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	Merge pull request #8837 from Morph1984/invalidate
(shader/pipeline)_cache: Raise shader/pipeline cache version
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						4ffbbc5348
					
				@ -415,11 +415,11 @@ void TexturePass(Environment& env, IR::Program& program) {
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            inst->SetFlags(flags);
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            break;
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        case IR::Opcode::ImageSampleImplicitLod:
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            if (flags.type == TextureType::Color2D) {
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                auto texture_type = ReadTextureType(env, cbuf);
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                if (texture_type == TextureType::Color2DRect) {
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                    PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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                }
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            if (flags.type != TextureType::Color2D) {
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                break;
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            }
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            if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
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                PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
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            }
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            break;
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        case IR::Opcode::ImageFetch:
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@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 5;
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constexpr u32 CACHE_VERSION = 6;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 5;
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constexpr u32 CACHE_VERSION = 6;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -39,11 +39,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
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        return Shader::TextureType::Color1D;
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    case Tegra::Texture::TextureType::Texture2D:
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    case Tegra::Texture::TextureType::Texture2DNoMipmap:
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        if (entry.normalized_coords) {
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            return Shader::TextureType::Color2D;
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        } else {
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            return Shader::TextureType::Color2DRect;
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        }
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        return entry.normalized_coords ? Shader::TextureType::Color2D
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                                       : Shader::TextureType::Color2DRect;
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    case Tegra::Texture::TextureType::Texture3D:
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        return Shader::TextureType::Color3D;
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    case Tegra::Texture::TextureType::TextureCubemap:
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