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	AudioCore: SDL2 Sink
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				| @ -152,12 +152,15 @@ if (ENABLE_SDL2) | ||||
|             download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX) | ||||
|         endif() | ||||
| 
 | ||||
|         set(SDL2_FOUND YES) | ||||
|         set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers") | ||||
|         set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library") | ||||
|         set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll") | ||||
|     else() | ||||
|         find_package(SDL2 REQUIRED) | ||||
|     endif() | ||||
| else() | ||||
|     set(SDL2_FOUND NO) | ||||
| endif() | ||||
| 
 | ||||
| IF (APPLE) | ||||
|  | ||||
| @ -23,7 +23,18 @@ set(HEADERS | ||||
| 
 | ||||
| include_directories(../../externals/soundtouch/include) | ||||
| 
 | ||||
| if(SDL2_FOUND) | ||||
|     set(SRCS ${SRCS} sdl2_sink.cpp) | ||||
|     set(HEADERS ${HEADERS} sdl2_sink.h) | ||||
|     include_directories(${SDL2_INCLUDE_DIR}) | ||||
| endif() | ||||
| 
 | ||||
| create_directory_groups(${SRCS} ${HEADERS}) | ||||
| 
 | ||||
| add_library(audio_core STATIC ${SRCS} ${HEADERS}) | ||||
| target_link_libraries(audio_core SoundTouch) | ||||
| 
 | ||||
| if(SDL2_FOUND) | ||||
|     target_link_libraries(audio_core ${SDL2_LIBRARY}) | ||||
|     set_property(TARGET audio_core APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2) | ||||
| endif() | ||||
|  | ||||
							
								
								
									
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								src/audio_core/sdl2_sink.cpp
									
									
									
									
									
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								src/audio_core/sdl2_sink.cpp
									
									
									
									
									
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							| @ -0,0 +1,126 @@ | ||||
| // Copyright 2016 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <list> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include <SDL.h> | ||||
| 
 | ||||
| #include "audio_core/audio_core.h" | ||||
| #include "audio_core/sdl2_sink.h" | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include <numeric> | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| struct SDL2Sink::Impl { | ||||
|     unsigned int sample_rate = 0; | ||||
| 
 | ||||
|     SDL_AudioDeviceID audio_device_id = 0; | ||||
| 
 | ||||
|     std::list<std::vector<s16>> queue; | ||||
| 
 | ||||
|     static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes); | ||||
| }; | ||||
| 
 | ||||
| SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) { | ||||
|     if (SDL_Init(SDL_INIT_AUDIO) < 0) { | ||||
|         LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed"); | ||||
|         impl->audio_device_id = 0; | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     SDL_AudioSpec desired_audiospec; | ||||
|     SDL_zero(desired_audiospec); | ||||
|     desired_audiospec.format = AUDIO_S16; | ||||
|     desired_audiospec.channels = 2; | ||||
|     desired_audiospec.freq = native_sample_rate; | ||||
|     desired_audiospec.samples = 1024; | ||||
|     desired_audiospec.userdata = impl.get(); | ||||
|     desired_audiospec.callback = &Impl::Callback; | ||||
| 
 | ||||
|     SDL_AudioSpec obtained_audiospec; | ||||
|     SDL_zero(obtained_audiospec); | ||||
| 
 | ||||
|     impl->audio_device_id = SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0); | ||||
|     if (impl->audio_device_id <= 0) { | ||||
|         LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     impl->sample_rate = obtained_audiospec.freq; | ||||
| 
 | ||||
|     // SDL2 audio devices start out paused, unpause it:
 | ||||
|     SDL_PauseAudioDevice(impl->audio_device_id, 0); | ||||
| } | ||||
| 
 | ||||
| SDL2Sink::~SDL2Sink() { | ||||
|     if (impl->audio_device_id <= 0) | ||||
|         return; | ||||
| 
 | ||||
|     SDL_CloseAudioDevice(impl->audio_device_id); | ||||
| } | ||||
| 
 | ||||
| unsigned int SDL2Sink::GetNativeSampleRate() const { | ||||
|     if (impl->audio_device_id <= 0) | ||||
|         return native_sample_rate; | ||||
| 
 | ||||
|     return impl->sample_rate; | ||||
| } | ||||
| 
 | ||||
| void SDL2Sink::EnqueueSamples(const std::vector<s16>& samples) { | ||||
|     if (impl->audio_device_id <= 0) | ||||
|         return; | ||||
| 
 | ||||
|     ASSERT_MSG(samples.size() % 2 == 0, "Samples must be in interleaved stereo PCM16 format (size must be a multiple of two)"); | ||||
| 
 | ||||
|     SDL_LockAudioDevice(impl->audio_device_id); | ||||
|     impl->queue.emplace_back(samples); | ||||
|     SDL_UnlockAudioDevice(impl->audio_device_id); | ||||
| } | ||||
| 
 | ||||
| size_t SDL2Sink::SamplesInQueue() const { | ||||
|     if (impl->audio_device_id <= 0) | ||||
|         return 0; | ||||
| 
 | ||||
|     SDL_LockAudioDevice(impl->audio_device_id); | ||||
| 
 | ||||
|     size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast<size_t>(0), | ||||
|         [](size_t sum, const auto& buffer) { | ||||
|             // Division by two because each stereo sample is made of two s16.
 | ||||
|             return sum + buffer.size() / 2; | ||||
|         }); | ||||
| 
 | ||||
|     SDL_UnlockAudioDevice(impl->audio_device_id); | ||||
| 
 | ||||
|     return total_size; | ||||
| } | ||||
| 
 | ||||
| void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) { | ||||
|     Impl* impl = reinterpret_cast<Impl*>(impl_); | ||||
| 
 | ||||
|     size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments.
 | ||||
| 
 | ||||
|     while (remaining_size > 0 && !impl->queue.empty()) { | ||||
|         if (impl->queue.front().size() <= remaining_size) { | ||||
|             memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16)); | ||||
|             buffer += impl->queue.front().size() * sizeof(s16); | ||||
|             remaining_size -= impl->queue.front().size(); | ||||
|             impl->queue.pop_front(); | ||||
|         } else { | ||||
|             memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16)); | ||||
|             buffer += remaining_size * sizeof(s16); | ||||
|             impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size); | ||||
|             remaining_size = 0; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (remaining_size > 0) { | ||||
|         memset(buffer, 0, remaining_size * sizeof(s16)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
							
								
								
									
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								src/audio_core/sdl2_sink.h
									
									
									
									
									
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								src/audio_core/sdl2_sink.h
									
									
									
									
									
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							| @ -0,0 +1,30 @@ | ||||
| // Copyright 2016 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <cstddef> | ||||
| #include <memory> | ||||
| 
 | ||||
| #include "audio_core/sink.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| class SDL2Sink final : public Sink { | ||||
| public: | ||||
|     SDL2Sink(); | ||||
|     ~SDL2Sink() override; | ||||
| 
 | ||||
|     unsigned int GetNativeSampleRate() const override; | ||||
| 
 | ||||
|     void EnqueueSamples(const std::vector<s16>& samples) override; | ||||
| 
 | ||||
|     size_t SamplesInQueue() const override; | ||||
| 
 | ||||
| private: | ||||
|     struct Impl; | ||||
|     std::unique_ptr<Impl> impl; | ||||
| }; | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
| @ -19,7 +19,7 @@ public: | ||||
|     virtual ~Sink() = default; | ||||
| 
 | ||||
|     /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
 | ||||
|     virtual unsigned GetNativeSampleRate() const = 0; | ||||
|     virtual unsigned int GetNativeSampleRate() const = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Feed stereo samples to sink. | ||||
|  | ||||
| @ -8,10 +8,17 @@ | ||||
| #include "audio_core/null_sink.h" | ||||
| #include "audio_core/sink_details.h" | ||||
| 
 | ||||
| #ifdef HAVE_SDL2 | ||||
| #include "audio_core/sdl2_sink.h" | ||||
| #endif | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| 
 | ||||
| // g_sink_details is ordered in terms of desirability, with the best choice at the top.
 | ||||
| const std::vector<SinkDetails> g_sink_details = { | ||||
| #ifdef HAVE_SDL2 | ||||
|     { "sdl2", []() { return std::make_unique<SDL2Sink>(); } }, | ||||
| #endif | ||||
|     { "null", []() { return std::make_unique<NullSink>(); } }, | ||||
| }; | ||||
| 
 | ||||
|  | ||||
| @ -58,7 +58,7 @@ bg_green = | ||||
| 
 | ||||
| [Audio] | ||||
| # Which audio output engine to use. | ||||
| # auto (default): Auto-select, null: No audio output | ||||
| # auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available) | ||||
| output_engine = | ||||
| 
 | ||||
| [Data Storage] | ||||
|  | ||||
| @ -65,6 +65,7 @@ namespace Log { | ||||
|         SUB(Render, OpenGL) \ | ||||
|         CLS(Audio) \ | ||||
|         SUB(Audio, DSP) \ | ||||
|         SUB(Audio, Sink) \ | ||||
|         CLS(Loader) | ||||
| 
 | ||||
| // GetClassName is a macro defined by Windows.h, grrr...
 | ||||
|  | ||||
| @ -78,8 +78,9 @@ enum class Class : ClassType { | ||||
|     Render,                     ///< Emulator video output and hardware acceleration
 | ||||
|     Render_Software,            ///< Software renderer backend
 | ||||
|     Render_OpenGL,              ///< OpenGL backend
 | ||||
|     Audio,                      ///< Emulator audio output
 | ||||
|     Audio,                      ///< Audio emulation
 | ||||
|     Audio_DSP,                  ///< The HLE implementation of the DSP
 | ||||
|     Audio_Sink,                 ///< Emulator audio output backend
 | ||||
|     Loader,                     ///< ROM loader
 | ||||
| 
 | ||||
|     Count ///< Total number of logging classes
 | ||||
|  | ||||
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