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	Drop max workers from 8->2 for testing
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				| @ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind | ||||
| 
 | ||||
|     if (device.UseAsynchronousShaders()) { | ||||
|         // Max worker threads we should allow
 | ||||
|         constexpr auto MAX_THREADS = 8u; | ||||
|         constexpr auto MAX_THREADS = 2u; | ||||
|         // Amount of threads we should reserve for other parts of yuzu
 | ||||
|         constexpr auto RESERVED_THREADS = 6u; | ||||
|         // Get the amount of threads we can use(this can return zero)
 | ||||
|  | ||||
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