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	Merge branch 'master' into shader-purge
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										1
									
								
								externals/microprofile/microprofile.h
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										1
									
								
								externals/microprofile/microprofile.h
									
									
									
									
										vendored
									
									
								
							@ -243,6 +243,7 @@ typedef uint32_t ThreadIdType;
 | 
			
		||||
#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu)
 | 
			
		||||
#define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b
 | 
			
		||||
#define MICROPROFILE_TOKEN_PASTE(a, b)  MICROPROFILE_TOKEN_PASTE0(a,b)
 | 
			
		||||
#define MICROPROFILE_TOKEN(var) g_mp_##var
 | 
			
		||||
#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var)
 | 
			
		||||
#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token)
 | 
			
		||||
#define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__))
 | 
			
		||||
 | 
			
		||||
@ -8,6 +8,7 @@
 | 
			
		||||
#include "audio_core/cubeb_sink.h"
 | 
			
		||||
#include "audio_core/stream.h"
 | 
			
		||||
#include "audio_core/time_stretch.h"
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/ring_buffer.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
@ -65,12 +66,25 @@ public:
 | 
			
		||||
    void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
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		||||
        if (source_num_channels > num_channels) {
 | 
			
		||||
            // Downsample 6 channels to 2
 | 
			
		||||
            ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
 | 
			
		||||
 | 
			
		||||
            std::vector<s16> buf;
 | 
			
		||||
            buf.reserve(samples.size() * num_channels / source_num_channels);
 | 
			
		||||
            for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
 | 
			
		||||
                for (std::size_t ch = 0; ch < num_channels; ch++) {
 | 
			
		||||
                    buf.push_back(samples[i + ch]);
 | 
			
		||||
                }
 | 
			
		||||
                // Downmixing implementation taken from the ATSC standard
 | 
			
		||||
                const s16 left{samples[i + 0]};
 | 
			
		||||
                const s16 right{samples[i + 1]};
 | 
			
		||||
                const s16 center{samples[i + 2]};
 | 
			
		||||
                const s16 surround_left{samples[i + 4]};
 | 
			
		||||
                const s16 surround_right{samples[i + 5]};
 | 
			
		||||
                // Not used in the ATSC reference implementation
 | 
			
		||||
                [[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
 | 
			
		||||
 | 
			
		||||
                constexpr s32 clev{707}; // center mixing level coefficient
 | 
			
		||||
                constexpr s32 slev{707}; // surround mixing level coefficient
 | 
			
		||||
 | 
			
		||||
                buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
 | 
			
		||||
                buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
 | 
			
		||||
            }
 | 
			
		||||
            queue.Push(buf);
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
 | 
			
		||||
    u32 width, height;
 | 
			
		||||
 | 
			
		||||
    if (Settings::values.use_docked_mode) {
 | 
			
		||||
        width = ScreenDocked::WidthDocked * res_scale;
 | 
			
		||||
        height = ScreenDocked::HeightDocked * res_scale;
 | 
			
		||||
        width = ScreenDocked::Width * res_scale;
 | 
			
		||||
        height = ScreenDocked::Height * res_scale;
 | 
			
		||||
    } else {
 | 
			
		||||
        width = ScreenUndocked::Width * res_scale;
 | 
			
		||||
        height = ScreenUndocked::Height * res_scale;
 | 
			
		||||
 | 
			
		||||
@ -8,15 +8,15 @@
 | 
			
		||||
 | 
			
		||||
namespace Layout {
 | 
			
		||||
 | 
			
		||||
enum ScreenUndocked : u32 {
 | 
			
		||||
    Width = 1280,
 | 
			
		||||
    Height = 720,
 | 
			
		||||
};
 | 
			
		||||
namespace ScreenUndocked {
 | 
			
		||||
constexpr u32 Width = 1280;
 | 
			
		||||
constexpr u32 Height = 720;
 | 
			
		||||
} // namespace ScreenUndocked
 | 
			
		||||
 | 
			
		||||
enum ScreenDocked : u32 {
 | 
			
		||||
    WidthDocked = 1920,
 | 
			
		||||
    HeightDocked = 1080,
 | 
			
		||||
};
 | 
			
		||||
namespace ScreenDocked {
 | 
			
		||||
constexpr u32 Width = 1920;
 | 
			
		||||
constexpr u32 Height = 1080;
 | 
			
		||||
} // namespace ScreenDocked
 | 
			
		||||
 | 
			
		||||
enum class AspectRatio {
 | 
			
		||||
    Default,
 | 
			
		||||
 | 
			
		||||
@ -191,8 +191,6 @@ void NVFlinger::Compose() {
 | 
			
		||||
        // Search for a queued buffer and acquire it
 | 
			
		||||
        auto buffer = buffer_queue.AcquireBuffer();
 | 
			
		||||
 | 
			
		||||
        MicroProfileFlip();
 | 
			
		||||
 | 
			
		||||
        if (!buffer) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
@ -206,6 +204,8 @@ void NVFlinger::Compose() {
 | 
			
		||||
            gpu.WaitFence(fence.id, fence.value);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        MicroProfileFlip();
 | 
			
		||||
 | 
			
		||||
        // Now send the buffer to the GPU for drawing.
 | 
			
		||||
        // TODO(Subv): Support more than just disp0. The display device selection is probably based
 | 
			
		||||
        // on which display we're drawing (Default, Internal, External, etc)
 | 
			
		||||
 | 
			
		||||
@ -525,6 +525,12 @@ public:
 | 
			
		||||
            FractionalEven = 2,
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        enum class PolygonMode : u32 {
 | 
			
		||||
            Point = 0x1b00,
 | 
			
		||||
            Line = 0x1b01,
 | 
			
		||||
            Fill = 0x1b02,
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        struct RenderTargetConfig {
 | 
			
		||||
            u32 address_high;
 | 
			
		||||
            u32 address_low;
 | 
			
		||||
@ -728,7 +734,12 @@ public:
 | 
			
		||||
 | 
			
		||||
                s32 clear_stencil;
 | 
			
		||||
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x7);
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x2);
 | 
			
		||||
 | 
			
		||||
                PolygonMode polygon_mode_front;
 | 
			
		||||
                PolygonMode polygon_mode_back;
 | 
			
		||||
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x3);
 | 
			
		||||
 | 
			
		||||
                u32 polygon_offset_point_enable;
 | 
			
		||||
                u32 polygon_offset_line_enable;
 | 
			
		||||
@ -787,7 +798,11 @@ public:
 | 
			
		||||
                    BitField<12, 4, u32> viewport;
 | 
			
		||||
                } clear_flags;
 | 
			
		||||
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x19);
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x10);
 | 
			
		||||
 | 
			
		||||
                u32 fill_rectangle;
 | 
			
		||||
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x8);
 | 
			
		||||
 | 
			
		||||
                std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
 | 
			
		||||
 | 
			
		||||
@ -1451,6 +1466,8 @@ ASSERT_REG_POSITION(depth_mode, 0x35F);
 | 
			
		||||
ASSERT_REG_POSITION(clear_color[0], 0x360);
 | 
			
		||||
ASSERT_REG_POSITION(clear_depth, 0x364);
 | 
			
		||||
ASSERT_REG_POSITION(clear_stencil, 0x368);
 | 
			
		||||
ASSERT_REG_POSITION(polygon_mode_front, 0x36B);
 | 
			
		||||
ASSERT_REG_POSITION(polygon_mode_back, 0x36C);
 | 
			
		||||
ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
 | 
			
		||||
ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
 | 
			
		||||
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
 | 
			
		||||
@ -1464,6 +1481,7 @@ ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
 | 
			
		||||
ASSERT_REG_POSITION(depth_bounds, 0x3E7);
 | 
			
		||||
ASSERT_REG_POSITION(zeta, 0x3F8);
 | 
			
		||||
ASSERT_REG_POSITION(clear_flags, 0x43E);
 | 
			
		||||
ASSERT_REG_POSITION(fill_rectangle, 0x44F);
 | 
			
		||||
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
 | 
			
		||||
ASSERT_REG_POSITION(rt_control, 0x487);
 | 
			
		||||
ASSERT_REG_POSITION(zeta_width, 0x48a);
 | 
			
		||||
 | 
			
		||||
@ -484,6 +484,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
 | 
			
		||||
 | 
			
		||||
    SyncViewport();
 | 
			
		||||
    SyncRasterizeEnable();
 | 
			
		||||
    SyncPolygonModes();
 | 
			
		||||
    SyncColorMask();
 | 
			
		||||
    SyncFragmentColorClampState();
 | 
			
		||||
    SyncMultiSampleState();
 | 
			
		||||
@ -562,7 +563,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
 | 
			
		||||
    bind_ubo_pushbuffer.Bind();
 | 
			
		||||
    bind_ssbo_pushbuffer.Bind();
 | 
			
		||||
 | 
			
		||||
    program_manager.Update();
 | 
			
		||||
    program_manager.BindGraphicsPipeline();
 | 
			
		||||
 | 
			
		||||
    if (texture_cache.TextureBarrier()) {
 | 
			
		||||
        glTextureBarrier();
 | 
			
		||||
@ -619,7 +620,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
 | 
			
		||||
    auto kernel = shader_cache.GetComputeKernel(code_addr);
 | 
			
		||||
    SetupComputeTextures(kernel);
 | 
			
		||||
    SetupComputeImages(kernel);
 | 
			
		||||
    glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT, kernel->GetHandle());
 | 
			
		||||
    program_manager.BindComputeShader(kernel->GetHandle());
 | 
			
		||||
 | 
			
		||||
    const std::size_t buffer_size =
 | 
			
		||||
        Tegra::Engines::KeplerCompute::NumConstBuffers *
 | 
			
		||||
@ -1089,6 +1090,45 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
 | 
			
		||||
    oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncPolygonModes() {
 | 
			
		||||
    auto& gpu = system.GPU().Maxwell3D();
 | 
			
		||||
    auto& flags = gpu.dirty.flags;
 | 
			
		||||
    if (!flags[Dirty::PolygonModes]) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    flags[Dirty::PolygonModes] = false;
 | 
			
		||||
 | 
			
		||||
    if (gpu.regs.fill_rectangle) {
 | 
			
		||||
        if (!GLAD_GL_NV_fill_rectangle) {
 | 
			
		||||
            LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
 | 
			
		||||
            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        flags[Dirty::PolygonModeFront] = true;
 | 
			
		||||
        flags[Dirty::PolygonModeBack] = true;
 | 
			
		||||
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
 | 
			
		||||
        flags[Dirty::PolygonModeFront] = false;
 | 
			
		||||
        flags[Dirty::PolygonModeBack] = false;
 | 
			
		||||
        glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (flags[Dirty::PolygonModeFront]) {
 | 
			
		||||
        flags[Dirty::PolygonModeFront] = false;
 | 
			
		||||
        glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (flags[Dirty::PolygonModeBack]) {
 | 
			
		||||
        flags[Dirty::PolygonModeBack] = false;
 | 
			
		||||
        glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncColorMask() {
 | 
			
		||||
    auto& gpu = system.GPU().Maxwell3D();
 | 
			
		||||
    auto& flags = gpu.dirty.flags;
 | 
			
		||||
 | 
			
		||||
@ -177,6 +177,9 @@ private:
 | 
			
		||||
    /// Syncs the rasterizer enable state to match the guest state
 | 
			
		||||
    void SyncRasterizeEnable();
 | 
			
		||||
 | 
			
		||||
    /// Syncs polygon modes to match the guest state
 | 
			
		||||
    void SyncPolygonModes();
 | 
			
		||||
 | 
			
		||||
    /// Syncs Color Mask
 | 
			
		||||
    void SyncColorMask();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -2,21 +2,29 @@
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL::GLShader {
 | 
			
		||||
 | 
			
		||||
using Tegra::Engines::Maxwell3D;
 | 
			
		||||
ProgramManager::ProgramManager() = default;
 | 
			
		||||
 | 
			
		||||
ProgramManager::~ProgramManager() = default;
 | 
			
		||||
 | 
			
		||||
void ProgramManager::Create() {
 | 
			
		||||
    pipeline.Create();
 | 
			
		||||
    graphics_pipeline.Create();
 | 
			
		||||
    glBindProgramPipeline(graphics_pipeline.handle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ProgramManager::Update() {
 | 
			
		||||
void ProgramManager::BindGraphicsPipeline() {
 | 
			
		||||
    if (!is_graphics_bound) {
 | 
			
		||||
        is_graphics_bound = true;
 | 
			
		||||
        glUseProgram(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Avoid updating the pipeline when values have no changed
 | 
			
		||||
    if (old_state == current_state) {
 | 
			
		||||
        return;
 | 
			
		||||
@ -25,16 +33,21 @@ void ProgramManager::Update() {
 | 
			
		||||
    // Workaround for AMD bug
 | 
			
		||||
    static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
 | 
			
		||||
                                            GL_FRAGMENT_SHADER_BIT};
 | 
			
		||||
    glUseProgramStages(pipeline.handle, all_used_stages, 0);
 | 
			
		||||
 | 
			
		||||
    glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
 | 
			
		||||
    glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
 | 
			
		||||
    glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
 | 
			
		||||
    const GLuint handle = graphics_pipeline.handle;
 | 
			
		||||
    glUseProgramStages(handle, all_used_stages, 0);
 | 
			
		||||
    glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
 | 
			
		||||
    glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
 | 
			
		||||
    glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
 | 
			
		||||
 | 
			
		||||
    old_state = current_state;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
 | 
			
		||||
void ProgramManager::BindComputeShader(GLuint program) {
 | 
			
		||||
    is_graphics_bound = false;
 | 
			
		||||
    glUseProgram(program);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
 | 
			
		||||
    const auto& regs = maxwell.regs;
 | 
			
		||||
 | 
			
		||||
    // Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
 | 
			
		||||
 | 
			
		||||
@ -28,11 +28,16 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
 | 
			
		||||
 | 
			
		||||
class ProgramManager {
 | 
			
		||||
public:
 | 
			
		||||
    explicit ProgramManager();
 | 
			
		||||
    ~ProgramManager();
 | 
			
		||||
 | 
			
		||||
    void Create();
 | 
			
		||||
 | 
			
		||||
    void Update();
 | 
			
		||||
    /// Updates the graphics pipeline and binds it.
 | 
			
		||||
    void BindGraphicsPipeline();
 | 
			
		||||
 | 
			
		||||
    /// Binds a compute shader.
 | 
			
		||||
    void BindComputeShader(GLuint program);
 | 
			
		||||
 | 
			
		||||
    void UseVertexShader(GLuint program) {
 | 
			
		||||
        current_state.vertex_shader = program;
 | 
			
		||||
@ -46,33 +51,27 @@ public:
 | 
			
		||||
        current_state.fragment_shader = program;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    GLuint GetHandle() const {
 | 
			
		||||
        return pipeline.handle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void UseTrivialFragmentShader() {
 | 
			
		||||
        current_state.fragment_shader = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    struct PipelineState {
 | 
			
		||||
        bool operator==(const PipelineState& rhs) const {
 | 
			
		||||
        bool operator==(const PipelineState& rhs) const noexcept {
 | 
			
		||||
            return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
 | 
			
		||||
                   geometry_shader == rhs.geometry_shader;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        bool operator!=(const PipelineState& rhs) const {
 | 
			
		||||
        bool operator!=(const PipelineState& rhs) const noexcept {
 | 
			
		||||
            return !operator==(rhs);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        GLuint vertex_shader{};
 | 
			
		||||
        GLuint fragment_shader{};
 | 
			
		||||
        GLuint geometry_shader{};
 | 
			
		||||
        GLuint vertex_shader = 0;
 | 
			
		||||
        GLuint fragment_shader = 0;
 | 
			
		||||
        GLuint geometry_shader = 0;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    OGLPipeline pipeline;
 | 
			
		||||
    OGLPipeline graphics_pipeline;
 | 
			
		||||
    OGLPipeline compute_pipeline;
 | 
			
		||||
    PipelineState current_state;
 | 
			
		||||
    PipelineState old_state;
 | 
			
		||||
    bool is_graphics_bound = true;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL::GLShader
 | 
			
		||||
 | 
			
		||||
@ -94,6 +94,15 @@ void SetupDirtyShaders(Tables& tables) {
 | 
			
		||||
              Shaders);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyPolygonModes(Tables& tables) {
 | 
			
		||||
    tables[0][OFF(polygon_mode_front)] = PolygonModeFront;
 | 
			
		||||
    tables[0][OFF(polygon_mode_back)] = PolygonModeBack;
 | 
			
		||||
 | 
			
		||||
    tables[1][OFF(polygon_mode_front)] = PolygonModes;
 | 
			
		||||
    tables[1][OFF(polygon_mode_back)] = PolygonModes;
 | 
			
		||||
    tables[0][OFF(fill_rectangle)] = PolygonModes;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SetupDirtyDepthTest(Tables& tables) {
 | 
			
		||||
    auto& table = tables[0];
 | 
			
		||||
    table[OFF(depth_test_enable)] = DepthTest;
 | 
			
		||||
@ -211,6 +220,7 @@ void StateTracker::Initialize() {
 | 
			
		||||
    SetupDirtyVertexArrays(tables);
 | 
			
		||||
    SetupDirtyVertexFormat(tables);
 | 
			
		||||
    SetupDirtyShaders(tables);
 | 
			
		||||
    SetupDirtyPolygonModes(tables);
 | 
			
		||||
    SetupDirtyDepthTest(tables);
 | 
			
		||||
    SetupDirtyStencilTest(tables);
 | 
			
		||||
    SetupDirtyAlphaTest(tables);
 | 
			
		||||
 | 
			
		||||
@ -59,6 +59,10 @@ enum : u8 {
 | 
			
		||||
    Shaders,
 | 
			
		||||
    ClipDistances,
 | 
			
		||||
 | 
			
		||||
    PolygonModes,
 | 
			
		||||
    PolygonModeFront,
 | 
			
		||||
    PolygonModeBack,
 | 
			
		||||
 | 
			
		||||
    ColorMask,
 | 
			
		||||
    FrontFace,
 | 
			
		||||
    CullTest,
 | 
			
		||||
@ -111,6 +115,13 @@ public:
 | 
			
		||||
        flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void NotifyPolygonModes() {
 | 
			
		||||
        auto& flags = system.GPU().Maxwell3D().dirty.flags;
 | 
			
		||||
        flags[OpenGL::Dirty::PolygonModes] = true;
 | 
			
		||||
        flags[OpenGL::Dirty::PolygonModeFront] = true;
 | 
			
		||||
        flags[OpenGL::Dirty::PolygonModeBack] = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void NotifyViewport0() {
 | 
			
		||||
        auto& flags = system.GPU().Maxwell3D().dirty.flags;
 | 
			
		||||
        flags[OpenGL::Dirty::Viewports] = true;
 | 
			
		||||
 | 
			
		||||
@ -488,5 +488,18 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
 | 
			
		||||
    return GL_COPY;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) {
 | 
			
		||||
    switch (polygon_mode) {
 | 
			
		||||
    case Maxwell::PolygonMode::Point:
 | 
			
		||||
        return GL_POINT;
 | 
			
		||||
    case Maxwell::PolygonMode::Line:
 | 
			
		||||
        return GL_LINE;
 | 
			
		||||
    case Maxwell::PolygonMode::Fill:
 | 
			
		||||
        return GL_FILL;
 | 
			
		||||
    }
 | 
			
		||||
    UNREACHABLE_MSG("Invalid polygon mode={}", static_cast<int>(polygon_mode));
 | 
			
		||||
    return GL_FILL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace MaxwellToGL
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 | 
			
		||||
@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() {
 | 
			
		||||
 | 
			
		||||
    // Create program pipeline
 | 
			
		||||
    program_manager.Create();
 | 
			
		||||
    glBindProgramPipeline(program_manager.GetHandle());
 | 
			
		||||
 | 
			
		||||
    // Generate VBO handle for drawing
 | 
			
		||||
    vertex_buffer.Create();
 | 
			
		||||
@ -577,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
 | 
			
		||||
 | 
			
		||||
    // TODO: Signal state tracker about these changes
 | 
			
		||||
    state_tracker.NotifyScreenDrawVertexArray();
 | 
			
		||||
    state_tracker.NotifyPolygonModes();
 | 
			
		||||
    state_tracker.NotifyViewport0();
 | 
			
		||||
    state_tracker.NotifyScissor0();
 | 
			
		||||
    state_tracker.NotifyColorMask0();
 | 
			
		||||
@ -596,7 +596,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
 | 
			
		||||
    program_manager.UseVertexShader(vertex_program.handle);
 | 
			
		||||
    program_manager.UseGeometryShader(0);
 | 
			
		||||
    program_manager.UseFragmentShader(fragment_program.handle);
 | 
			
		||||
    program_manager.Update();
 | 
			
		||||
    program_manager.BindGraphicsPipeline();
 | 
			
		||||
 | 
			
		||||
    glEnable(GL_CULL_FACE);
 | 
			
		||||
    if (screen_info.display_srgb) {
 | 
			
		||||
@ -612,6 +612,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
 | 
			
		||||
    glDisable(GL_ALPHA_TEST);
 | 
			
		||||
    glDisablei(GL_BLEND, 0);
 | 
			
		||||
    glDisablei(GL_SCISSOR_TEST, 0);
 | 
			
		||||
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | 
			
		||||
    glCullFace(GL_BACK);
 | 
			
		||||
    glFrontFace(GL_CW);
 | 
			
		||||
    glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | 
			
		||||
 | 
			
		||||
@ -854,7 +854,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
 | 
			
		||||
 | 
			
		||||
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
 | 
			
		||||
    MICROPROFILE_SCOPE(Vulkan_Images);
 | 
			
		||||
    const auto& gpu = system.GPU().KeplerCompute();
 | 
			
		||||
    const auto& gpu = system.GPU().Maxwell3D();
 | 
			
		||||
    for (const auto& entry : entries.images) {
 | 
			
		||||
        const auto tic = GetTextureInfo(gpu, entry, stage).tic;
 | 
			
		||||
        SetupImage(tic, entry);
 | 
			
		||||
@ -915,6 +915,13 @@ void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
 | 
			
		||||
 | 
			
		||||
void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
 | 
			
		||||
                                        const Tegra::Engines::ConstBufferInfo& buffer) {
 | 
			
		||||
    if (!buffer.enabled) {
 | 
			
		||||
        // Set values to zero to unbind buffers
 | 
			
		||||
        update_descriptor_queue.AddBuffer(buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
 | 
			
		||||
                                          sizeof(float));
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Align the size to avoid bad std140 interactions
 | 
			
		||||
    const std::size_t size =
 | 
			
		||||
        Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
 | 
			
		||||
 | 
			
		||||
@ -73,7 +73,8 @@ VKBuffer* VKStagingBufferPool::TryGetReservedBuffer(std::size_t size, bool host_
 | 
			
		||||
VKBuffer& VKStagingBufferPool::CreateStagingBuffer(std::size_t size, bool host_visible) {
 | 
			
		||||
    const auto usage =
 | 
			
		||||
        vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
 | 
			
		||||
        vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndexBuffer;
 | 
			
		||||
        vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer |
 | 
			
		||||
        vk::BufferUsageFlagBits::eIndexBuffer;
 | 
			
		||||
    const u32 log2 = Common::Log2Ceil64(size);
 | 
			
		||||
    const vk::BufferCreateInfo buffer_ci({}, 1ULL << log2, usage, vk::SharingMode::eExclusive, 0,
 | 
			
		||||
                                         nullptr);
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user