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	renderer_opengl: implement layer stack composition
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				@ -122,6 +122,9 @@ add_library(video_core STATIC
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    renderer_opengl/present/fsr.h
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    renderer_opengl/present/fxaa.cpp
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    renderer_opengl/present/fxaa.h
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    renderer_opengl/present/layer.cpp
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    renderer_opengl/present/layer.h
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    renderer_opengl/present/present_uniforms.h
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    renderer_opengl/present/smaa.cpp
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    renderer_opengl/present/smaa.h
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    renderer_opengl/present/util.h
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@ -1,18 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/framebuffer_config.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/present/filters.h"
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#include "video_core/renderer_opengl/present/fsr.h"
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#include "video_core/renderer_opengl/present/fxaa.h"
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#include "video_core/renderer_opengl/present/smaa.h"
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#include "video_core/renderer_opengl/present/layer.h"
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#include "video_core/renderer_opengl/present/window_adapt_pass.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL {
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@ -21,130 +15,12 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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                       StateTracker& state_tracker_, ProgramManager& program_manager_,
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                       Device& device_)
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    : rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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      program_manager(program_manager_), device(device_) {
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    // Allocate textures for the screen
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    framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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    const GLuint texture = framebuffer_texture.resource.handle;
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    glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
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    // Clear screen to black
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    const u8 framebuffer_data[4] = {0, 0, 0, 0};
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    glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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                    framebuffer_data);
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}
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      program_manager(program_manager_), device(device_) {}
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BlitScreen::~BlitScreen() = default;
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FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
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    const Tegra::FramebufferConfig& framebuffer) {
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    // If framebuffer is provided, reload it from memory to a texture
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    if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
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        framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
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        framebuffer_texture.pixel_format != framebuffer.pixel_format ||
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        gl_framebuffer_data.empty()) {
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        // Reallocate texture if the framebuffer size has changed.
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        // This is expected to not happen very often and hence should not be a
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        // performance problem.
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        ConfigureFramebufferTexture(framebuffer);
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    }
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    // Load the framebuffer from memory if needed
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    return LoadFBToScreenInfo(framebuffer);
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}
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FramebufferTextureInfo BlitScreen::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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    const DAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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    const auto accelerated_info =
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        rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
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    if (accelerated_info) {
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        return *accelerated_info;
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    }
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    // Reset the screen info's display texture to its own permanent texture
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    FramebufferTextureInfo info{};
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    info.display_texture = framebuffer_texture.resource.handle;
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    info.width = framebuffer.width;
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    info.height = framebuffer.height;
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    info.scaled_width = framebuffer.width;
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    info.scaled_height = framebuffer.height;
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    // TODO(Rodrigo): Read this from HLE
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    constexpr u32 block_height_log2 = 4;
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    const auto pixel_format{
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        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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    const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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        true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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    const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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    const std::span<const u8> input_data(host_ptr, size_in_bytes);
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    Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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                                     framebuffer.width, framebuffer.height, 1, block_height_log2,
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                                     0);
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    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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    // Update existing texture
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    // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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    //       they differ from the LCD resolution.
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    // TODO: Applications could theoretically crash yuzu here by specifying too large
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    //       framebuffer sizes. We should make sure that this cannot happen.
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    glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
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                        framebuffer.height, framebuffer_texture.gl_format,
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                        framebuffer_texture.gl_type, gl_framebuffer_data.data());
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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    return info;
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}
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void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
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    framebuffer_texture.width = framebuffer.width;
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    framebuffer_texture.height = framebuffer.height;
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    framebuffer_texture.pixel_format = framebuffer.pixel_format;
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    const auto pixel_format{
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        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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    gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
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                               bytes_per_pixel);
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    GLint internal_format;
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    switch (framebuffer.pixel_format) {
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    case Service::android::PixelFormat::Rgba8888:
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        internal_format = GL_RGBA8;
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        framebuffer_texture.gl_format = GL_RGBA;
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        framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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        break;
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    case Service::android::PixelFormat::Rgb565:
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        internal_format = GL_RGB565;
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        framebuffer_texture.gl_format = GL_RGB;
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        framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
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        break;
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    default:
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        internal_format = GL_RGBA8;
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        framebuffer_texture.gl_format = GL_RGBA;
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        framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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        // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
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        //                   static_cast<u32>(framebuffer.pixel_format));
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        break;
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    }
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    framebuffer_texture.resource.Release();
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    framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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    glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
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                       framebuffer_texture.width, framebuffer_texture.height);
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    fxaa.reset();
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    smaa.reset();
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}
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void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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                            const Layout::FramebufferLayout& layout) {
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    FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
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    auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
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    // TODO: Signal state tracker about these changes
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    state_tracker.NotifyScreenDrawVertexArray();
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    state_tracker.NotifyPolygonModes();
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@ -163,7 +39,6 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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    state_tracker.NotifyLogicOp();
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    state_tracker.NotifyClipControl();
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    state_tracker.NotifyAlphaTest();
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    state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
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    glEnable(GL_CULL_FACE);
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@ -180,76 +55,17 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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    glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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    glDepthRangeIndexed(0, 0.0, 0.0);
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    GLint old_read_fb;
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    GLint old_draw_fb;
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    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
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    GLuint texture = info.display_texture;
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    auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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    if (anti_aliasing != Settings::AntiAliasing::None) {
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        glEnablei(GL_SCISSOR_TEST, 0);
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        auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
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        auto viewport_width = static_cast<GLfloat>(scissor_width);
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        auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
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        auto viewport_height = static_cast<GLfloat>(scissor_height);
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        glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
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        glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
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        switch (anti_aliasing) {
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        case Settings::AntiAliasing::Fxaa:
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            CreateFXAA();
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            texture = fxaa->Draw(program_manager, info.display_texture);
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            break;
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        case Settings::AntiAliasing::Smaa:
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        default:
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            CreateSMAA();
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            texture = smaa->Draw(program_manager, info.display_texture);
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            break;
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        }
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    while (layers.size() < framebuffers.size()) {
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        layers.emplace_back(rasterizer, device_memory);
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    }
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    glDisablei(GL_SCISSOR_TEST, 0);
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    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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        if (!fsr || fsr->NeedsRecreation(layout.screen)) {
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            fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
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        }
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        texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
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        crop = {0, 0, 1, 1};
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    }
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    glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
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    CreateWindowAdapt();
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    window_adapt->DrawToFramebuffer(program_manager, texture, layout, crop);
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    window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
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    // TODO
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    // program_manager.RestoreGuestPipeline();
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}
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void BlitScreen::CreateFXAA() {
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    smaa.reset();
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    if (!fxaa) {
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        fxaa = std::make_unique<FXAA>(
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            Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
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            Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
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    }
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}
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void BlitScreen::CreateSMAA() {
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    fxaa.reset();
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    if (!smaa) {
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        smaa = std::make_unique<SMAA>(
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            Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
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            Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
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    }
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}
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void BlitScreen::CreateWindowAdapt() {
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    if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
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        return;
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@ -3,8 +3,9 @@
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#pragma once
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#include <list>
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#include <memory>
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#include <vector>
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#include <span>
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "video_core/host1x/gpu_device_memory_manager.h"
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@ -25,24 +26,12 @@ enum class ScalingFilter : u32;
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namespace OpenGL {
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class Device;
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class FSR;
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class FXAA;
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class Layer;
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class ProgramManager;
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class RasterizerOpenGL;
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class SMAA;
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class StateTracker;
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class WindowAdaptPass;
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/// Structure used for storing information about the textures for the Switch screen
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struct TextureInfo {
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    OGLTexture resource;
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    GLsizei width;
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    GLsizei height;
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    GLenum gl_format;
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    GLenum gl_type;
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    Service::android::PixelFormat pixel_format;
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};
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/// Structure used for storing information about the display target for the Switch screen
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struct FramebufferTextureInfo {
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    GLuint display_texture{};
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@ -60,20 +49,11 @@ public:
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                        Device& device);
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    ~BlitScreen();
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    void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
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    /// Draws the emulated screens to the emulator window.
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    void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
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    void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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                    const Layout::FramebufferLayout& layout);
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    /// Loads framebuffer from emulated memory into the active OpenGL texture.
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    FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
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    FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
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private:
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    void CreateFXAA();
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    void CreateSMAA();
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    void CreateWindowAdapt();
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    RasterizerOpenGL& rasterizer;
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@ -82,18 +62,10 @@ private:
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    ProgramManager& program_manager;
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    Device& device;
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    /// Display information for Switch screen
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    TextureInfo framebuffer_texture;
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    std::unique_ptr<FSR> fsr;
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    std::unique_ptr<FXAA> fxaa;
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    std::unique_ptr<SMAA> smaa;
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    Settings::ScalingFilter current_window_adapt{};
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    std::unique_ptr<WindowAdaptPass> window_adapt;
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    /// OpenGL framebuffer data
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    std::vector<u8> gl_framebuffer_data;
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    std::list<Layer> layers;
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};
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} // namespace OpenGL
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		||||
							
								
								
									
										215
									
								
								src/video_core/renderer_opengl/present/layer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										215
									
								
								src/video_core/renderer_opengl/present/layer.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,215 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#include "video_core/framebuffer_config.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/fsr.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/fxaa.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/layer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/present_uniforms.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/smaa.h"
 | 
			
		||||
#include "video_core/surface.h"
 | 
			
		||||
#include "video_core/textures/decoders.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
 | 
			
		||||
    : rasterizer(rasterizer_), device_memory(device_memory_) {
 | 
			
		||||
    // Allocate textures for the screen
 | 
			
		||||
    framebuffer_texture.resource.Create(GL_TEXTURE_2D);
 | 
			
		||||
 | 
			
		||||
    const GLuint texture = framebuffer_texture.resource.handle;
 | 
			
		||||
    glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
 | 
			
		||||
 | 
			
		||||
    // Clear screen to black
 | 
			
		||||
    const u8 framebuffer_data[4] = {0, 0, 0, 0};
 | 
			
		||||
    glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
 | 
			
		||||
                    framebuffer_data);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Layer::~Layer() = default;
 | 
			
		||||
 | 
			
		||||
GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
 | 
			
		||||
                            std::array<ScreenRectVertex, 4>& out_vertices,
 | 
			
		||||
                            ProgramManager& program_manager,
 | 
			
		||||
                            const Tegra::FramebufferConfig& framebuffer,
 | 
			
		||||
                            const Layout::FramebufferLayout& layout) {
 | 
			
		||||
    FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
 | 
			
		||||
    auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
 | 
			
		||||
    GLuint texture = info.display_texture;
 | 
			
		||||
 | 
			
		||||
    auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
 | 
			
		||||
    if (anti_aliasing != Settings::AntiAliasing::None) {
 | 
			
		||||
        glEnablei(GL_SCISSOR_TEST, 0);
 | 
			
		||||
        auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
 | 
			
		||||
        auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
 | 
			
		||||
 | 
			
		||||
        glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
 | 
			
		||||
        glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
 | 
			
		||||
                           static_cast<GLfloat>(viewport_height));
 | 
			
		||||
 | 
			
		||||
        switch (anti_aliasing) {
 | 
			
		||||
        case Settings::AntiAliasing::Fxaa:
 | 
			
		||||
            CreateFXAA();
 | 
			
		||||
            texture = fxaa->Draw(program_manager, info.display_texture);
 | 
			
		||||
            break;
 | 
			
		||||
        case Settings::AntiAliasing::Smaa:
 | 
			
		||||
        default:
 | 
			
		||||
            CreateSMAA();
 | 
			
		||||
            texture = smaa->Draw(program_manager, info.display_texture);
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glDisablei(GL_SCISSOR_TEST, 0);
 | 
			
		||||
 | 
			
		||||
    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
 | 
			
		||||
        if (!fsr || fsr->NeedsRecreation(layout.screen)) {
 | 
			
		||||
            fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
 | 
			
		||||
        crop = {0, 0, 1, 1};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    out_matrix =
 | 
			
		||||
        MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
 | 
			
		||||
 | 
			
		||||
    // Map the coordinates to the screen.
 | 
			
		||||
    const auto& screen = layout.screen;
 | 
			
		||||
    const auto x = screen.left;
 | 
			
		||||
    const auto y = screen.top;
 | 
			
		||||
    const auto w = screen.GetWidth();
 | 
			
		||||
    const auto h = screen.GetHeight();
 | 
			
		||||
 | 
			
		||||
    out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
 | 
			
		||||
    out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
 | 
			
		||||
    out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
 | 
			
		||||
    out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
 | 
			
		||||
 | 
			
		||||
    return texture;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
 | 
			
		||||
    // If framebuffer is provided, reload it from memory to a texture
 | 
			
		||||
    if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
 | 
			
		||||
        framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
 | 
			
		||||
        framebuffer_texture.pixel_format != framebuffer.pixel_format ||
 | 
			
		||||
        gl_framebuffer_data.empty()) {
 | 
			
		||||
        // Reallocate texture if the framebuffer size has changed.
 | 
			
		||||
        // This is expected to not happen very often and hence should not be a
 | 
			
		||||
        // performance problem.
 | 
			
		||||
        ConfigureFramebufferTexture(framebuffer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Load the framebuffer from memory if needed
 | 
			
		||||
    return LoadFBToScreenInfo(framebuffer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
 | 
			
		||||
    const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
 | 
			
		||||
    const auto accelerated_info =
 | 
			
		||||
        rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
 | 
			
		||||
    if (accelerated_info) {
 | 
			
		||||
        return *accelerated_info;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Reset the screen info's display texture to its own permanent texture
 | 
			
		||||
    FramebufferTextureInfo info{};
 | 
			
		||||
    info.display_texture = framebuffer_texture.resource.handle;
 | 
			
		||||
    info.width = framebuffer.width;
 | 
			
		||||
    info.height = framebuffer.height;
 | 
			
		||||
    info.scaled_width = framebuffer.width;
 | 
			
		||||
    info.scaled_height = framebuffer.height;
 | 
			
		||||
 | 
			
		||||
    // TODO(Rodrigo): Read this from HLE
 | 
			
		||||
    constexpr u32 block_height_log2 = 4;
 | 
			
		||||
    const auto pixel_format{
 | 
			
		||||
        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
 | 
			
		||||
    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
 | 
			
		||||
    const u64 size_in_bytes{Tegra::Texture::CalculateSize(
 | 
			
		||||
        true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
 | 
			
		||||
    const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
 | 
			
		||||
    const std::span<const u8> input_data(host_ptr, size_in_bytes);
 | 
			
		||||
    Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
 | 
			
		||||
                                     framebuffer.width, framebuffer.height, 1, block_height_log2,
 | 
			
		||||
                                     0);
 | 
			
		||||
 | 
			
		||||
    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
 | 
			
		||||
    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
 | 
			
		||||
 | 
			
		||||
    // Update existing texture
 | 
			
		||||
    // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
 | 
			
		||||
    //       they differ from the LCD resolution.
 | 
			
		||||
    // TODO: Applications could theoretically crash yuzu here by specifying too large
 | 
			
		||||
    //       framebuffer sizes. We should make sure that this cannot happen.
 | 
			
		||||
    glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
 | 
			
		||||
                        framebuffer.height, framebuffer_texture.gl_format,
 | 
			
		||||
                        framebuffer_texture.gl_type, gl_framebuffer_data.data());
 | 
			
		||||
 | 
			
		||||
    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 | 
			
		||||
 | 
			
		||||
    return info;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
 | 
			
		||||
    framebuffer_texture.width = framebuffer.width;
 | 
			
		||||
    framebuffer_texture.height = framebuffer.height;
 | 
			
		||||
    framebuffer_texture.pixel_format = framebuffer.pixel_format;
 | 
			
		||||
 | 
			
		||||
    const auto pixel_format{
 | 
			
		||||
        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
 | 
			
		||||
    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
 | 
			
		||||
    gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
 | 
			
		||||
                               bytes_per_pixel);
 | 
			
		||||
 | 
			
		||||
    GLint internal_format;
 | 
			
		||||
    switch (framebuffer.pixel_format) {
 | 
			
		||||
    case Service::android::PixelFormat::Rgba8888:
 | 
			
		||||
        internal_format = GL_RGBA8;
 | 
			
		||||
        framebuffer_texture.gl_format = GL_RGBA;
 | 
			
		||||
        framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
 | 
			
		||||
        break;
 | 
			
		||||
    case Service::android::PixelFormat::Rgb565:
 | 
			
		||||
        internal_format = GL_RGB565;
 | 
			
		||||
        framebuffer_texture.gl_format = GL_RGB;
 | 
			
		||||
        framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
 | 
			
		||||
        break;
 | 
			
		||||
    default:
 | 
			
		||||
        internal_format = GL_RGBA8;
 | 
			
		||||
        framebuffer_texture.gl_format = GL_RGBA;
 | 
			
		||||
        framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
 | 
			
		||||
        // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
 | 
			
		||||
        //                   static_cast<u32>(framebuffer.pixel_format));
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    framebuffer_texture.resource.Release();
 | 
			
		||||
    framebuffer_texture.resource.Create(GL_TEXTURE_2D);
 | 
			
		||||
    glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
 | 
			
		||||
                       framebuffer_texture.width, framebuffer_texture.height);
 | 
			
		||||
 | 
			
		||||
    fxaa.reset();
 | 
			
		||||
    smaa.reset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Layer::CreateFXAA() {
 | 
			
		||||
    smaa.reset();
 | 
			
		||||
    if (!fxaa) {
 | 
			
		||||
        fxaa = std::make_unique<FXAA>(
 | 
			
		||||
            Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
 | 
			
		||||
            Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Layer::CreateSMAA() {
 | 
			
		||||
    fxaa.reset();
 | 
			
		||||
    if (!smaa) {
 | 
			
		||||
        smaa = std::make_unique<SMAA>(
 | 
			
		||||
            Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
 | 
			
		||||
            Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
							
								
								
									
										80
									
								
								src/video_core/renderer_opengl/present/layer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										80
									
								
								src/video_core/renderer_opengl/present/layer.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,80 @@
 | 
			
		||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
#include "video_core/host1x/gpu_device_memory_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
 | 
			
		||||
namespace Layout {
 | 
			
		||||
struct FramebufferLayout;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Service::android {
 | 
			
		||||
enum class PixelFormat : u32;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
namespace Tegra {
 | 
			
		||||
struct FramebufferConfig;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
struct FramebufferTextureInfo;
 | 
			
		||||
class FSR;
 | 
			
		||||
class FXAA;
 | 
			
		||||
class ProgramManager;
 | 
			
		||||
class RasterizerOpenGL;
 | 
			
		||||
class SMAA;
 | 
			
		||||
 | 
			
		||||
/// Structure used for storing information about the textures for the Switch screen
 | 
			
		||||
struct TextureInfo {
 | 
			
		||||
    OGLTexture resource;
 | 
			
		||||
    GLsizei width;
 | 
			
		||||
    GLsizei height;
 | 
			
		||||
    GLenum gl_format;
 | 
			
		||||
    GLenum gl_type;
 | 
			
		||||
    Service::android::PixelFormat pixel_format;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ScreenRectVertex;
 | 
			
		||||
 | 
			
		||||
class Layer {
 | 
			
		||||
public:
 | 
			
		||||
    explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
 | 
			
		||||
    ~Layer();
 | 
			
		||||
 | 
			
		||||
    GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
 | 
			
		||||
                         std::array<ScreenRectVertex, 4>& out_vertices,
 | 
			
		||||
                         ProgramManager& program_manager,
 | 
			
		||||
                         const Tegra::FramebufferConfig& framebuffer,
 | 
			
		||||
                         const Layout::FramebufferLayout& layout);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Loads framebuffer from emulated memory into the active OpenGL texture.
 | 
			
		||||
    FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
 | 
			
		||||
    FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
 | 
			
		||||
    void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
 | 
			
		||||
 | 
			
		||||
    void CreateFXAA();
 | 
			
		||||
    void CreateSMAA();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    RasterizerOpenGL& rasterizer;
 | 
			
		||||
    Tegra::MaxwellDeviceMemoryManager& device_memory;
 | 
			
		||||
 | 
			
		||||
    /// OpenGL framebuffer data
 | 
			
		||||
    std::vector<u8> gl_framebuffer_data;
 | 
			
		||||
 | 
			
		||||
    /// Display information for Switch screen
 | 
			
		||||
    TextureInfo framebuffer_texture;
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<FSR> fsr;
 | 
			
		||||
    std::unique_ptr<FXAA> fxaa;
 | 
			
		||||
    std::unique_ptr<SMAA> smaa;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
							
								
								
									
										43
									
								
								src/video_core/renderer_opengl/present/present_uniforms.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										43
									
								
								src/video_core/renderer_opengl/present/present_uniforms.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,43 @@
 | 
			
		||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
constexpr GLint PositionLocation = 0;
 | 
			
		||||
constexpr GLint TexCoordLocation = 1;
 | 
			
		||||
constexpr GLint ModelViewMatrixLocation = 0;
 | 
			
		||||
 | 
			
		||||
struct ScreenRectVertex {
 | 
			
		||||
    constexpr ScreenRectVertex() = default;
 | 
			
		||||
 | 
			
		||||
    constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
 | 
			
		||||
        : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
 | 
			
		||||
 | 
			
		||||
    std::array<GLfloat, 2> position{};
 | 
			
		||||
    std::array<GLfloat, 2> tex_coord{};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
 | 
			
		||||
 * corner and (width, height) on the lower-bottom.
 | 
			
		||||
 *
 | 
			
		||||
 * The projection part of the matrix is trivial, hence these operations are represented
 | 
			
		||||
 * by a 3x2 matrix.
 | 
			
		||||
 */
 | 
			
		||||
static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
 | 
			
		||||
    std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
 | 
			
		||||
 | 
			
		||||
    // clang-format off
 | 
			
		||||
    matrix[0] = 2.f / width; matrix[2] =  0.f;          matrix[4] = -1.f;
 | 
			
		||||
    matrix[1] = 0.f;         matrix[3] = -2.f / height; matrix[5] =  1.f;
 | 
			
		||||
    // Last matrix row is implicitly assumed to be [0, 0, 1].
 | 
			
		||||
    // clang-format on
 | 
			
		||||
 | 
			
		||||
    return matrix;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
@ -2,47 +2,17 @@
 | 
			
		||||
// SPDX-License-Identifier: GPL-2.0-or-later
 | 
			
		||||
 | 
			
		||||
#include "common/settings.h"
 | 
			
		||||
#include "video_core/framebuffer_config.h"
 | 
			
		||||
#include "video_core/host_shaders/opengl_present_vert.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_device.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/layer.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/present_uniforms.h"
 | 
			
		||||
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
namespace {
 | 
			
		||||
constexpr GLint PositionLocation = 0;
 | 
			
		||||
constexpr GLint TexCoordLocation = 1;
 | 
			
		||||
constexpr GLint ModelViewMatrixLocation = 0;
 | 
			
		||||
 | 
			
		||||
struct ScreenRectVertex {
 | 
			
		||||
    constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
 | 
			
		||||
        : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
 | 
			
		||||
 | 
			
		||||
    std::array<GLfloat, 2> position;
 | 
			
		||||
    std::array<GLfloat, 2> tex_coord;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
 | 
			
		||||
 * corner and (width, height) on the lower-bottom.
 | 
			
		||||
 *
 | 
			
		||||
 * The projection part of the matrix is trivial, hence these operations are represented
 | 
			
		||||
 * by a 3x2 matrix.
 | 
			
		||||
 */
 | 
			
		||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
 | 
			
		||||
    std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
 | 
			
		||||
 | 
			
		||||
    // clang-format off
 | 
			
		||||
    matrix[0] = 2.f / width; matrix[2] =  0.f;          matrix[4] = -1.f;
 | 
			
		||||
    matrix[1] = 0.f;         matrix[3] = -2.f / height; matrix[5] =  1.f;
 | 
			
		||||
    // Last matrix row is implicitly assumed to be [0, 0, 1].
 | 
			
		||||
    // clang-format on
 | 
			
		||||
 | 
			
		||||
    return matrix;
 | 
			
		||||
}
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
 | 
			
		||||
                                 std::string_view frag_source)
 | 
			
		||||
    : device(device_), sampler(std::move(sampler_)) {
 | 
			
		||||
@ -65,32 +35,30 @@ WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
 | 
			
		||||
 | 
			
		||||
WindowAdaptPass::~WindowAdaptPass() = default;
 | 
			
		||||
 | 
			
		||||
void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
 | 
			
		||||
                                        const Layout::FramebufferLayout& layout,
 | 
			
		||||
                                        const Common::Rectangle<f32>& crop) {
 | 
			
		||||
    glBindTextureUnit(0, texture);
 | 
			
		||||
void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
 | 
			
		||||
                                        std::span<const Tegra::FramebufferConfig> framebuffers,
 | 
			
		||||
                                        const Layout::FramebufferLayout& layout) {
 | 
			
		||||
    GLint old_read_fb;
 | 
			
		||||
    GLint old_draw_fb;
 | 
			
		||||
    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
 | 
			
		||||
    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
 | 
			
		||||
 | 
			
		||||
    const std::array ortho_matrix =
 | 
			
		||||
        MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
 | 
			
		||||
    const size_t layer_count = framebuffers.size();
 | 
			
		||||
    std::vector<GLuint> textures(layer_count);
 | 
			
		||||
    std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
 | 
			
		||||
    std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
 | 
			
		||||
 | 
			
		||||
    auto layer_it = layers.begin();
 | 
			
		||||
    for (size_t i = 0; i < layer_count; i++) {
 | 
			
		||||
        textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
 | 
			
		||||
                                              framebuffers[i], layout);
 | 
			
		||||
        layer_it++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
 | 
			
		||||
    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
 | 
			
		||||
 | 
			
		||||
    program_manager.BindPresentPrograms(vert.handle, frag.handle);
 | 
			
		||||
    glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
 | 
			
		||||
                                ortho_matrix.data());
 | 
			
		||||
 | 
			
		||||
    // Map the coordinates to the screen.
 | 
			
		||||
    const auto& screen = layout.screen;
 | 
			
		||||
    const auto x = screen.left;
 | 
			
		||||
    const auto y = screen.top;
 | 
			
		||||
    const auto w = screen.GetWidth();
 | 
			
		||||
    const auto h = screen.GetHeight();
 | 
			
		||||
 | 
			
		||||
    const std::array vertices = {
 | 
			
		||||
        ScreenRectVertex(x, y, crop.left, crop.top),
 | 
			
		||||
        ScreenRectVertex(x + w, y, crop.right, crop.top),
 | 
			
		||||
        ScreenRectVertex(x, y + h, crop.left, crop.bottom),
 | 
			
		||||
        ScreenRectVertex(x + w, y + h, crop.right, crop.bottom),
 | 
			
		||||
    };
 | 
			
		||||
    glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
 | 
			
		||||
 | 
			
		||||
    glDisable(GL_FRAMEBUFFER_SRGB);
 | 
			
		||||
    glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
 | 
			
		||||
@ -109,7 +77,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint
 | 
			
		||||
    if (device.HasVertexBufferUnifiedMemory()) {
 | 
			
		||||
        glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
 | 
			
		||||
        glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
 | 
			
		||||
                               sizeof(vertices));
 | 
			
		||||
                               sizeof(decltype(vertices)::value_type));
 | 
			
		||||
    } else {
 | 
			
		||||
        glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
 | 
			
		||||
    }
 | 
			
		||||
@ -122,7 +90,14 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint
 | 
			
		||||
                 Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
 | 
			
		||||
 | 
			
		||||
    glClear(GL_COLOR_BUFFER_BIT);
 | 
			
		||||
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | 
			
		||||
 | 
			
		||||
    for (size_t i = 0; i < layer_count; i++) {
 | 
			
		||||
        glBindTextureUnit(0, textures[i]);
 | 
			
		||||
        glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
 | 
			
		||||
                                    matrices[i].data());
 | 
			
		||||
        glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
 | 
			
		||||
        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace OpenGL
 | 
			
		||||
 | 
			
		||||
@ -3,6 +3,9 @@
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <list>
 | 
			
		||||
#include <span>
 | 
			
		||||
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
 | 
			
		||||
@ -10,9 +13,14 @@ namespace Layout {
 | 
			
		||||
struct FramebufferLayout;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Tegra {
 | 
			
		||||
struct FramebufferConfig;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace OpenGL {
 | 
			
		||||
 | 
			
		||||
class Device;
 | 
			
		||||
class Layer;
 | 
			
		||||
class ProgramManager;
 | 
			
		||||
 | 
			
		||||
class WindowAdaptPass final {
 | 
			
		||||
@ -21,9 +29,9 @@ public:
 | 
			
		||||
                             std::string_view frag_source);
 | 
			
		||||
    ~WindowAdaptPass();
 | 
			
		||||
 | 
			
		||||
    void DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
 | 
			
		||||
                           const Layout::FramebufferLayout& layout,
 | 
			
		||||
                           const Common::Rectangle<f32>& crop);
 | 
			
		||||
    void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
 | 
			
		||||
                           std::span<const Tegra::FramebufferConfig> framebuffers,
 | 
			
		||||
                           const Layout::FramebufferLayout& layout);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    const Device& device;
 | 
			
		||||
 | 
			
		||||
@ -130,10 +130,10 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    RenderScreenshot(*framebuffer);
 | 
			
		||||
    RenderScreenshot(framebuffer);
 | 
			
		||||
 | 
			
		||||
    state_tracker.BindFramebuffer(0);
 | 
			
		||||
    blit_screen->DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
 | 
			
		||||
    blit_screen->DrawScreen(std::span(framebuffer, 1), emu_window.GetFramebufferLayout());
 | 
			
		||||
 | 
			
		||||
    ++m_current_frame;
 | 
			
		||||
 | 
			
		||||
@ -159,7 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
 | 
			
		||||
    telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
 | 
			
		||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
 | 
			
		||||
    if (!renderer_settings.screenshot_requested) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
@ -181,7 +181,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffe
 | 
			
		||||
    glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
 | 
			
		||||
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
 | 
			
		||||
 | 
			
		||||
    blit_screen->DrawScreen(framebuffer, layout);
 | 
			
		||||
    blit_screen->DrawScreen(std::span(framebuffer, 1), layout);
 | 
			
		||||
 | 
			
		||||
    glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
 | 
			
		||||
    glPixelStorei(GL_PACK_ROW_LENGTH, 0);
 | 
			
		||||
 | 
			
		||||
@ -52,7 +52,7 @@ public:
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void AddTelemetryFields();
 | 
			
		||||
    void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
 | 
			
		||||
    void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
 | 
			
		||||
 | 
			
		||||
    Core::TelemetrySession& telemetry_session;
 | 
			
		||||
    Core::Frontend::EmuWindow& emu_window;
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user