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	general: conditionally compile gamemode on linux only
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							| @ -189,7 +189,7 @@ if (ANDROID) | ||||
|    endif() | ||||
| endif() | ||||
| 
 | ||||
| if (UNIX) | ||||
| if (CMAKE_SYSTEM_NAME STREQUAL "Linux") | ||||
|     add_subdirectory(gamemode) | ||||
| endif() | ||||
| 
 | ||||
|  | ||||
| @ -174,7 +174,7 @@ if(ANDROID) | ||||
|     ) | ||||
| endif() | ||||
| 
 | ||||
| if (UNIX) | ||||
| if (CMAKE_SYSTEM_NAME STREQUAL "Linux") | ||||
|   target_sources(common PRIVATE | ||||
|     linux/gamemode.cpp | ||||
|     linux/gamemode.h | ||||
|  | ||||
| @ -4,6 +4,7 @@ | ||||
| #include <gamemode_client.h> | ||||
| 
 | ||||
| #include "common/linux/gamemode.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/settings.h" | ||||
| 
 | ||||
| namespace Common::Linux { | ||||
|  | ||||
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