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	Merge pull request #11098 from GPUCode/texel-buffers
buffer_cache: Increase number of texture buffers
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				| @ -442,6 +442,11 @@ void BufferCache<P>::UnbindComputeStorageBuffers() { | ||||
| template <class P> | ||||
| void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset, | ||||
|                                               bool is_written) { | ||||
|     if (ssbo_index >= channel_state->compute_storage_buffers.size()) [[unlikely]] { | ||||
|         LOG_ERROR(HW_GPU, "Storage buffer index {} exceeds maximum storage buffer count", | ||||
|                   ssbo_index); | ||||
|         return; | ||||
|     } | ||||
|     channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index; | ||||
|     channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index; | ||||
| 
 | ||||
| @ -464,6 +469,11 @@ void BufferCache<P>::UnbindComputeTextureBuffers() { | ||||
| template <class P> | ||||
| void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, | ||||
|                                               PixelFormat format, bool is_written, bool is_image) { | ||||
|     if (tbo_index >= channel_state->compute_texture_buffers.size()) [[unlikely]] { | ||||
|         LOG_ERROR(HW_GPU, "Texture buffer index {} exceeds maximum texture buffer count", | ||||
|                   tbo_index); | ||||
|         return; | ||||
|     } | ||||
|     channel_state->enabled_compute_texture_buffers |= 1U << tbo_index; | ||||
|     channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index; | ||||
|     if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) { | ||||
|  | ||||
| @ -67,7 +67,7 @@ constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4; | ||||
| constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18; | ||||
| constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8; | ||||
| constexpr u32 NUM_STORAGE_BUFFERS = 16; | ||||
| constexpr u32 NUM_TEXTURE_BUFFERS = 16; | ||||
| constexpr u32 NUM_TEXTURE_BUFFERS = 32; | ||||
| constexpr u32 NUM_STAGES = 5; | ||||
| 
 | ||||
| using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>; | ||||
|  | ||||
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