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	Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
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				| @ -7,8 +7,11 @@ | ||||
| #include "core/core.h" | ||||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/rasterizer_interface.h" | ||||
| #include "video_core/renderer_base.h" | ||||
| #include "video_core/textures/decoders.h" | ||||
| #include "video_core/textures/texture.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| namespace Tegra { | ||||
| namespace Engines { | ||||
| @ -174,7 +177,9 @@ void Maxwell3D::ProcessQueryGet() { | ||||
| } | ||||
| 
 | ||||
| void Maxwell3D::DrawArrays() { | ||||
|     LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring"); | ||||
|     LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(), | ||||
|               regs.vertex_buffer.count); | ||||
| 
 | ||||
|     auto debug_context = Core::System::GetInstance().GetGPUDebugContext(); | ||||
| 
 | ||||
|     if (debug_context) { | ||||
| @ -184,6 +189,8 @@ void Maxwell3D::DrawArrays() { | ||||
|     if (debug_context) { | ||||
|         debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); | ||||
|     } | ||||
| 
 | ||||
|     VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/); | ||||
| } | ||||
| 
 | ||||
| void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) { | ||||
|  | ||||
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