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	config: Default to exclusive fullscreen mode on platforms other than Windows
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
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				@ -770,7 +770,13 @@ void Config::ReadRendererValues() {
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    ReadSettingGlobal(Settings::values.renderer_backend, QStringLiteral("backend"), 0);
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    ReadSettingGlobal(Settings::values.renderer_debug, QStringLiteral("debug"), false);
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    ReadSettingGlobal(Settings::values.vulkan_device, QStringLiteral("vulkan_device"), 0);
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#ifdef _WIN32
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    ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 0);
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#else
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    // *nix platforms may have issues with the borderless windowed fullscreen mode.
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    // Default to exclusive fullscreen on these platforms for now.
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    ReadSettingGlobal(Settings::values.fullscreen_mode, QStringLiteral("fullscreen_mode"), 1);
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#endif
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    ReadSettingGlobal(Settings::values.aspect_ratio, QStringLiteral("aspect_ratio"), 0);
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    ReadSettingGlobal(Settings::values.max_anisotropy, QStringLiteral("max_anisotropy"), 0);
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    ReadSettingGlobal(Settings::values.use_frame_limit, QStringLiteral("use_frame_limit"), true);
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@ -1334,7 +1340,13 @@ void Config::SaveRendererValues() {
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                       Settings::values.renderer_backend.UsingGlobal(), 0);
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    WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
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    WriteSettingGlobal(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
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#ifdef _WIN32
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    WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 0);
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#else
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    // *nix platforms may have issues with the borderless windowed fullscreen mode.
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    // Default to exclusive fullscreen on these platforms for now.
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    WriteSettingGlobal(QStringLiteral("fullscreen_mode"), Settings::values.fullscreen_mode, 1);
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#endif
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    WriteSettingGlobal(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
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    WriteSettingGlobal(QStringLiteral("max_anisotropy"), Settings::values.max_anisotropy, 0);
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    WriteSettingGlobal(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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