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	gl_rasterizer: Get loose on independent blending.
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				@ -740,7 +740,6 @@ void RasterizerOpenGL::SyncDepthOffset() {
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void RasterizerOpenGL::SyncBlendState() {
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    const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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    ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
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    // TODO(Subv): Support more than just render target 0.
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    state.blend.enabled = regs.blend.enable[0] != 0;
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@ -748,6 +747,7 @@ void RasterizerOpenGL::SyncBlendState() {
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    if (!state.blend.enabled)
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        return;
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    ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
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    ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
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    state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
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    state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
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