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	buffer_cache: use mapped range with large vertex buffer size
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				| @ -1130,7 +1130,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) { | ||||
|         channel_state->vertex_buffers[index] = NULL_BINDING; | ||||
|         return; | ||||
|     } | ||||
|     if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) { | ||||
|     if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end) || size >= 64_MiB) { | ||||
|         size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size)); | ||||
|     } | ||||
|     const BufferId buffer_id = FindBuffer(*device_addr, size); | ||||
|  | ||||
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