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	emit_spirv: Fix RescalingLayout alignment
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				@ -26,6 +26,7 @@ struct RescalingLayout {
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    alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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    alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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};
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constexpr u32 RESCALING_PUSH_CONSTANT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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                                         IR::Program& program, Bindings& bindings);
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@ -22,6 +22,7 @@
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namespace Vulkan {
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using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
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using Shader::Backend::SPIRV::RESCALING_PUSH_CONSTANT_WORDS_OFFSET;
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class DescriptorLayoutBuilder {
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public:
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@ -71,12 +72,13 @@ public:
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    }
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    vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
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        using Shader::Backend::SPIRV::RescalingLayout;
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        const u32 push_offset = is_compute ? RESCALING_PUSH_CONSTANT_WORDS_OFFSET : 0;
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        const VkPushConstantRange range{
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            .stageFlags = static_cast<VkShaderStageFlags>(
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                is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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            .offset = 0,
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            .size = (is_compute ? 0 : sizeof(f32)) +
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                    sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
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            .size = sizeof(RescalingLayout) - push_offset,
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        };
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        return device->GetLogical().CreatePipelineLayout({
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            .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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@ -483,8 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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            cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
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                                 sizeof(scale_down_factor), &scale_down_factor);
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        }
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        cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, sizeof(f32),
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                             sizeof(rescaling_data), rescaling_data.data());
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        cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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                             RESCALING_PUSH_CONSTANT_WORDS_OFFSET, sizeof(rescaling_data),
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                             rescaling_data.data());
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        if (!descriptor_set_layout) {
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            return;
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        }
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