19 @@ public:
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        return device.CanReportMemoryUsage();
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    }
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    bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
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    bool ShouldReinterpret([[maybe_unused]] Image& dst,
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                           [[maybe_unused]] Image& src) const noexcept {
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        return true;
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    }
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    bool CanUploadMSAA() const noexcept {
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        return true;
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    }
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    void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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    void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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    void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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    void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
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@ -12,6 +12,8 @@
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#include "video_core/host_shaders/astc_decoder_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/convert_msaa_to_non_msaa_comp.h"
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#include "video_core/host_shaders/convert_non_msaa_to_msaa_comp.h"
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#include "video_core/host_shaders/opengl_convert_s8d24_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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#include "video_core/host_shaders/pitch_unswizzle_comp.h"
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@ -51,7 +53,9 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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      block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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      pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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      copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
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      convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)) {
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      convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)),
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      convert_ms_to_nonms_program(MakeProgram(CONVERT_MSAA_TO_NON_MSAA_COMP)),
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      convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP)) {
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    const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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    swizzle_table_buffer.Create();
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    glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
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@ -269,6 +273,33 @@ void UtilShaders::ConvertS8D24(Image& dst_image, std::span<const ImageCopy> copi
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    program_manager.RestoreGuestCompute();
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}
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void UtilShaders::CopyMSAA(Image& dst_image, Image& src_image,
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                           std::span<const VideoCommon::ImageCopy> copies) {
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    const bool is_ms_to_non_ms = src_image.info.num_samples > 1 && dst_image.info.num_samples == 1;
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    const auto program_handle =
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        is_ms_to_non_ms ? convert_ms_to_nonms_program.handle : convert_nonms_to_ms_program.handle;
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    program_manager.BindComputeProgram(program_handle);
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    for (const ImageCopy& copy : copies) {
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        ASSERT(copy.src_subresource.base_layer == 0);
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        ASSERT(copy.src_subresource.num_layers == 1);
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        ASSERT(copy.dst_subresource.base_layer == 0);
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        ASSERT(copy.dst_subresource.num_layers == 1);
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        glBindImageTexture(0, src_image.StorageHandle(), copy.src_subresource.base_level, GL_TRUE,
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                           0, GL_READ_ONLY, GL_RGBA8);
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        glBindImageTexture(1, dst_image.StorageHandle(), copy.dst_subresource.base_level, GL_TRUE,
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                           0, GL_WRITE_ONLY, GL_RGBA8);
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        const u32 num_dispatches_x = Common::DivCeil(copy.extent.width, 8U);
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        const u32 num_dispatches_y = Common::DivCeil(copy.extent.height, 8U);
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        const u32 num_dispatches_z = copy.extent.depth;
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        glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
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    }
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    program_manager.RestoreGuestCompute();
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}
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GLenum StoreFormat(u32 bytes_per_block) {
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    switch (bytes_per_block) {
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    case 1:
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@ -40,6 +40,9 @@ public:
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    void ConvertS8D24(Image& dst_image, std::span<const VideoCommon::ImageCopy> copies);
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    void CopyMSAA(Image& dst_image, Image& src_image,
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                  std::span<const VideoCommon::ImageCopy> copies);
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private:
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    ProgramManager& program_manager;
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@ -51,6 +54,8 @@ private:
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    OGLProgram pitch_unswizzle_program;
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    OGLProgram copy_bc4_program;
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    OGLProgram convert_s8d24_program;
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    OGLProgram convert_ms_to_nonms_program;
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    OGLProgram convert_nonms_to_ms_program;
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};
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GLenum StoreFormat(u32 bytes_per_block);
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@ -1230,6 +1230,11 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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    });
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}
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void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
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                                        std::span<const VideoCommon::ImageCopy> copies) {
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    UNIMPLEMENTED_MSG("Copying images with different samples is not implemented in Vulkan.");
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}
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u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
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    return device.GetDeviceLocalMemory();
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}
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@ -70,6 +70,8 @@ public:
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    void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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    void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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    bool ShouldReinterpret(Image& dst, Image& src);
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    void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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@ -80,6 +82,11 @@ public:
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        return false;
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    }
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    bool CanUploadMSAA() const noexcept {
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        // TODO: Implement buffer to MSAA uploads
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        return false;
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    }
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    void AccelerateImageUpload(Image&, const StagingBufferRef&,
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                               std::span<const VideoCommon::SwizzleParameters>);
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@ -22,6 +22,9 @@ std::string Name(const ImageBase& image) {
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    const u32 num_layers = image.info.resources.layers;
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    const u32 num_levels = image.info.resources.levels;
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    std::string resource;
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    if (image.info.num_samples > 1) {
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        resource += fmt::format(":{}xMSAA", image.info.num_samples);
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    }
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    if (num_layers > 1) {
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        resource += fmt::format(":L{}", num_layers);
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    }
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@ -773,7 +773,7 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
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    image.flags &= ~ImageFlagBits::CpuModified;
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    TrackImage(image, image_id);
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    if (image.info.num_samples > 1) {
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    if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) {
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        LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
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        return;
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    }
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@ -1167,14 +1167,14 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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        if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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            new_image.flags |= ImageFlagBits::GpuModified;
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        }
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        const auto& resolution = Settings::values.resolution_info;
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        const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
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        const u32 up_scale = can_rescale ? resolution.up_scale : 1;
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        const u32 down_shift = can_rescale ? resolution.down_shift : 0;
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        auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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        if (overlap.info.num_samples != new_image.info.num_samples) {
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            LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
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            runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
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        } else {
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            const auto& resolution = Settings::values.resolution_info;
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            const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
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            const u32 up_scale = can_rescale ? resolution.up_scale : 1;
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            const u32 down_shift = can_rescale ? resolution.down_shift : 0;
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            auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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            runtime.CopyImage(new_image, overlap, std::move(copies));
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        }
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        if (True(overlap.flags & ImageFlagBits::Tracked)) {
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@ -573,10 +573,6 @@ u32 CalculateUnswizzledSizeBytes(const ImageInfo& info) noexcept {
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    if (info.type == ImageType::Buffer) {
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        return info.size.width * BytesPerBlock(info.format);
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    }
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    if (info.num_samples > 1) {
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        // Multisample images can't be uploaded or downloaded to the host
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        return 0;
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    }
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    if (info.type == ImageType::Linear) {
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        return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
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    }
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@ -703,7 +699,6 @@ ImageViewType RenderTargetImageViewType(const ImageInfo& info) noexcept {
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std::vector<ImageCopy> MakeShrinkImageCopies(const ImageInfo& dst, const ImageInfo& src,
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                                             SubresourceBase base, u32 up_scale, u32 down_shift) {
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    ASSERT(dst.resources.levels >= src.resources.levels);
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    ASSERT(dst.num_samples == src.num_samples);
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    const bool is_dst_3d = dst.type == ImageType::e3D;
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    if (is_dst_3d) {
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