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	vk_stream_buffer: Make use of designated initializers where applicable
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				| @ -122,30 +122,27 @@ void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) { | ||||
|     // Substract from the preferred heap size some bytes to avoid getting out of memory.
 | ||||
|     const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size; | ||||
|     const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024; | ||||
| 
 | ||||
|     VkBufferCreateInfo buffer_ci; | ||||
|     buffer_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | ||||
|     buffer_ci.pNext = nullptr; | ||||
|     buffer_ci.flags = 0; | ||||
|     buffer_ci.size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size); | ||||
|     buffer_ci.usage = usage; | ||||
|     buffer_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||||
|     buffer_ci.queueFamilyIndexCount = 0; | ||||
|     buffer_ci.pQueueFamilyIndices = nullptr; | ||||
| 
 | ||||
|     buffer = device.GetLogical().CreateBuffer(buffer_ci); | ||||
|     buffer = device.GetLogical().CreateBuffer({ | ||||
|         .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, | ||||
|         .pNext = nullptr, | ||||
|         .flags = 0, | ||||
|         .size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size), | ||||
|         .usage = usage, | ||||
|         .sharingMode = VK_SHARING_MODE_EXCLUSIVE, | ||||
|         .queueFamilyIndexCount = 0, | ||||
|         .pQueueFamilyIndices = nullptr, | ||||
|     }); | ||||
| 
 | ||||
|     const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer); | ||||
|     const u32 required_flags = requirements.memoryTypeBits; | ||||
|     stream_buffer_size = static_cast<u64>(requirements.size); | ||||
| 
 | ||||
|     VkMemoryAllocateInfo memory_ai; | ||||
|     memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||||
|     memory_ai.pNext = nullptr; | ||||
|     memory_ai.allocationSize = requirements.size; | ||||
|     memory_ai.memoryTypeIndex = GetMemoryType(memory_properties, required_flags); | ||||
| 
 | ||||
|     memory = device.GetLogical().AllocateMemory(memory_ai); | ||||
|     memory = device.GetLogical().AllocateMemory({ | ||||
|         .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | ||||
|         .pNext = nullptr, | ||||
|         .allocationSize = requirements.size, | ||||
|         .memoryTypeIndex = GetMemoryType(memory_properties, required_flags), | ||||
|     }); | ||||
|     buffer.BindMemory(*memory, 0); | ||||
| } | ||||
| 
 | ||||
|  | ||||
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