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				https://git.tardis.systems/mirrors/yuzu
				synced 2025-11-04 04:34:07 +01:00 
			
		
		
		
	added initial renderer code
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				@ -51,6 +51,9 @@ public:
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    ~RendererBase() {
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					    ~RendererBase() {
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    }
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					    }
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					    /// Swap buffers (render frame)
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					    virtual void SwapBuffers() = 0;
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    /** 
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					    /** 
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     * Blits the EFB to the external framebuffer (XFB)
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					     * Blits the EFB to the external framebuffer (XFB)
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     * @param src_rect Source rectangle in EFB to copy
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					     * @param src_rect Source rectangle in EFB to copy
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@ -71,6 +74,24 @@ public:
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    virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
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					    virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
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        u32 color, u32 z) = 0;
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					        u32 color, u32 z) = 0;
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					    /// Sets the renderer viewport location, width, and height
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					    virtual void SetViewport(int x, int y, int width, int height) = 0;
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					    /// Sets the renderer depthrange, znear and zfar
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					    virtual void SetDepthRange(double znear, double zfar) = 0;
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					    /* Sets the scissor box
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					     * @param rect Renderer rectangle to set scissor box to
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					     */
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					    virtual void SetScissorBox(const Rect& rect) = 0;
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					    /**
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					     * Sets the line and point size
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					     * @param line_width Line width to use
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					     * @param point_size Point size to use
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					     */
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					    virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0;
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    /**
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					    /**
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     * Set a specific render mode
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					     * Set a specific render mode
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     * @param flag Render flags mode to enable
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					     * @param flag Render flags mode to enable
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@ -95,11 +116,6 @@ public:
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    /// Shutdown the renderer
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					    /// Shutdown the renderer
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    virtual void ShutDown() = 0;
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					    virtual void ShutDown() = 0;
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    /// Converts EFB rectangle coordinates to renderer rectangle coordinates
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    //static Rect EFBToRendererRect(const Rect& rect) {
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	   // return Rect(rect.x0_, kGCEFBHeight - rect.y0_, rect.x1_, kGCEFBHeight - rect.y1_);
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    //}
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    // Getter/setter functions:
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					    // Getter/setter functions:
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    // ------------------------
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					    // ------------------------
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										340
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										340
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,340 @@
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					/**
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					 * Copyright (C) 2014 Citra Emulator
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					 *
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					 * @file    renderer_opengl.cpp
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					 * @author  bunnei
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					 * @date    2014-04-05
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					 * @brief   Renderer for OpenGL 3.x
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					 *
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					 * @section LICENSE
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					 * This program is free software; you can redistribute it and/or
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					 * modify it under the terms of the GNU General Public License as
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					 * published by the Free Software Foundation; either version 2 of
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					 * the License, or (at your option) any later version.
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					 *
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					 * This program is distributed in the hope that it will be useful, but
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					 * WITHOUT ANY WARRANTY; without even the implied warranty of
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					 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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					 * General Public License for more details at
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					 * http://www.gnu.org/copyleft/gpl.html
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					 *
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					 * Official project repository can be found at:
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					 * http://code.google.com/p/gekko-gc-emu/
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					 */
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					#include "video_core.h"
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					#include "renderer_opengl/renderer_opengl.h"
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					/// RendererOpenGL constructor
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					RendererOpenGL::RendererOpenGL() {
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					    memset(fbo_, 0, sizeof(fbo_));  
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					    memset(fbo_rbo_, 0, sizeof(fbo_rbo_));  
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					    memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_));
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					    resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
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					    resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
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					}
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					/// RendererOpenGL destructor
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					RendererOpenGL::~RendererOpenGL() {
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					}
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					/// Swap buffers (render frame)
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					void RendererOpenGL::SwapBuffers() {
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					    glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
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					    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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					    ResetRenderState();
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					    // EFB->XFB copy
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					    // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
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					    // register write We're also treating both framebuffers as a single one in OpenGL.
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					    Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth, 
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					        VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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					    CopyToXFB(framebuffer_size, framebuffer_size);
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					    // XFB->Window copy
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					    RenderFramebuffer();
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					    // Swap buffers
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					    render_window_->PollEvents();
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					    render_window_->SwapBuffers();
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					    // Switch back to EFB and clear
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					    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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					    RestoreRenderState();
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					}
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					/** 
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					 * Blits the EFB to the external framebuffer (XFB)
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					 * @param src_rect Source rectangle in EFB to copy
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					 * @param dst_rect Destination rectangle in EFB to copy to
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					 * @param dest_height Destination height in pixels
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					 */
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					void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) {
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					    ResetRenderState();
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					    // Render target is destination framebuffer
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					    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
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					    glViewport(0, 0, resolution_width_, resolution_height_);
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					    // Render source is our EFB
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					    glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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					    glReadBuffer(GL_COLOR_ATTACHMENT0);
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					    // Blit
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					    glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, 
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					                      dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_,
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					                      GL_COLOR_BUFFER_BIT, GL_LINEAR);
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					    glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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					    RestoreRenderState();
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					}
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					/**
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					 * Clear the screen
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					 * @param rect Screen rectangle to clear
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					 * @param enable_color Enable color clearing
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					 * @param enable_alpha Enable alpha clearing
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					 * @param enable_z Enable depth clearing
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					 * @param color Clear color
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					 * @param z Clear depth
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					 */
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					void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
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					    u32 color, u32 z) {
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					    GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE;
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					    GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE;
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					    ResetRenderState();
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					    // Clear color
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					    glColorMask(color_mask,  color_mask,  color_mask,  alpha_mask);
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					    glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f,
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					        float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f);
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					    // Clear depth
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					    glDepthMask(enable_z ? GL_TRUE : GL_FALSE);
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					    glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF));
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					    // Specify the rectangle of the EFB to clear
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					    glEnable(GL_SCISSOR_TEST);
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					    glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
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					    // Clear it!
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					    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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					    RestoreRenderState();
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					}
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					/// Sets the renderer viewport location, width, and height
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					void RendererOpenGL::SetViewport(int x, int y, int width, int height) {
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					    glViewport(x, y, width, height);
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					}
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					/// Sets the renderer depthrange, znear and zfar
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					void RendererOpenGL::SetDepthRange(double znear, double zfar) {
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					    glDepthRange(znear, zfar);
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					}
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					/* Sets the scissor box
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					 * @param rect Renderer rectangle to set scissor box to
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					 */
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					void RendererOpenGL::SetScissorBox(const Rect& rect) {
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					    glScissor(rect.x0_, rect.y1_, rect.width(), rect.height());
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					}
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					/**
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					 * Sets the line and point size
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					 * @param line_width Line width to use
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					 * @param point_size Point size to use
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					 */
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					void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) {
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					    glLineWidth((GLfloat)line_width);
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					    glPointSize((GLfloat)point_size);
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					}
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					/**
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					 * Set a specific render mode
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					 * @param flag Render flags mode to enable
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					 */
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					void RendererOpenGL::SetMode(kRenderMode flags) {
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					    if(flags & kRenderMode_ZComp) {
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					        glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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					    }
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					    if(flags & kRenderMode_Multipass) {
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					        glEnable(GL_DEPTH_TEST);
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					        glDepthMask(GL_FALSE);          
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					        glDepthFunc(GL_EQUAL);
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					    }
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					    if (flags & kRenderMode_UseDstAlpha) {
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					        glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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					        glDisable(GL_BLEND);
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					    }
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					    last_mode_ |= flags;
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					}
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					/// Reset the full renderer API to the NULL state
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					void RendererOpenGL::ResetRenderState() {
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					    glDisable(GL_SCISSOR_TEST);
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					    glDisable(GL_DEPTH_TEST);
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					    glDisable(GL_CULL_FACE);
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					    glDisable(GL_BLEND);
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					    glDepthMask(GL_FALSE);
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					    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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					}
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					/// Restore the full renderer API state - As the game set it
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					void RendererOpenGL::RestoreRenderState() {
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					    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
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					    //gp::XF_UpdateViewport();
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					    SetViewport(0, 0, resolution_width_, resolution_height_);
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					    SetDepthRange(0.0f, 1.0f);
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					    //SetGenerationMode();
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					    glEnable(GL_CULL_FACE);
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					    glFrontFace(GL_CCW);
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					    //glEnable(GL_SCISSOR_TEST);
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					    //gp::BP_SetScissorBox();
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					    glDisable(GL_SCISSOR_TEST);
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					    //SetColorMask(gp::g_bp_regs.cmode0);
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					    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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					    //SetDepthMode();
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					    glDisable(GL_DEPTH_TEST);
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					    glDepthMask(GL_FALSE);
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					    //SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
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					    //if (common::g_config->current_renderer_config().enable_wireframe) {
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					    //    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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					    //} else {
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					    //    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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					    //}
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					}
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					/// Initialize the FBO
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					void RendererOpenGL::InitFramebuffer() {
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					    // TODO(en): This should probably be implemented with the top screen and bottom screen as 
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					    // separate framebuffers
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					    // Init the FBOs
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					    // -------------
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					    glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
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					    glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
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					    glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
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					    for (int i = 0; i < kMaxFramebuffers; i++) {
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					        // Generate color buffer storage
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					        glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]);
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			||||||
 | 
					        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Generate depth buffer storage
 | 
				
			||||||
 | 
					        glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]);
 | 
				
			||||||
 | 
					        glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_, 
 | 
				
			||||||
 | 
					            resolution_height_);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Attach the buffers
 | 
				
			||||||
 | 
					        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]);
 | 
				
			||||||
 | 
					        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
 | 
				
			||||||
 | 
					            GL_RENDERBUFFER, fbo_depth_buffers_[i]);
 | 
				
			||||||
 | 
					        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | 
				
			||||||
 | 
					            GL_RENDERBUFFER, fbo_rbo_[i]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Check for completeness
 | 
				
			||||||
 | 
					        if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) {
 | 
				
			||||||
 | 
					            NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i);
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer");
 | 
				
			||||||
 | 
					            exit(1);
 | 
				
			||||||
 | 
					        } 
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Blit the FBO to the OpenGL default framebuffer
 | 
				
			||||||
 | 
					void RendererOpenGL::RenderFramebuffer() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Render target is default framebuffer
 | 
				
			||||||
 | 
					    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
 | 
				
			||||||
 | 
					    glViewport(0, 0, resolution_width_, resolution_height_);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Render source is our XFB
 | 
				
			||||||
 | 
					    glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]);
 | 
				
			||||||
 | 
					    glReadBuffer(GL_COLOR_ATTACHMENT0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Blit
 | 
				
			||||||
 | 
					    glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0, 
 | 
				
			||||||
 | 
					        render_window_->client_area_width(), render_window_->client_area_height(), 
 | 
				
			||||||
 | 
					        GL_COLOR_BUFFER_BIT, GL_LINEAR);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Update the FPS count
 | 
				
			||||||
 | 
					    UpdateFramerate();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Rebind EFB
 | 
				
			||||||
 | 
					    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    current_frame_++;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Updates the framerate
 | 
				
			||||||
 | 
					void RendererOpenGL::UpdateFramerate() {
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/** 
 | 
				
			||||||
 | 
					 * Set the emulator window to use for renderer
 | 
				
			||||||
 | 
					 * @param window EmuWindow handle to emulator window to use for rendering
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void RendererOpenGL::SetWindow(EmuWindow* window) {
 | 
				
			||||||
 | 
					    render_window_ = window;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Initialize the renderer
 | 
				
			||||||
 | 
					void RendererOpenGL::Init() {
 | 
				
			||||||
 | 
					    render_window_->MakeCurrent();
 | 
				
			||||||
 | 
					    glShadeModel(GL_SMOOTH);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    glStencilFunc(GL_ALWAYS, 0, 0);
 | 
				
			||||||
 | 
					    glBlendFunc(GL_ONE, GL_ONE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    glViewport(0, 0, resolution_width_, resolution_height_);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    glClearDepth(1.0f);
 | 
				
			||||||
 | 
					    glEnable(GL_DEPTH_TEST);
 | 
				
			||||||
 | 
					    glDisable(GL_LIGHTING);
 | 
				
			||||||
 | 
					    glDepthFunc(GL_LEQUAL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    glDisable(GL_STENCIL_TEST);
 | 
				
			||||||
 | 
					    glEnable(GL_SCISSOR_TEST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    glScissor(0, 0, resolution_width_, resolution_height_);
 | 
				
			||||||
 | 
					    glClearDepth(1.0f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    GLenum err = glewInit();
 | 
				
			||||||
 | 
					    if (GLEW_OK != err) {
 | 
				
			||||||
 | 
					        ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...", 
 | 
				
			||||||
 | 
					            glewGetErrorString(err));
 | 
				
			||||||
 | 
					        exit(-1);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Initialize everything else
 | 
				
			||||||
 | 
					    // --------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    InitFramebuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Shutdown the renderer
 | 
				
			||||||
 | 
					void RendererOpenGL::ShutDown() {
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										138
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										138
									
								
								src/video_core/src/renderer_opengl/renderer_opengl.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,138 @@
 | 
				
			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (C) 2014 Citra Emulator
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * @file    renderer_opengl.h
 | 
				
			||||||
 | 
					 * @author  bunnei
 | 
				
			||||||
 | 
					 * @date    2014-04-05
 | 
				
			||||||
 | 
					 * @brief   Renderer for OpenGL 3.x
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * @section LICENSE
 | 
				
			||||||
 | 
					 * This program is free software; you can redistribute it and/or
 | 
				
			||||||
 | 
					 * modify it under the terms of the GNU General Public License as
 | 
				
			||||||
 | 
					 * published by the Free Software Foundation; either version 2 of
 | 
				
			||||||
 | 
					 * the License, or (at your option) any later version.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * This program is distributed in the hope that it will be useful, but
 | 
				
			||||||
 | 
					 * WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 | 
				
			||||||
 | 
					 * General Public License for more details at
 | 
				
			||||||
 | 
					 * http://www.gnu.org/copyleft/gpl.html
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Official project repository can be found at:
 | 
				
			||||||
 | 
					 * http://code.google.com/p/gekko-gc-emu/
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <GL/glew.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "common.h"
 | 
				
			||||||
 | 
					#include "emu_window.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "renderer_base.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class RendererOpenGL : virtual public RendererBase {
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static const int kMaxFramebuffers = 2;  ///< Maximum number of framebuffers
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    RendererOpenGL();
 | 
				
			||||||
 | 
					    ~RendererOpenGL();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Swap buffers (render frame)
 | 
				
			||||||
 | 
					    void SwapBuffers();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /** 
 | 
				
			||||||
 | 
					     * Blits the EFB to the external framebuffer (XFB)
 | 
				
			||||||
 | 
					     * @param src_rect Source rectangle in EFB to copy
 | 
				
			||||||
 | 
					     * @param dst_rect Destination rectangle in EFB to copy to
 | 
				
			||||||
 | 
					     * @param dest_height Destination height in pixels
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void CopyToXFB(const Rect& src_rect, const Rect& dst_rect);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Clear the screen
 | 
				
			||||||
 | 
					     * @param rect Screen rectangle to clear
 | 
				
			||||||
 | 
					     * @param enable_color Enable color clearing
 | 
				
			||||||
 | 
					     * @param enable_alpha Enable alpha clearing
 | 
				
			||||||
 | 
					     * @param enable_z Enable depth clearing
 | 
				
			||||||
 | 
					     * @param color Clear color
 | 
				
			||||||
 | 
					     * @param z Clear depth
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, 
 | 
				
			||||||
 | 
					        u32 color, u32 z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Sets the renderer viewport location, width, and height
 | 
				
			||||||
 | 
					    void SetViewport(int x, int y, int width, int height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Sets the renderer depthrange, znear and zfar
 | 
				
			||||||
 | 
					    void SetDepthRange(double znear, double zfar);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /* Sets the scissor box
 | 
				
			||||||
 | 
					     * @param rect Renderer rectangle to set scissor box to
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void SetScissorBox(const Rect& rect);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Sets the line and point size
 | 
				
			||||||
 | 
					     * @param line_width Line width to use
 | 
				
			||||||
 | 
					     * @param point_size Point size to use
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void SetLinePointSize(f32 line_width, f32 point_size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Set a specific render mode
 | 
				
			||||||
 | 
					     * @param flag Render flags mode to enable
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void SetMode(kRenderMode flags);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Reset the full renderer API to the NULL state
 | 
				
			||||||
 | 
					    void ResetRenderState();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Restore the full renderer API state - As the game set it
 | 
				
			||||||
 | 
					    void RestoreRenderState();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /** 
 | 
				
			||||||
 | 
					     * Set the emulator window to use for renderer
 | 
				
			||||||
 | 
					     * @param window EmuWindow handle to emulator window to use for rendering
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void SetWindow(EmuWindow* window);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Initialize the renderer
 | 
				
			||||||
 | 
					    void Init();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Shutdown the renderer
 | 
				
			||||||
 | 
					    void ShutDown();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Framebuffer object(s)
 | 
				
			||||||
 | 
					    // ---------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    GLuint fbo_[kMaxFramebuffers];  ///< Framebuffer objects
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Initialize the FBO
 | 
				
			||||||
 | 
					    void InitFramebuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Blit the FBO to the OpenGL default framebuffer
 | 
				
			||||||
 | 
					    void RenderFramebuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Updates the framerate
 | 
				
			||||||
 | 
					    void UpdateFramerate();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    EmuWindow*  render_window_;
 | 
				
			||||||
 | 
					    u32         last_mode_;                         ///< Last render mode
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int resolution_width_;
 | 
				
			||||||
 | 
					    int resolution_height_;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Framebuffer object(s)
 | 
				
			||||||
 | 
					    // ---------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    GLuint fbo_rbo_[kMaxFramebuffers];              ///< Render buffer objects
 | 
				
			||||||
 | 
					    GLuint fbo_depth_buffers_[kMaxFramebuffers];    ///< Depth buffers objects
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
@ -27,7 +27,10 @@
 | 
				
			|||||||
#include "log.h"
 | 
					#include "log.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "core.h"
 | 
					#include "core.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "video_core.h"
 | 
					#include "video_core.h"
 | 
				
			||||||
 | 
					#include "renderer_base.h"
 | 
				
			||||||
 | 
					#include "renderer_opengl/renderer_opengl.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
					////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
// Video Core namespace
 | 
					// Video Core namespace
 | 
				
			||||||
@ -67,16 +70,10 @@ void Start() {
 | 
				
			|||||||
/// Initialize the video core
 | 
					/// Initialize the video core
 | 
				
			||||||
void Init(EmuWindow* emu_window) {
 | 
					void Init(EmuWindow* emu_window) {
 | 
				
			||||||
    g_emu_window = emu_window;
 | 
					    g_emu_window = emu_window;
 | 
				
			||||||
    //g_renderer = new RendererGL3();
 | 
					    g_emu_window->MakeCurrent();
 | 
				
			||||||
    //g_renderer->SetWindow(g_emu_window);
 | 
					    g_renderer = new RendererOpenGL();
 | 
				
			||||||
    //g_renderer->Init();
 | 
					    g_renderer->SetWindow(g_emu_window);
 | 
				
			||||||
 | 
					    g_renderer->Init();
 | 
				
			||||||
    //gp::Fifo_Init();
 | 
					 | 
				
			||||||
    //gp::VertexManager_Init();
 | 
					 | 
				
			||||||
    //gp::VertexLoader_Init();
 | 
					 | 
				
			||||||
    //gp::BP_Init();
 | 
					 | 
				
			||||||
    //gp::CP_Init();
 | 
					 | 
				
			||||||
    //gp::XF_Init();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    g_current_frame = 0;
 | 
					    g_current_frame = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -85,7 +82,7 @@ void Init(EmuWindow* emu_window) {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
/// Shutdown the video core
 | 
					/// Shutdown the video core
 | 
				
			||||||
void Shutdown() {
 | 
					void Shutdown() {
 | 
				
			||||||
    //delete g_renderer;
 | 
					    delete g_renderer;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
 | 
				
			|||||||
@ -33,8 +33,19 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
namespace VideoCore {
 | 
					namespace VideoCore {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
extern RendererBase*   g_renderer;          ///< Renderer plugin
 | 
					// 3DS Video Constants
 | 
				
			||||||
extern int             g_current_frame;     ///< Current frame
 | 
					// -------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static const int kScreenTopWidth        = 400;  ///< 3DS top screen width
 | 
				
			||||||
 | 
					static const int kScreenTopHeight       = 240;  ///< 3DS top screen height
 | 
				
			||||||
 | 
					static const int kScreenBottomWidth     = 320;  ///< 3DS bottom screen width
 | 
				
			||||||
 | 
					static const int kScreenBottomHeight    = 240;  ///< 3DS bottom screen height
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//  Video core renderer
 | 
				
			||||||
 | 
					// ---------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern RendererBase*   g_renderer;              ///< Renderer plugin
 | 
				
			||||||
 | 
					extern int             g_current_frame;         ///< Current frame
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Start the video core
 | 
					/// Start the video core
 | 
				
			||||||
void Start();
 | 
					void Start();
 | 
				
			||||||
@ -43,6 +54,6 @@ void Start();
 | 
				
			|||||||
void Init(EmuWindow* emu_window);
 | 
					void Init(EmuWindow* emu_window);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Shutdown the video core
 | 
					/// Shutdown the video core
 | 
				
			||||||
void ShutDown();
 | 
					void Shutdown();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
 | 
				
			|||||||
@ -19,11 +19,13 @@
 | 
				
			|||||||
    </ProjectConfiguration>
 | 
					    </ProjectConfiguration>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp" />
 | 
				
			||||||
    <ClCompile Include="src\utils.cpp" />
 | 
					    <ClCompile Include="src\utils.cpp" />
 | 
				
			||||||
    <ClCompile Include="src\video_core.cpp" />
 | 
					    <ClCompile Include="src\video_core.cpp" />
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClInclude Include="src\renderer_base.h" />
 | 
					    <ClInclude Include="src\renderer_base.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="src\renderer_opengl\renderer_opengl.h" />
 | 
				
			||||||
    <ClInclude Include="src\utils.h" />
 | 
					    <ClInclude Include="src\utils.h" />
 | 
				
			||||||
    <ClInclude Include="src\video_core.h" />
 | 
					    <ClInclude Include="src\video_core.h" />
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
				
			|||||||
@ -3,13 +3,24 @@
 | 
				
			|||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClCompile Include="src\video_core.cpp" />
 | 
					    <ClCompile Include="src\video_core.cpp" />
 | 
				
			||||||
    <ClCompile Include="src\utils.cpp" />
 | 
					    <ClCompile Include="src\utils.cpp" />
 | 
				
			||||||
 | 
					    <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp">
 | 
				
			||||||
 | 
					      <Filter>renderer_opengl</Filter>
 | 
				
			||||||
 | 
					    </ClCompile>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <ClInclude Include="src\renderer_base.h" />
 | 
					    <ClInclude Include="src\renderer_base.h" />
 | 
				
			||||||
    <ClInclude Include="src\video_core.h" />
 | 
					    <ClInclude Include="src\video_core.h" />
 | 
				
			||||||
    <ClInclude Include="src\utils.h" />
 | 
					    <ClInclude Include="src\utils.h" />
 | 
				
			||||||
 | 
					    <ClInclude Include="src\renderer_opengl\renderer_opengl.h">
 | 
				
			||||||
 | 
					      <Filter>renderer_opengl</Filter>
 | 
				
			||||||
 | 
					    </ClInclude>
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
  <ItemGroup>
 | 
					  <ItemGroup>
 | 
				
			||||||
    <Text Include="CMakeLists.txt" />
 | 
					    <Text Include="CMakeLists.txt" />
 | 
				
			||||||
  </ItemGroup>
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <Filter Include="renderer_opengl">
 | 
				
			||||||
 | 
					      <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
 | 
				
			||||||
 | 
					    </Filter>
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
</Project>
 | 
					</Project>
 | 
				
			||||||
@ -12,7 +12,7 @@
 | 
				
			|||||||
      <StructMemberAlignment>16Bytes</StructMemberAlignment>
 | 
					      <StructMemberAlignment>16Bytes</StructMemberAlignment>
 | 
				
			||||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
					      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
				
			||||||
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | 
					      <MultiProcessorCompilation>true</MultiProcessorCompilation>
 | 
				
			||||||
      <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\citra\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\video_core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>
 | 
				
			||||||
      </PreprocessorDefinitions>
 | 
					      </PreprocessorDefinitions>
 | 
				
			||||||
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
					      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user