53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
#include "Item.h"
|
|
#include "JournalWidget.h"
|
|
#include "Kismet/GameplayStatics.h"
|
|
|
|
|
|
// Sets default values
|
|
AItem::AItem()
|
|
{
|
|
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
|
PrimaryActorTick.bCanEverTick = false;
|
|
|
|
}
|
|
|
|
// Called when the game starts or when spawned
|
|
void AItem::BeginPlay()
|
|
{
|
|
Super::BeginPlay();
|
|
}
|
|
|
|
// Called every frame
|
|
void AItem::Tick(float DeltaTime)
|
|
{
|
|
Super::Tick(DeltaTime);
|
|
}
|
|
|
|
FString AItem::get_item_name(){
|
|
return item_name;
|
|
}
|
|
|
|
FString AItem::get_item_description(){
|
|
return item_description;
|
|
}
|
|
|
|
void AItem::set_item_name(FString new_name){
|
|
item_name = new_name;
|
|
}
|
|
|
|
void AItem::set_item_description(FString new_description){
|
|
item_description = new_description;
|
|
}
|
|
|
|
void AItem::send_item_to_journal(){
|
|
TArray<AActor*> FoundActors;
|
|
UGameplayStatics::GetAllActorsOfClass(GetWorld(), UJournalWidget::StaticClass(), FoundActors);
|
|
if (FoundActors.Num() > 0){
|
|
UJournalWidget* journal_widget = Cast<UJournalWidget>(FoundActors[0]);
|
|
journal_widget->add_to_journal(item_name, item_description);
|
|
}
|
|
|
|
} |