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	Optimized Morton
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				| @ -8,17 +8,11 @@ | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| /**
 | ||||
|  * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are | ||||
|  * arranged in a Z-order curve. More details on the bit manipulation at: | ||||
|  * https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
 | ||||
|  */ | ||||
| // 8x8 Z-Order coordinate from 2D coordinates
 | ||||
| static inline u32 MortonInterleave(u32 x, u32 y) { | ||||
|     u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
 | ||||
|     i = (i ^ (i << 2)) & 0x1313;      // ---2 --10
 | ||||
|     i = (i ^ (i << 1)) & 0x1515;      // ---2 -1-0
 | ||||
|     i = (i | (i >> 7)) & 0x3F; | ||||
|     return i; | ||||
|     static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15}; | ||||
|     static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a}; | ||||
|     return xlut[x % 8] + ylut[y % 8]; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  | ||||
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