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	android: Use yuzu logging system
Now anything that's logged in the frontend will be printed into the log file
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				@ -462,12 +462,12 @@ object NativeLibrary {
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    }
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    fun setEmulationActivity(emulationActivity: EmulationActivity?) {
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        Log.verbose("[NativeLibrary] Registering EmulationActivity.")
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        Log.debug("[NativeLibrary] Registering EmulationActivity.")
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        sEmulationActivity = WeakReference(emulationActivity)
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    }
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    fun clearEmulationActivity() {
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        Log.verbose("[NativeLibrary] Unregistering EmulationActivity.")
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        Log.debug("[NativeLibrary] Unregistering EmulationActivity.")
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        sEmulationActivity.clear()
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    }
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@ -3,38 +3,14 @@
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package org.yuzu.yuzu_emu.utils
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import android.util.Log
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import org.yuzu.yuzu_emu.BuildConfig
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/**
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 * Contains methods that call through to [android.util.Log], but
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 * with the same TAG automatically provided. Also no-ops VERBOSE and DEBUG log
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 * levels in release builds.
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 */
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object Log {
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    private const val TAG = "Yuzu Frontend"
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    external fun debug(message: String)
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    fun verbose(message: String) {
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        if (BuildConfig.DEBUG) {
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            Log.v(TAG, message)
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        }
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    }
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    external fun warning(message: String)
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    fun debug(message: String) {
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        if (BuildConfig.DEBUG) {
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            Log.d(TAG, message)
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        }
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    }
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    external fun info(message: String)
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    fun info(message: String) {
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        Log.i(TAG, message)
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    }
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    external fun error(message: String)
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    fun warning(message: String) {
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        Log.w(TAG, message)
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    }
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    fun error(message: String) {
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        Log.e(TAG, message)
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    }
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    external fun critical(message: String)
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}
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@ -18,6 +18,7 @@ add_library(yuzu-android SHARED
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    native_config.cpp
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    uisettings.cpp
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    game_metadata.cpp
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    native_log.cpp
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)
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set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
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										31
									
								
								src/android/app/src/main/jni/native_log.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								src/android/app/src/main/jni/native_log.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,31 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <common/logging/log.h>
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#include <jni.h>
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#include "android_common/android_common.h"
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extern "C" {
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void Java_org_yuzu_yuzu_1emu_utils_Log_debug(JNIEnv* env, jobject obj, jstring jmessage) {
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    LOG_DEBUG(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_warning(JNIEnv* env, jobject obj, jstring jmessage) {
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    LOG_WARNING(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_info(JNIEnv* env, jobject obj, jstring jmessage) {
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    LOG_INFO(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_error(JNIEnv* env, jobject obj, jstring jmessage) {
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    LOG_ERROR(Frontend, "{}", GetJString(env, jmessage));
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}
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void Java_org_yuzu_yuzu_1emu_utils_Log_critical(JNIEnv* env, jobject obj, jstring jmessage) {
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    LOG_CRITICAL(Frontend, "{}", GetJString(env, jmessage));
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}
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} // extern "C"
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