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	maxwell_to_gl: Add module and function for decoding VertexType.
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				| @ -31,6 +31,7 @@ add_library(video_core STATIC | ||||
|     renderer_opengl/gl_state.h | ||||
|     renderer_opengl/gl_stream_buffer.cpp | ||||
|     renderer_opengl/gl_stream_buffer.h | ||||
|     renderer_opengl/maxwell_to_gl.h | ||||
|     renderer_opengl/renderer_opengl.cpp | ||||
|     renderer_opengl/renderer_opengl.h | ||||
|     textures/decoders.cpp | ||||
|  | ||||
							
								
								
									
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								src/video_core/renderer_opengl/maxwell_to_gl.h
									
									
									
									
									
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								src/video_core/renderer_opengl/maxwell_to_gl.h
									
									
									
									
									
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							| @ -0,0 +1,40 @@ | ||||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <glad/glad.h> | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| 
 | ||||
| namespace MaxwellToGL { | ||||
| 
 | ||||
| using Maxwell = Tegra::Engines::Maxwell3D::Regs; | ||||
| 
 | ||||
| inline GLenum VertexType(Maxwell::VertexAttribute attrib) { | ||||
|     switch (attrib.type) { | ||||
|     case Maxwell::VertexAttribute::Type::UnsignedNorm: { | ||||
| 
 | ||||
|         switch (attrib.size) { | ||||
|         case Maxwell::VertexAttribute::Size::Size_8_8_8_8: | ||||
|             return GL_UNSIGNED_BYTE; | ||||
|         } | ||||
| 
 | ||||
|         LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString()); | ||||
|         UNREACHABLE(); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     case Maxwell::VertexAttribute::Type::Float: | ||||
|         return GL_FLOAT; | ||||
|     } | ||||
| 
 | ||||
|     LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString()); | ||||
|     UNREACHABLE(); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| } // namespace MaxwellToGL
 | ||||
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