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	configuration_shared: Drop unused function and template another
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox variants of SetPerGameSetting into a template. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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				@ -39,21 +39,6 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
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    }
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}
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void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
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                                              const QComboBox* combobox) {
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    if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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        setting->SetValue(static_cast<Settings::RendererBackend>(combobox->currentIndex()));
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    } else if (!Settings::IsConfiguringGlobal()) {
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        if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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            setting->SetGlobal(true);
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        } else {
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            setting->SetGlobal(false);
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            setting->SetValue(static_cast<Settings::RendererBackend>(
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                combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
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        }
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    }
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}
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void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
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                                            const Settings::Setting<bool>* setting) {
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    if (setting->UsingGlobal()) {
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@ -63,34 +48,6 @@ void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
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    }
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}
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void ConfigurationShared::SetPerGameSetting(QComboBox* combobox,
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                                            const Settings::Setting<int>* setting) {
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    combobox->setCurrentIndex(setting->UsingGlobal()
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                                  ? ConfigurationShared::USE_GLOBAL_INDEX
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                                  : setting->GetValue() + ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetPerGameSetting(
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    QComboBox* combobox, const Settings::Setting<Settings::RendererBackend>* setting) {
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    combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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                                                     : static_cast<int>(setting->GetValue()) +
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                                                           ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetPerGameSetting(
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    QComboBox* combobox, const Settings::Setting<Settings::GPUAccuracy>* setting) {
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    combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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                                                     : static_cast<int>(setting->GetValue()) +
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                                                           ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetPerGameSetting(
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    QComboBox* combobox, const Settings::Setting<Settings::CPUAccuracy>* setting) {
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    combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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                                                     : static_cast<int>(setting->GetValue()) +
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                                                           ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
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    if (highlighted) {
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        widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
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@ -29,18 +29,16 @@ enum class CheckState {
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void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
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                         const CheckState& tracker);
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void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
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void ApplyPerGameSetting(Settings::Setting<Settings::RendererBackend>* setting,
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                         const QComboBox* combobox);
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// Sets a Qt UI element given a Settings::Setting
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void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<int>* setting);
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void SetPerGameSetting(QComboBox* combobox,
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                       const Settings::Setting<Settings::RendererBackend>* setting);
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void SetPerGameSetting(QComboBox* combobox,
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                       const Settings::Setting<Settings::GPUAccuracy>* setting);
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void SetPerGameSetting(QComboBox* combobox,
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                       const Settings::Setting<Settings::CPUAccuracy>* setting);
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template <typename Type>
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void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
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    combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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                                                     : static_cast<int>(setting->GetValue()) +
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                                                           ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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// (Un)highlights a Qt UI element
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void SetHighlight(QWidget* widget, bool highlighted);
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