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	core/hid: Prevent Emulated controller from flapping with multiple inputs devices
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				@ -11,6 +11,7 @@
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#include <utility>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/uuid.h"
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namespace Common::Input {
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@ -81,6 +82,7 @@ struct AnalogStatus {
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};
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struct ButtonStatus {
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    Common::UUID uuid{};
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    bool value{};
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    bool inverted{};
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    bool toggle{};
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@ -90,6 +92,7 @@ struct ButtonStatus {
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using BatteryStatus = BatteryLevel;
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struct StickStatus {
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    Common::UUID uuid{};
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    AnalogStatus x{};
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    AnalogStatus y{};
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    bool left{};
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@ -99,6 +102,7 @@ struct StickStatus {
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};
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struct TriggerStatus {
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    Common::UUID uuid{};
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    AnalogStatus analog{};
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    ButtonStatus pressed{};
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};
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@ -183,8 +183,11 @@ void EmulatedController::ReloadInput() {
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        if (!button_devices[index]) {
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            continue;
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        }
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        const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
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        Common::Input::InputCallback button_callback{
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            [this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
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            [this, index, uuid](Common::Input::CallbackStatus callback) {
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                SetButton(callback, index, uuid);
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            }};
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        button_devices[index]->SetCallback(button_callback);
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        button_devices[index]->ForceUpdate();
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    }
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@ -193,8 +196,11 @@ void EmulatedController::ReloadInput() {
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        if (!stick_devices[index]) {
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            continue;
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        }
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        const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
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        Common::Input::InputCallback stick_callback{
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            [this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
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            [this, index, uuid](Common::Input::CallbackStatus callback) {
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                SetStick(callback, index, uuid);
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            }};
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        stick_devices[index]->SetCallback(stick_callback);
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        stick_devices[index]->ForceUpdate();
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    }
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@ -203,8 +209,11 @@ void EmulatedController::ReloadInput() {
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        if (!trigger_devices[index]) {
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            continue;
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        }
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        const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
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        Common::Input::InputCallback trigger_callback{
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            [this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }};
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            [this, index, uuid](Common::Input::CallbackStatus callback) {
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                SetTrigger(callback, index, uuid);
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            }};
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        trigger_devices[index]->SetCallback(trigger_callback);
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        trigger_devices[index]->ForceUpdate();
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    }
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@ -229,13 +238,18 @@ void EmulatedController::ReloadInput() {
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        motion_devices[index]->ForceUpdate();
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    }
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    // Use a common UUID for TAS
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    const auto tas_uuid = Common::UUID{0x0, 0x7A5};
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    // Register TAS devices. No need to force update
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    for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
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        if (!tas_button_devices[index]) {
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            continue;
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        }
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        Common::Input::InputCallback button_callback{
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            [this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
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            [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
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                SetButton(callback, index, tas_uuid);
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            }};
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        tas_button_devices[index]->SetCallback(button_callback);
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    }
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@ -244,7 +258,9 @@ void EmulatedController::ReloadInput() {
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            continue;
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        }
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        Common::Input::InputCallback stick_callback{
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            [this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
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            [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
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                SetStick(callback, index, tas_uuid);
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            }};
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        tas_stick_devices[index]->SetCallback(stick_callback);
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    }
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}
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@ -423,7 +439,8 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage
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    ReloadInput();
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}
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void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) {
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void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
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                                   Common::UUID uuid) {
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    if (index >= controller.button_values.size()) {
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        return;
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    }
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@ -432,7 +449,16 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
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        bool value_changed = false;
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        const auto new_status = TransformToButton(callback);
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        auto& current_status = controller.button_values[index];
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        // Only read button values that have the same uuid or are pressed once
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        if (current_status.uuid != uuid) {
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            if (!new_status.value) {
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                return;
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            }
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        }
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        current_status.toggle = new_status.toggle;
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        current_status.uuid = uuid;
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        // Update button status with current
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        if (!current_status.toggle) {
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@ -553,12 +579,23 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
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    TriggerOnChange(ControllerTriggerType::Button, true);
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}
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void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) {
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void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
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                                  Common::UUID uuid) {
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    if (index >= controller.stick_values.size()) {
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        return;
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    }
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    std::lock_guard lock{mutex};
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    controller.stick_values[index] = TransformToStick(callback);
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    const auto stick_value = TransformToStick(callback);
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    // Only read stick values that have the same uuid or are over the threshold to avoid flapping
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    if (controller.stick_values[index].uuid != uuid) {
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        if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
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            return;
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        }
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    }
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    controller.stick_values[index] = stick_value;
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    controller.stick_values[index].uuid = uuid;
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    if (is_configuring) {
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        controller.analog_stick_state.left = {};
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@ -592,12 +629,23 @@ void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::s
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    TriggerOnChange(ControllerTriggerType::Stick, true);
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}
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void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) {
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void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
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                                    Common::UUID uuid) {
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    if (index >= controller.trigger_values.size()) {
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        return;
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    }
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    std::lock_guard lock{mutex};
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    controller.trigger_values[index] = TransformToTrigger(callback);
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    const auto trigger_value = TransformToTrigger(callback);
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    // Only read trigger values that have the same uuid or are pressed once
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    if (controller.stick_values[index].uuid != uuid) {
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        if (!trigger_value.pressed.value) {
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            return;
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        }
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    }
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    controller.trigger_values[index] = trigger_value;
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    controller.trigger_values[index].uuid = uuid;
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    if (is_configuring) {
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        controller.gc_trigger_state.left = 0;
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@ -313,21 +313,21 @@ private:
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     * @param callback: A CallbackStatus containing the button status
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     * @param index: Button ID of the to be updated
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     */
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    void SetButton(Common::Input::CallbackStatus callback, std::size_t index);
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    void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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    /**
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     * Updates the analog stick status of the controller
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     * @param callback: A CallbackStatus containing the analog stick status
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     * @param index: stick ID of the to be updated
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     */
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    void SetStick(Common::Input::CallbackStatus callback, std::size_t index);
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    void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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    /**
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     * Updates the trigger status of the controller
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     * @param callback: A CallbackStatus containing the trigger status
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     * @param index: trigger ID of the to be updated
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     */
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    void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index);
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    void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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    /**
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     * Updates the motion status of the controller
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@ -71,21 +71,21 @@ Tas::~Tas() {
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void Tas::LoadTasFiles() {
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    script_length = 0;
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    for (size_t i = 0; i < commands.size(); i++) {
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        LoadTasFile(i);
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        LoadTasFile(i, 0);
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        if (commands[i].size() > script_length) {
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            script_length = commands[i].size();
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        }
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    }
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}
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void Tas::LoadTasFile(size_t player_index) {
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void Tas::LoadTasFile(size_t player_index, size_t file_index) {
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    if (!commands[player_index].empty()) {
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        commands[player_index].clear();
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    }
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    std::string file =
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        Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
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                                           fmt::format("script0-{}.txt", player_index + 1),
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                                       Common::FS::FileType::BinaryFile);
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    std::string file = Common::FS::ReadStringFromFile(
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        Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
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            fmt::format("script{}-{}.txt", file_index, player_index + 1),
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        Common::FS::FileType::BinaryFile);
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    std::stringstream command_line(file);
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    std::string line;
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    int frame_no = 0;
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@ -144,15 +144,8 @@ void Tas::WriteTasFile(std::u8string file_name) {
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void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
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    last_input = {
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        .buttons = buttons,
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        .l_axis = FlipAxisY(left_axis),
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        .r_axis = FlipAxisY(right_axis),
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    };
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}
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TasAnalog Tas::FlipAxisY(TasAnalog old) {
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    return {
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        .x = old.x,
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        .y = -old.y,
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        .l_axis = left_axis,
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        .r_axis = right_axis,
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    };
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}
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@ -219,6 +212,7 @@ void Tas::UpdateThread() {
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        }
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    } else {
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        is_running = Settings::values.tas_loop.GetValue();
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        LoadTasFiles();
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        current_command = 0;
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        ClearInput();
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    }
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@ -138,21 +138,16 @@ private:
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    void LoadTasFiles();
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    /** Loads TAS file from the specified player
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     * @param player_index: player number where data is going to be stored
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     * @param player_index: player number to save the script
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     * @param file_index: script number of the file
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     */
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    void LoadTasFile(size_t player_index);
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    void LoadTasFile(size_t player_index, size_t file_index);
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    /** Writes a TAS file from the recorded commands
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     * @param file_name: name of the file to be written
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     */
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    void WriteTasFile(std::u8string file_name);
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    /** Inverts the Y axis polarity
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     * @param old: value of the axis
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     * @return new value of the axis
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     */
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    TasAnalog FlipAxisY(TasAnalog old);
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    /**
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     * Parses a string containing the axis values. X and Y have a range from -32767 to 32767
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     * @param line: string containing axis values with the following format "x;y"
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