30 lines
536 B
C
30 lines
536 B
C
#ifndef GUARD_CONFIGDATA_H
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#define GUARD_CONFIGDATA_H
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#include<string>
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#include "utils.h"
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#include "player_def.h"
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typedef string configKey;
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struct ConfigData {
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invadersGrid grid;
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unsigned invadersSize;
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unsigned invadersDistance;
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unsigned missilesWidth;
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unsigned missilesLength; // auto defined from width
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unsigned torpedosWidth;
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unsigned torpedosLength; // auto defined from width
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unsigned playersWidth;
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unsigned invadersSpeed;
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unsigned playersSpeed;
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vector<PlayerDef> playerDefs;
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unsigned startXPosition;
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};
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#endif |