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	implement resume message
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				| @ -636,6 +636,10 @@ void AppletMessageQueue::RequestExit() { | ||||
|     PushMessage(AppletMessage::Exit); | ||||
| } | ||||
| 
 | ||||
| void AppletMessageQueue::RequestResume() { | ||||
|     PushMessage(AppletMessage::Resume); | ||||
| } | ||||
| 
 | ||||
| void AppletMessageQueue::FocusStateChanged() { | ||||
|     PushMessage(AppletMessage::FocusStateChanged); | ||||
| } | ||||
|  | ||||
| @ -90,6 +90,7 @@ public: | ||||
|     AppletMessage PopMessage(); | ||||
|     std::size_t GetMessageCount() const; | ||||
|     void RequestExit(); | ||||
|     void RequestResume(); | ||||
|     void FocusStateChanged(); | ||||
|     void OperationModeChanged(); | ||||
| 
 | ||||
|  | ||||
| @ -1131,6 +1131,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { | ||||
|             OnPauseGame(); | ||||
|         } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { | ||||
|             auto_paused = false; | ||||
|             RequestGameResume(); | ||||
|             OnStartGame(); | ||||
|         } | ||||
|     } | ||||
| @ -2570,6 +2571,7 @@ void GMainWindow::OnPauseContinueGame() { | ||||
|         if (emu_thread->IsRunning()) { | ||||
|             OnPauseGame(); | ||||
|         } else { | ||||
|             RequestGameResume(); | ||||
|             OnStartGame(); | ||||
|         } | ||||
|     } | ||||
| @ -3749,6 +3751,21 @@ void GMainWindow::RequestGameExit() { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::RequestGameResume() { | ||||
|     auto& sm{system->ServiceManager()}; | ||||
|     auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); | ||||
|     auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); | ||||
| 
 | ||||
|     if (applet_oe != nullptr) { | ||||
|         applet_oe->GetMessageQueue()->RequestResume(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (applet_ae != nullptr) { | ||||
|         applet_ae->GetMessageQueue()->RequestResume(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::filterBarSetChecked(bool state) { | ||||
|     ui->action_Show_Filter_Bar->setChecked(state); | ||||
|     emit(OnToggleFilterBar()); | ||||
|  | ||||
| @ -244,6 +244,7 @@ private: | ||||
|     bool ConfirmChangeGame(); | ||||
|     bool ConfirmForceLockedExit(); | ||||
|     void RequestGameExit(); | ||||
|     void RequestGameResume(); | ||||
|     void closeEvent(QCloseEvent* event) override; | ||||
| 
 | ||||
| private slots: | ||||
|  | ||||
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