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	Update OpenGL's backend version from 3.3 to 4.3
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								externals/glad/src/glad.c
									
									
									
									
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							| @ -310,7 +310,7 @@ void GRenderWindow::InitRenderTarget() { | ||||
|     // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
 | ||||
|     // WA_DontShowOnScreen, WA_DeleteOnClose
 | ||||
|     QGLFormat fmt; | ||||
|     fmt.setVersion(3, 3); | ||||
|     fmt.setVersion(4, 3); | ||||
|     fmt.setProfile(QGLFormat::CoreProfile); | ||||
|     fmt.setSwapInterval(false); | ||||
| 
 | ||||
|  | ||||
| @ -562,8 +562,8 @@ bool GMainWindow::LoadROM(const QString& filename) { | ||||
|     render_window->MakeCurrent(); | ||||
| 
 | ||||
|     if (!gladLoadGL()) { | ||||
|         QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"), | ||||
|                               tr("Your GPU may not support OpenGL 3.3, or you do not " | ||||
|         QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"), | ||||
|                               tr("Your GPU may not support OpenGL 4.3, or you do not " | ||||
|                                  "have the latest graphics driver.")); | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
| @ -157,7 +157,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | ||||
|         exit(1); | ||||
|     } | ||||
| 
 | ||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | ||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); | ||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); | ||||
|     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | ||||
|     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||||
|  | ||||
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