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	added initial renderer code
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				| @ -51,6 +51,9 @@ public: | ||||
|     ~RendererBase() { | ||||
|     } | ||||
| 
 | ||||
|     /// Swap buffers (render frame)
 | ||||
|     virtual void SwapBuffers() = 0; | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Blits the EFB to the external framebuffer (XFB) | ||||
|      * @param src_rect Source rectangle in EFB to copy | ||||
| @ -71,6 +74,24 @@ public: | ||||
|     virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  | ||||
|         u32 color, u32 z) = 0; | ||||
| 
 | ||||
|     /// Sets the renderer viewport location, width, and height
 | ||||
|     virtual void SetViewport(int x, int y, int width, int height) = 0; | ||||
| 
 | ||||
|     /// Sets the renderer depthrange, znear and zfar
 | ||||
|     virtual void SetDepthRange(double znear, double zfar) = 0; | ||||
| 
 | ||||
|     /* Sets the scissor box
 | ||||
|      * @param rect Renderer rectangle to set scissor box to | ||||
|      */ | ||||
|     virtual void SetScissorBox(const Rect& rect) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sets the line and point size | ||||
|      * @param line_width Line width to use | ||||
|      * @param point_size Point size to use | ||||
|      */ | ||||
|     virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Set a specific render mode | ||||
|      * @param flag Render flags mode to enable | ||||
| @ -95,11 +116,6 @@ public: | ||||
|     /// Shutdown the renderer
 | ||||
|     virtual void ShutDown() = 0; | ||||
| 
 | ||||
|     /// Converts EFB rectangle coordinates to renderer rectangle coordinates
 | ||||
|     //static Rect EFBToRendererRect(const Rect& rect) {
 | ||||
| 	   // return Rect(rect.x0_, kGCEFBHeight - rect.y0_, rect.x1_, kGCEFBHeight - rect.y1_);
 | ||||
|     //}
 | ||||
| 
 | ||||
|     // Getter/setter functions:
 | ||||
|     // ------------------------
 | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										340
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										340
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,340 @@ | ||||
| /**
 | ||||
|  * Copyright (C) 2014 Citra Emulator | ||||
|  * | ||||
|  * @file    renderer_opengl.cpp | ||||
|  * @author  bunnei | ||||
|  * @date    2014-04-05 | ||||
|  * @brief   Renderer for OpenGL 3.x | ||||
|  * | ||||
|  * @section LICENSE | ||||
|  * This program is free software; you can redistribute it and/or | ||||
|  * modify it under the terms of the GNU General Public License as | ||||
|  * published by the Free Software Foundation; either version 2 of | ||||
|  * the License, or (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, but | ||||
|  * WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details at | ||||
|  * http://www.gnu.org/copyleft/gpl.html
 | ||||
|  * | ||||
|  * Official project repository can be found at: | ||||
|  * http://code.google.com/p/gekko-gc-emu/
 | ||||
|  */ | ||||
| 
 | ||||
| #include "video_core.h" | ||||
| #include "renderer_opengl/renderer_opengl.h" | ||||
| 
 | ||||
| /// RendererOpenGL constructor
 | ||||
| RendererOpenGL::RendererOpenGL() { | ||||
|     memset(fbo_, 0, sizeof(fbo_));   | ||||
|     memset(fbo_rbo_, 0, sizeof(fbo_rbo_));   | ||||
|     memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_)); | ||||
| 
 | ||||
|     resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); | ||||
|     resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; | ||||
| } | ||||
| 
 | ||||
| /// RendererOpenGL destructor
 | ||||
| RendererOpenGL::~RendererOpenGL() { | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| /// Swap buffers (render frame)
 | ||||
| void RendererOpenGL::SwapBuffers() { | ||||
| 
 | ||||
|     glClearColor(1.0f, 1.0f, 0.0f, 1.0f); | ||||
|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
| 
 | ||||
|     ResetRenderState(); | ||||
| 
 | ||||
|     // EFB->XFB copy
 | ||||
|     // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
 | ||||
|     // register write We're also treating both framebuffers as a single one in OpenGL.
 | ||||
|     Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth,  | ||||
|         VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | ||||
|     CopyToXFB(framebuffer_size, framebuffer_size); | ||||
| 
 | ||||
|     // XFB->Window copy
 | ||||
|     RenderFramebuffer(); | ||||
| 
 | ||||
|     // Swap buffers
 | ||||
|     render_window_->PollEvents(); | ||||
|     render_window_->SwapBuffers(); | ||||
| 
 | ||||
|     // Switch back to EFB and clear
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||
| 
 | ||||
|     RestoreRenderState(); | ||||
| } | ||||
| 
 | ||||
| /** 
 | ||||
|  * Blits the EFB to the external framebuffer (XFB) | ||||
|  * @param src_rect Source rectangle in EFB to copy | ||||
|  * @param dst_rect Destination rectangle in EFB to copy to | ||||
|  * @param dest_height Destination height in pixels | ||||
|  */ | ||||
| void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||
|     ResetRenderState(); | ||||
| 
 | ||||
|     // Render target is destination framebuffer
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||||
|     glViewport(0, 0, resolution_width_, resolution_height_); | ||||
| 
 | ||||
|     // Render source is our EFB
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||
|     glReadBuffer(GL_COLOR_ATTACHMENT0); | ||||
| 
 | ||||
|     // Blit
 | ||||
|     glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,  | ||||
|                       dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_, | ||||
|                       GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
| 
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | ||||
| 
 | ||||
|     RestoreRenderState(); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Clear the screen | ||||
|  * @param rect Screen rectangle to clear | ||||
|  * @param enable_color Enable color clearing | ||||
|  * @param enable_alpha Enable alpha clearing | ||||
|  * @param enable_z Enable depth clearing | ||||
|  * @param color Clear color | ||||
|  * @param z Clear depth | ||||
|  */ | ||||
| void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  | ||||
|     u32 color, u32 z) { | ||||
|     GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE; | ||||
|     GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE; | ||||
| 
 | ||||
|     ResetRenderState(); | ||||
| 
 | ||||
|     // Clear color
 | ||||
|     glColorMask(color_mask,  color_mask,  color_mask,  alpha_mask); | ||||
|     glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f, | ||||
|         float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f); | ||||
| 
 | ||||
|     // Clear depth
 | ||||
|     glDepthMask(enable_z ? GL_TRUE : GL_FALSE); | ||||
|     glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF)); | ||||
| 
 | ||||
|     // Specify the rectangle of the EFB to clear
 | ||||
|     glEnable(GL_SCISSOR_TEST); | ||||
|     glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); | ||||
| 
 | ||||
|     // Clear it!
 | ||||
|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
| 
 | ||||
|     RestoreRenderState(); | ||||
| } | ||||
| 
 | ||||
| /// Sets the renderer viewport location, width, and height
 | ||||
| void RendererOpenGL::SetViewport(int x, int y, int width, int height) { | ||||
|     glViewport(x, y, width, height); | ||||
| } | ||||
| 
 | ||||
| /// Sets the renderer depthrange, znear and zfar
 | ||||
| void RendererOpenGL::SetDepthRange(double znear, double zfar) { | ||||
|     glDepthRange(znear, zfar); | ||||
| } | ||||
| 
 | ||||
| /* Sets the scissor box
 | ||||
|  * @param rect Renderer rectangle to set scissor box to | ||||
|  */ | ||||
| void RendererOpenGL::SetScissorBox(const Rect& rect) { | ||||
|     glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Sets the line and point size | ||||
|  * @param line_width Line width to use | ||||
|  * @param point_size Point size to use | ||||
|  */ | ||||
| void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) { | ||||
|     glLineWidth((GLfloat)line_width); | ||||
|     glPointSize((GLfloat)point_size); | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Set a specific render mode | ||||
|  * @param flag Render flags mode to enable | ||||
|  */ | ||||
| void RendererOpenGL::SetMode(kRenderMode flags) { | ||||
|     if(flags & kRenderMode_ZComp) { | ||||
|         glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | ||||
|     } | ||||
|     if(flags & kRenderMode_Multipass) { | ||||
|         glEnable(GL_DEPTH_TEST); | ||||
|         glDepthMask(GL_FALSE);           | ||||
|         glDepthFunc(GL_EQUAL); | ||||
|     } | ||||
|     if (flags & kRenderMode_UseDstAlpha) { | ||||
|         glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | ||||
|         glDisable(GL_BLEND); | ||||
|     } | ||||
|     last_mode_ |= flags; | ||||
| } | ||||
| 
 | ||||
| /// Reset the full renderer API to the NULL state
 | ||||
| void RendererOpenGL::ResetRenderState() { | ||||
|     glDisable(GL_SCISSOR_TEST); | ||||
|     glDisable(GL_DEPTH_TEST); | ||||
|     glDisable(GL_CULL_FACE); | ||||
|     glDisable(GL_BLEND); | ||||
|     glDepthMask(GL_FALSE); | ||||
|     glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||||
| } | ||||
| 
 | ||||
| /// Restore the full renderer API state - As the game set it
 | ||||
| void RendererOpenGL::RestoreRenderState() { | ||||
|      | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||
|      | ||||
|     //gp::XF_UpdateViewport();
 | ||||
|     SetViewport(0, 0, resolution_width_, resolution_height_); | ||||
|     SetDepthRange(0.0f, 1.0f); | ||||
|      | ||||
|     //SetGenerationMode();
 | ||||
|     glEnable(GL_CULL_FACE); | ||||
|     glFrontFace(GL_CCW); | ||||
|      | ||||
|     //glEnable(GL_SCISSOR_TEST);
 | ||||
|     //gp::BP_SetScissorBox();
 | ||||
|     glDisable(GL_SCISSOR_TEST); | ||||
| 
 | ||||
|     //SetColorMask(gp::g_bp_regs.cmode0);
 | ||||
|     glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||||
|      | ||||
|     //SetDepthMode();
 | ||||
|     glDisable(GL_DEPTH_TEST); | ||||
|     glDepthMask(GL_FALSE); | ||||
| 
 | ||||
|     //SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
 | ||||
|     //if (common::g_config->current_renderer_config().enable_wireframe) {
 | ||||
|     //    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 | ||||
|     //} else {
 | ||||
|     //    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | ||||
|     //}
 | ||||
| } | ||||
| 
 | ||||
| /// Initialize the FBO
 | ||||
| void RendererOpenGL::InitFramebuffer() { | ||||
|     // TODO(en): This should probably be implemented with the top screen and bottom screen as 
 | ||||
|     // separate framebuffers
 | ||||
| 
 | ||||
|     // Init the FBOs
 | ||||
|     // -------------
 | ||||
| 
 | ||||
|     glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
 | ||||
|     glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
 | ||||
|     glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
 | ||||
| 
 | ||||
|     for (int i = 0; i < kMaxFramebuffers; i++) { | ||||
|         // Generate color buffer storage
 | ||||
|         glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]); | ||||
|         glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_); | ||||
| 
 | ||||
|         // Generate depth buffer storage
 | ||||
|         glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]); | ||||
|         glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_,  | ||||
|             resolution_height_); | ||||
| 
 | ||||
|         // Attach the buffers
 | ||||
|         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]); | ||||
|         glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | ||||
|             GL_RENDERBUFFER, fbo_depth_buffers_[i]); | ||||
|         glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | ||||
|             GL_RENDERBUFFER, fbo_rbo_[i]); | ||||
| 
 | ||||
|         // Check for completeness
 | ||||
|         if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) { | ||||
|             NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i); | ||||
|         } else { | ||||
|             ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer"); | ||||
|             exit(1); | ||||
|         }  | ||||
|     } | ||||
|     glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
 | ||||
| } | ||||
| 
 | ||||
| /// Blit the FBO to the OpenGL default framebuffer
 | ||||
| void RendererOpenGL::RenderFramebuffer() { | ||||
| 
 | ||||
|     // Render target is default framebuffer
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | ||||
|     glViewport(0, 0, resolution_width_, resolution_height_); | ||||
| 
 | ||||
|     // Render source is our XFB
 | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||||
|     glReadBuffer(GL_COLOR_ATTACHMENT0); | ||||
| 
 | ||||
|     // Blit
 | ||||
|     glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,  | ||||
|         render_window_->client_area_width(), render_window_->client_area_height(),  | ||||
|         GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
| 
 | ||||
|     // Update the FPS count
 | ||||
|     UpdateFramerate(); | ||||
| 
 | ||||
|     // Rebind EFB
 | ||||
|     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||
| 
 | ||||
|     current_frame_++; | ||||
| } | ||||
| 
 | ||||
| /// Updates the framerate
 | ||||
| void RendererOpenGL::UpdateFramerate() { | ||||
| } | ||||
| 
 | ||||
| /** 
 | ||||
|  * Set the emulator window to use for renderer | ||||
|  * @param window EmuWindow handle to emulator window to use for rendering | ||||
|  */ | ||||
| void RendererOpenGL::SetWindow(EmuWindow* window) { | ||||
|     render_window_ = window; | ||||
| } | ||||
| 
 | ||||
| /// Initialize the renderer
 | ||||
| void RendererOpenGL::Init() { | ||||
|     render_window_->MakeCurrent(); | ||||
|     glShadeModel(GL_SMOOTH); | ||||
| 
 | ||||
| 
 | ||||
|     glStencilFunc(GL_ALWAYS, 0, 0); | ||||
|     glBlendFunc(GL_ONE, GL_ONE); | ||||
| 
 | ||||
|     glViewport(0, 0, resolution_width_, resolution_height_); | ||||
| 
 | ||||
|     glClearDepth(1.0f); | ||||
|     glEnable(GL_DEPTH_TEST); | ||||
|     glDisable(GL_LIGHTING); | ||||
|     glDepthFunc(GL_LEQUAL); | ||||
| 
 | ||||
|     glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | ||||
| 
 | ||||
|     glDisable(GL_STENCIL_TEST); | ||||
|     glEnable(GL_SCISSOR_TEST); | ||||
| 
 | ||||
|     glScissor(0, 0, resolution_width_, resolution_height_); | ||||
|     glClearDepth(1.0f); | ||||
| 
 | ||||
|     GLenum err = glewInit(); | ||||
|     if (GLEW_OK != err) { | ||||
|         ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...",  | ||||
|             glewGetErrorString(err)); | ||||
|         exit(-1); | ||||
|     } | ||||
| 
 | ||||
|     // Initialize everything else
 | ||||
|     // --------------------------
 | ||||
| 
 | ||||
|     InitFramebuffer(); | ||||
| 
 | ||||
|     NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); | ||||
| } | ||||
| 
 | ||||
| /// Shutdown the renderer
 | ||||
| void RendererOpenGL::ShutDown() { | ||||
| } | ||||
							
								
								
									
										138
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.h
									
									
									
									
									
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							| @ -0,0 +1,138 @@ | ||||
| /**
 | ||||
|  * Copyright (C) 2014 Citra Emulator | ||||
|  * | ||||
|  * @file    renderer_opengl.h | ||||
|  * @author  bunnei | ||||
|  * @date    2014-04-05 | ||||
|  * @brief   Renderer for OpenGL 3.x | ||||
|  * | ||||
|  * @section LICENSE | ||||
|  * This program is free software; you can redistribute it and/or | ||||
|  * modify it under the terms of the GNU General Public License as | ||||
|  * published by the Free Software Foundation; either version 2 of | ||||
|  * the License, or (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, but | ||||
|  * WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details at | ||||
|  * http://www.gnu.org/copyleft/gpl.html
 | ||||
|  * | ||||
|  * Official project repository can be found at: | ||||
|  * http://code.google.com/p/gekko-gc-emu/
 | ||||
|  */ | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| 
 | ||||
| #include "common.h" | ||||
| #include "emu_window.h" | ||||
| 
 | ||||
| #include "renderer_base.h" | ||||
| 
 | ||||
| 
 | ||||
| class RendererOpenGL : virtual public RendererBase { | ||||
| public: | ||||
| 
 | ||||
|     static const int kMaxFramebuffers = 2;  ///< Maximum number of framebuffers
 | ||||
| 
 | ||||
|     RendererOpenGL(); | ||||
|     ~RendererOpenGL(); | ||||
| 
 | ||||
|     /// Swap buffers (render frame)
 | ||||
|     void SwapBuffers(); | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Blits the EFB to the external framebuffer (XFB) | ||||
|      * @param src_rect Source rectangle in EFB to copy | ||||
|      * @param dst_rect Destination rectangle in EFB to copy to | ||||
|      * @param dest_height Destination height in pixels | ||||
|      */ | ||||
|     void CopyToXFB(const Rect& src_rect, const Rect& dst_rect); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Clear the screen | ||||
|      * @param rect Screen rectangle to clear | ||||
|      * @param enable_color Enable color clearing | ||||
|      * @param enable_alpha Enable alpha clearing | ||||
|      * @param enable_z Enable depth clearing | ||||
|      * @param color Clear color | ||||
|      * @param z Clear depth | ||||
|      */ | ||||
|     void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  | ||||
|         u32 color, u32 z); | ||||
| 
 | ||||
|     /// Sets the renderer viewport location, width, and height
 | ||||
|     void SetViewport(int x, int y, int width, int height); | ||||
| 
 | ||||
|     /// Sets the renderer depthrange, znear and zfar
 | ||||
|     void SetDepthRange(double znear, double zfar); | ||||
| 
 | ||||
|     /* Sets the scissor box
 | ||||
|      * @param rect Renderer rectangle to set scissor box to | ||||
|      */ | ||||
|     void SetScissorBox(const Rect& rect); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sets the line and point size | ||||
|      * @param line_width Line width to use | ||||
|      * @param point_size Point size to use | ||||
|      */ | ||||
|     void SetLinePointSize(f32 line_width, f32 point_size); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Set a specific render mode | ||||
|      * @param flag Render flags mode to enable | ||||
|      */ | ||||
|     void SetMode(kRenderMode flags); | ||||
| 
 | ||||
|     /// Reset the full renderer API to the NULL state
 | ||||
|     void ResetRenderState(); | ||||
| 
 | ||||
|     /// Restore the full renderer API state - As the game set it
 | ||||
|     void RestoreRenderState(); | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Set the emulator window to use for renderer | ||||
|      * @param window EmuWindow handle to emulator window to use for rendering | ||||
|      */ | ||||
|     void SetWindow(EmuWindow* window); | ||||
| 
 | ||||
|     /// Initialize the renderer
 | ||||
|     void Init(); | ||||
| 
 | ||||
|     /// Shutdown the renderer
 | ||||
|     void ShutDown(); | ||||
| 
 | ||||
|     // Framebuffer object(s)
 | ||||
|     // ---------------------
 | ||||
| 
 | ||||
|     GLuint fbo_[kMaxFramebuffers];  ///< Framebuffer objects
 | ||||
| 
 | ||||
| private: | ||||
| 
 | ||||
|     /// Initialize the FBO
 | ||||
|     void InitFramebuffer(); | ||||
| 
 | ||||
|     // Blit the FBO to the OpenGL default framebuffer
 | ||||
|     void RenderFramebuffer(); | ||||
| 
 | ||||
|     /// Updates the framerate
 | ||||
|     void UpdateFramerate(); | ||||
| 
 | ||||
|     EmuWindow*  render_window_; | ||||
|     u32         last_mode_;                         ///< Last render mode
 | ||||
| 
 | ||||
|     int resolution_width_; | ||||
|     int resolution_height_; | ||||
| 
 | ||||
|     // Framebuffer object(s)
 | ||||
|     // ---------------------
 | ||||
| 
 | ||||
|     GLuint fbo_rbo_[kMaxFramebuffers];              ///< Render buffer objects
 | ||||
|     GLuint fbo_depth_buffers_[kMaxFramebuffers];    ///< Depth buffers objects
 | ||||
| 
 | ||||
|     DISALLOW_COPY_AND_ASSIGN(RendererOpenGL); | ||||
| }; | ||||
| @ -27,7 +27,10 @@ | ||||
| #include "log.h" | ||||
| 
 | ||||
| #include "core.h" | ||||
| 
 | ||||
| #include "video_core.h" | ||||
| #include "renderer_base.h" | ||||
| #include "renderer_opengl/renderer_opengl.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| // Video Core namespace
 | ||||
| @ -67,16 +70,10 @@ void Start() { | ||||
| /// Initialize the video core
 | ||||
| void Init(EmuWindow* emu_window) { | ||||
|     g_emu_window = emu_window; | ||||
|     //g_renderer = new RendererGL3();
 | ||||
|     //g_renderer->SetWindow(g_emu_window);
 | ||||
|     //g_renderer->Init();
 | ||||
| 
 | ||||
|     //gp::Fifo_Init();
 | ||||
|     //gp::VertexManager_Init();
 | ||||
|     //gp::VertexLoader_Init();
 | ||||
|     //gp::BP_Init();
 | ||||
|     //gp::CP_Init();
 | ||||
|     //gp::XF_Init();
 | ||||
|     g_emu_window->MakeCurrent(); | ||||
|     g_renderer = new RendererOpenGL(); | ||||
|     g_renderer->SetWindow(g_emu_window); | ||||
|     g_renderer->Init(); | ||||
| 
 | ||||
|     g_current_frame = 0; | ||||
| 
 | ||||
| @ -85,7 +82,7 @@ void Init(EmuWindow* emu_window) { | ||||
| 
 | ||||
| /// Shutdown the video core
 | ||||
| void Shutdown() { | ||||
|     //delete g_renderer;
 | ||||
|     delete g_renderer; | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  | ||||
| @ -33,8 +33,19 @@ | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| 
 | ||||
| extern RendererBase*   g_renderer;          ///< Renderer plugin
 | ||||
| extern int             g_current_frame;     ///< Current frame
 | ||||
| // 3DS Video Constants
 | ||||
| // -------------------
 | ||||
| 
 | ||||
| static const int kScreenTopWidth        = 400;  ///< 3DS top screen width
 | ||||
| static const int kScreenTopHeight       = 240;  ///< 3DS top screen height
 | ||||
| static const int kScreenBottomWidth     = 320;  ///< 3DS bottom screen width
 | ||||
| static const int kScreenBottomHeight    = 240;  ///< 3DS bottom screen height
 | ||||
| 
 | ||||
| //  Video core renderer
 | ||||
| // ---------------------
 | ||||
| 
 | ||||
| extern RendererBase*   g_renderer;              ///< Renderer plugin
 | ||||
| extern int             g_current_frame;         ///< Current frame
 | ||||
| 
 | ||||
| /// Start the video core
 | ||||
| void Start(); | ||||
| @ -43,6 +54,6 @@ void Start(); | ||||
| void Init(EmuWindow* emu_window); | ||||
| 
 | ||||
| /// Shutdown the video core
 | ||||
| void ShutDown(); | ||||
| void Shutdown(); | ||||
| 
 | ||||
| } // namespace
 | ||||
|  | ||||
| @ -19,11 +19,13 @@ | ||||
|     </ProjectConfiguration> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp" /> | ||||
|     <ClCompile Include="src\utils.cpp" /> | ||||
|     <ClCompile Include="src\video_core.cpp" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="src\renderer_base.h" /> | ||||
|     <ClInclude Include="src\renderer_opengl\renderer_opengl.h" /> | ||||
|     <ClInclude Include="src\utils.h" /> | ||||
|     <ClInclude Include="src\video_core.h" /> | ||||
|   </ItemGroup> | ||||
|  | ||||
| @ -3,13 +3,24 @@ | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="src\video_core.cpp" /> | ||||
|     <ClCompile Include="src\utils.cpp" /> | ||||
|     <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp"> | ||||
|       <Filter>renderer_opengl</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="src\renderer_base.h" /> | ||||
|     <ClInclude Include="src\video_core.h" /> | ||||
|     <ClInclude Include="src\utils.h" /> | ||||
|     <ClInclude Include="src\renderer_opengl\renderer_opengl.h"> | ||||
|       <Filter>renderer_opengl</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <Text Include="CMakeLists.txt" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <Filter Include="renderer_opengl"> | ||||
|       <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier> | ||||
|     </Filter> | ||||
|   </ItemGroup> | ||||
| </Project> | ||||
| @ -12,7 +12,7 @@ | ||||
|       <StructMemberAlignment>16Bytes</StructMemberAlignment> | ||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||
|       <MultiProcessorCompilation>true</MultiProcessorCompilation> | ||||
|       <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\citra\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\video_core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||
|       <PreprocessorDefinitions> | ||||
|       </PreprocessorDefinitions> | ||||
|       <RuntimeTypeInfo>false</RuntimeTypeInfo> | ||||
|  | ||||
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