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	added support for renderering the external framebuffers
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				| @ -22,9 +22,31 @@ | ||||
|  * http://code.google.com/p/gekko-gc-emu/
 | ||||
|  */ | ||||
| 
 | ||||
| #include "mem_map.h" | ||||
| #include "video_core.h" | ||||
| #include "renderer_opengl/renderer_opengl.h" | ||||
| 
 | ||||
| /**
 | ||||
|  * Helper function to flip framebuffer from left-to-right to top-to-bottom | ||||
|  * @param addr Address of framebuffer in RAM | ||||
|  * @param out Pointer to output buffer with flipped framebuffer | ||||
|  * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei | ||||
|  */ | ||||
| inline void _flip_framebuffer(u32 addr, u8* out) { | ||||
|     u8* in = Memory::GetPointer(addr); | ||||
|     for (int y = 0; y < VideoCore::kScreenTopHeight; y++) { | ||||
|         for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { | ||||
|             int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3) | ||||
|                 - (3 * y + 3); | ||||
|             int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3); | ||||
| 
 | ||||
|             out[out_coord + 0] = in[in_coord + 0]; | ||||
|             out[out_coord + 1] = in[in_coord + 1]; | ||||
|             out[out_coord + 2] = in[in_coord + 2]; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /// RendererOpenGL constructor
 | ||||
| RendererOpenGL::RendererOpenGL() { | ||||
|     memset(fbo_, 0, sizeof(fbo_));   | ||||
| @ -33,27 +55,28 @@ RendererOpenGL::RendererOpenGL() { | ||||
| 
 | ||||
|     resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); | ||||
|     resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; | ||||
| 
 | ||||
|     xfb_texture_top_ = 0; | ||||
|     xfb_texture_bottom_ = 0; | ||||
| 
 | ||||
|     xfb_top_ = 0; | ||||
|     xfb_bottom_ = 0; | ||||
| } | ||||
| 
 | ||||
| /// RendererOpenGL destructor
 | ||||
| RendererOpenGL::~RendererOpenGL() { | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| /// Swap buffers (render frame)
 | ||||
| void RendererOpenGL::SwapBuffers() { | ||||
| 
 | ||||
|     glClearColor(1.0f, 1.0f, 0.0f, 1.0f); | ||||
|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
| 
 | ||||
|     ResetRenderState(); | ||||
| 
 | ||||
|     // EFB->XFB copy
 | ||||
|     // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
 | ||||
|     // register write We're also treating both framebuffers as a single one in OpenGL.
 | ||||
|     Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth,  | ||||
|         VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | ||||
|     CopyToXFB(framebuffer_size, framebuffer_size); | ||||
|     Rect framebuffer_size(0, 0, resolution_width_, resolution_height_); | ||||
|     RenderXFB(framebuffer_size, framebuffer_size); | ||||
| 
 | ||||
|     // XFB->Window copy
 | ||||
|     RenderFramebuffer(); | ||||
| @ -69,20 +92,34 @@ void RendererOpenGL::SwapBuffers() { | ||||
| } | ||||
| 
 | ||||
| /** 
 | ||||
|  * Blits the EFB to the external framebuffer (XFB) | ||||
|  * @param src_rect Source rectangle in EFB to copy | ||||
|  * @param dst_rect Destination rectangle in EFB to copy to | ||||
|  * @param dest_height Destination height in pixels | ||||
|  * Renders external framebuffer (XFB) | ||||
|  * @param src_rect Source rectangle in XFB to copy | ||||
|  * @param dst_rect Destination rectangle in output framebuffer to copy to | ||||
|  */ | ||||
| void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||
| void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||
|     static u8 xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3];  | ||||
|     static u8 xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3];      | ||||
| 
 | ||||
|     _flip_framebuffer(0x20282160, xfb_top_flipped); | ||||
|     _flip_framebuffer(0x202118E0, xfb_bottom_flipped); | ||||
| 
 | ||||
|     ResetRenderState(); | ||||
| 
 | ||||
|     // Blit the top framebuffer
 | ||||
|     // ------------------------
 | ||||
| 
 | ||||
|     // Update textures with contents of XFB in RAM - top
 | ||||
|     glBindTexture(GL_TEXTURE_2D, xfb_texture_top_); | ||||
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | ||||
|         GL_RGB, GL_UNSIGNED_BYTE, xfb_top_flipped); | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
| 
 | ||||
|     // Render target is destination framebuffer
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||||
|     glViewport(0, 0, resolution_width_, resolution_height_); | ||||
|     glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight); | ||||
| 
 | ||||
|     // Render source is our EFB
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_top_); | ||||
|     glReadBuffer(GL_COLOR_ATTACHMENT0); | ||||
| 
 | ||||
|     // Blit
 | ||||
| @ -92,9 +129,62 @@ void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||
| 
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | ||||
| 
 | ||||
|     // Blit the bottom framebuffer
 | ||||
|     // ---------------------------
 | ||||
| 
 | ||||
|     // Update textures with contents of XFB in RAM - bottom
 | ||||
|     glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_); | ||||
|     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | ||||
|         GL_RGB, GL_UNSIGNED_BYTE, xfb_bottom_flipped); | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
| 
 | ||||
|     // Render target is destination framebuffer
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||||
|     glViewport(0, 0, | ||||
|         VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight); | ||||
| 
 | ||||
|     // Render source is our EFB
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_bottom_); | ||||
|     glReadBuffer(GL_COLOR_ATTACHMENT0); | ||||
| 
 | ||||
|     // Blit
 | ||||
|     int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2; | ||||
|     glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight,  | ||||
|                       offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0, | ||||
|                       GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
| 
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | ||||
| 
 | ||||
|     RestoreRenderState(); | ||||
| } | ||||
| 
 | ||||
| /** 
 | ||||
|  * Blits the EFB to the external framebuffer (XFB) | ||||
|  * @param src_rect Source rectangle in EFB to copy | ||||
|  * @param dst_rect Destination rectangle in EFB to copy to | ||||
|  */ | ||||
| void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||
|     ERROR_LOG(RENDER, "CopyToXFB not implemented! No EFB support yet!"); | ||||
|     //ResetRenderState();
 | ||||
| 
 | ||||
|     //// Render target is destination framebuffer
 | ||||
|     //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
 | ||||
|     //glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight);
 | ||||
| 
 | ||||
|     //// Render source is our EFB
 | ||||
|     //glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
 | ||||
|     //glReadBuffer(GL_COLOR_ATTACHMENT0);
 | ||||
| 
 | ||||
|     //// Blit
 | ||||
|     //glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, 
 | ||||
|     //                  dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
 | ||||
|     //                  GL_COLOR_BUFFER_BIT, GL_LINEAR);
 | ||||
| 
 | ||||
|     //glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
 | ||||
| 
 | ||||
|     //RestoreRenderState();
 | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Clear the screen | ||||
|  * @param rect Screen rectangle to clear | ||||
| @ -234,12 +324,13 @@ void RendererOpenGL::InitFramebuffer() { | ||||
|     for (int i = 0; i < kMaxFramebuffers; i++) { | ||||
|         // Generate color buffer storage
 | ||||
|         glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]); | ||||
|         glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_); | ||||
|         glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth,  | ||||
|             VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | ||||
| 
 | ||||
|         // Generate depth buffer storage
 | ||||
|         glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]); | ||||
|         glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_,  | ||||
|             resolution_height_); | ||||
|         glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth,  | ||||
|             VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | ||||
| 
 | ||||
|         // Attach the buffers
 | ||||
|         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]); | ||||
| @ -257,6 +348,37 @@ void RendererOpenGL::InitFramebuffer() { | ||||
|         }  | ||||
|     } | ||||
|     glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
 | ||||
| 
 | ||||
|     // Initialize framebuffer textures
 | ||||
|     // -------------------------------
 | ||||
| 
 | ||||
|     // Create XFB textures
 | ||||
|     glGenTextures(1, &xfb_texture_top_);   | ||||
|     glGenTextures(1, &xfb_texture_bottom_);   | ||||
| 
 | ||||
|     // Alocate video memorry for XFB textures
 | ||||
|     glBindTexture(GL_TEXTURE_2D, xfb_texture_top_); | ||||
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | ||||
|         0, GL_RGB, GL_UNSIGNED_BYTE, NULL); | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
| 
 | ||||
|     glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_); | ||||
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | ||||
|         0, GL_RGB, GL_UNSIGNED_BYTE, NULL); | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
| 
 | ||||
|     // Create the FBO and attach color/depth textures
 | ||||
|     glGenFramebuffers(1, &xfb_top_); // Generate framebuffer
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_top_); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,  | ||||
|         xfb_texture_top_, 0); | ||||
|     glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||||
| 
 | ||||
|     glGenFramebuffers(1, &xfb_bottom_); // Generate framebuffer
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_bottom_); | ||||
|     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,  | ||||
|         xfb_texture_bottom_, 0); | ||||
|     glBindFramebuffer(GL_FRAMEBUFFER, 0); | ||||
| } | ||||
| 
 | ||||
| /// Blit the FBO to the OpenGL default framebuffer
 | ||||
| @ -272,8 +394,7 @@ void RendererOpenGL::RenderFramebuffer() { | ||||
| 
 | ||||
|     // Blit
 | ||||
|     glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,  | ||||
|         render_window_->client_area_width(), render_window_->client_area_height(),  | ||||
|         GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
|         resolution_width_, resolution_height_, GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
| 
 | ||||
|     // Update the FPS count
 | ||||
|     UpdateFramerate(); | ||||
|  | ||||
| @ -44,11 +44,17 @@ public: | ||||
|     /// Swap buffers (render frame)
 | ||||
|     void SwapBuffers(); | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Renders external framebuffer (XFB) | ||||
|      * @param src_rect Source rectangle in XFB to copy | ||||
|      * @param dst_rect Destination rectangle in output framebuffer to copy to | ||||
|      */ | ||||
|     void RenderXFB(const Rect& src_rect, const Rect& dst_rect); | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Blits the EFB to the external framebuffer (XFB) | ||||
|      * @param src_rect Source rectangle in EFB to copy | ||||
|      * @param dst_rect Destination rectangle in EFB to copy to | ||||
|      * @param dest_height Destination height in pixels | ||||
|      */ | ||||
|     void CopyToXFB(const Rect& src_rect, const Rect& dst_rect); | ||||
| 
 | ||||
|  | ||||
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