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	Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.
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				| @ -110,6 +110,13 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||
|                 for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { | ||||
|                     for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||||
|                         const u8* srcdata = Memory::GetPointer(PAddrToVAddr(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i])); | ||||
| 
 | ||||
|                         // TODO(neobrain): Ocarina of Time 3D has GetNumTotalAttributes return 8,
 | ||||
|                         // yet only provides 2 valid source data addresses. Need to figure out
 | ||||
|                         // what's wrong there, until then we just continue when address lookup fails
 | ||||
|                         if (srcdata == nullptr) | ||||
|                             continue; | ||||
| 
 | ||||
|                         const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata : | ||||
|                                              (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata : | ||||
|                                              (vertex_attribute_formats[i] == 2) ? *(s16*)srcdata : | ||||
|  | ||||
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