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	add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
Should fix and close #11711
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				| @ -138,6 +138,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, | ||||
|         return PixelFormat::E5B9G9R9_FLOAT; | ||||
|     case Hash(TextureFormat::Z32, FLOAT): | ||||
|         return PixelFormat::D32_FLOAT; | ||||
|     case Hash(TextureFormat::Z32, FLOAT, UINT, UINT, UINT, LINEAR): | ||||
|         return PixelFormat::D32_FLOAT; | ||||
|     case Hash(TextureFormat::Z16, UNORM): | ||||
|         return PixelFormat::D16_UNORM; | ||||
|     case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR): | ||||
|  | ||||
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