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	settings: Allow vsync to be changed per-game
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				@ -256,7 +256,7 @@ struct Values {
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                                                            AstcDecodeMode::CpuAsynchronous,
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                                                            "accelerate_astc",
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                                                            Category::Renderer};
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    Setting<VSyncMode, true> vsync_mode{
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    SwitchableSetting<VSyncMode, true> vsync_mode{
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        linkage,     VSyncMode::Fifo,    VSyncMode::Immediate,        VSyncMode::FifoRelaxed,
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        "use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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        true};
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