/*! * @author SIMAILA Djalim */ using UnrealBuildTool; using System.Collections.Generic; public class SURREALISMTarget : TargetRules { public SURREALISMTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V4; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; ExtraModuleNames.AddRange( new string[] { "SURREALISM" } ); } }