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	cmake: Remove unused code in GenerateSCMRev.cmake
Remove shader code hash generation code as it's no longer used.
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				| @ -48,15 +48,6 @@ if (BUILD_REPOSITORY) | |||||||
|   endif() |   endif() | ||||||
| endif() | endif() | ||||||
| 
 | 
 | ||||||
| # The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) | # The variable SRC_DIR must be passed into the script | ||||||
| set(VIDEO_CORE "${SRC_DIR}/src/video_core") | # (since it uses the current build directory for all values of CMAKE_*_DIR) | ||||||
| set(HASH_FILES |  | ||||||
|     # ... |  | ||||||
| ) |  | ||||||
| set(COMBINED "") |  | ||||||
| foreach (F IN LISTS HASH_FILES) |  | ||||||
|     file(READ ${F} TMP) |  | ||||||
|     set(COMBINED "${COMBINED}${TMP}") |  | ||||||
| endforeach() |  | ||||||
| string(MD5 SHADER_CACHE_VERSION "${COMBINED}") |  | ||||||
| configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY) | configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY) | ||||||
|  | |||||||
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