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	shader_recompiler: ensure derivatives for textureGrad are f32
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				@ -815,6 +815,15 @@ bool FindGradient3DDerivatives(std::array<IR::Value, 3>& results, IR::Value coor
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    return true;
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}
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void ConvertDerivatives(std::array<IR::Value, 3>& results, IR::IREmitter& ir) {
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    for (size_t i = 0; i < 3; i++) {
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        if (results[i].Type() == IR::Type::U32) {
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            results[i] = results[i].IsImmediate() ? ir.Imm32(Common::BitCast<f32>(results[i].U32()))
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                                                  : ir.BitCast<IR::F32>(IR::U32(results[i]));
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        }
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    }
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}
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void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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    IR::TextureInstInfo info = inst.Flags<IR::TextureInstInfo>();
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    auto orig_opcode = inst.GetOpcode();
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@ -831,12 +840,14 @@ void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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    if (!offset.IsImmediate()) {
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        return;
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    }
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    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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    IR::Inst* const inst2 = coords.InstRecursive();
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    std::array<std::array<IR::Value, 3>, 3> results_matrix;
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    for (size_t i = 0; i < 3; i++) {
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        if (!FindGradient3DDerivatives(results_matrix[i], inst2->Arg(i).Resolve())) {
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            return;
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        }
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        ConvertDerivatives(results_matrix[i], ir);
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    }
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    IR::F32 lod_clamp{};
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    if (info.has_lod_clamp != 0) {
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@ -846,7 +857,6 @@ void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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            lod_clamp = IR::F32{bias_lc};
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        }
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    }
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    IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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    IR::Value new_coords =
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        ir.CompositeConstruct(results_matrix[0][0], results_matrix[1][0], results_matrix[2][0]);
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    IR::Value derivatives_1 = ir.CompositeConstruct(results_matrix[0][1], results_matrix[0][2],
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