SuperSpaceInvaderTurboApoca.../doc/SAE102-SpaceInvaders/html/de/db0/game_basics_8cpp_source.html
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<div id="projectname">SUPER Space invader : Turbo edition DX - VS GOD<span id="projectnumber">&#160;1.0.0</span>
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<div id="projectbrief">A simple space invader ripoff</div>
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<div class="headertitle"><div class="title">gameBasics.cpp</div></div>
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<a href="../../de/db0/game_basics_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include &lt;chrono&gt;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include &lt;thread&gt;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#include &quot;<a class="code" href="../../d2/dd5/game_8h.html">game.h</a>&quot;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#include &quot;<a class="code" href="../../d4/d98/play_mode_8h.html">playMode.h</a>&quot;</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include &quot;<a class="code" href="../../da/d37/good_pixel_manager_8h.html">pixelManager/goodPixelManager.h</a>&quot;</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="../../de/db0/game_basics_8cpp.html#ab3ae3d2c20c90e75f1ad88ba88227bb7"> 18</a></span><span class="preprocessor">#define WININIT window(&quot;SUPER Space Invader : Turbo Apocalypse DX - VS GOD&quot;</span>, Position(1280, 720), Position(128, 128), nsGraphics::KBlack)</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="../../dd/d1f/class_game.html#ad59df6562a58a614fda24622d3715b65"> 20</a></span><a class="code hl_function" href="../../dd/d1f/class_game.html#ad59df6562a58a614fda24622d3715b65">Game::Game</a>() : <a class="code hl_define" href="../../de/db0/game_basics_8cpp.html#ab3ae3d2c20c90e75f1ad88ba88227bb7">WININIT</a> {</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> if(!reloadConfig()){ <span class="comment">// Config</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordflow">throw</span> runtime_error(<span class="stringliteral">&quot;Initial config loading failed. Please check the error above and fix the configuration&quot;</span>);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> }</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Pixel Manager</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordflow">if</span>(confData.theme==<span class="stringliteral">&quot;good&quot;</span>){</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> pm = std::make_unique&lt;GoodPixelManager&gt;(window);</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> }<span class="keywordflow">else</span> <span class="keywordflow">if</span>(confData.theme==<span class="stringliteral">&quot;bad&quot;</span>){</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> pm = std::make_unique&lt;PixelManager&gt;(window);</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> }<span class="keywordflow">else</span> <span class="keywordflow">throw</span> runtime_error(<span class="stringliteral">&quot;Invalid theme value : &quot;</span>+confData.theme+</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="stringliteral">&quot;\nValid values are : good,bad&quot;</span>);</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> cout &lt;&lt; <span class="stringliteral">&quot;Loading sprites...&quot;</span> &lt;&lt; endl;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> vector&lt;Task&gt; tasks;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> chrono::high_resolution_clock::time_point start = chrono::high_resolution_clock::now();</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> pm-&gt;loadSprites(tasks);</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordflow">for</span>(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#a7a271d55f100974f7703690edbaca2e2">Task</a>&amp; f : tasks)f.wait();</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="comment">// We just do that for one sprite, so I didn&#39;t bother creating an &#39;API&#39; for that</span></div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> pm-&gt;leftHand.mirror(pm-&gt;rightHand);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> chrono::high_resolution_clock::duration elapsed = chrono::high_resolution_clock::now()-start;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> cout &lt;&lt; <span class="stringliteral">&quot;Done ! Time : &quot;</span> &lt;&lt; chrono::duration_cast&lt;chrono::milliseconds&gt;(elapsed).count() &lt;&lt; <span class="stringliteral">&quot;ms&quot;</span> &lt;&lt; endl;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> sm.readFile(); <span class="comment">// Score manager</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span>}</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span><span class="keywordtype">bool</span> Game::areThereInvadersLeft(){</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordflow">return</span> grid.<a class="code hl_function" href="../../d0/d8d/class_invaders_grid.html#ad327fc6f3a003e65ff3c131698ca6982">validColsNumber</a>() &gt; 0;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span>}</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span><span class="keywordtype">void</span> Game::handleScoreSaving(){</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> i=0;i&lt;players.size();++i){</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordtype">string</span> pName;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> pm-&gt;askPlayerNameMenu(i, players[i].score, pName);</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> sm.<a class="code hl_function" href="../../dc/d6e/class_scores_manager.html#aecc0c2cd11b529022e490634ac5927c2">inputScore</a>(move(pName), players[i].score);</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> }</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> sm.<a class="code hl_function" href="../../dc/d6e/class_scores_manager.html#adf752264356a8ece07858c466c001d23">writeFile</a>();</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span>}</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="../../dd/d1f/class_game.html#a185d2ce9845c75b62064dc6d60f79eab"> 63</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="../../dd/d1f/class_game.html#a185d2ce9845c75b62064dc6d60f79eab">Game::managedGames</a>() {</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> playMode = <a class="code hl_enumvalue" href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693">PlayMode::NONE</a>;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <a class="code hl_enumeration" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318de">WinValue</a> whoWon; </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">while</span>(playMode!=<a class="code hl_enumvalue" href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34aa42b2fb0e720a080e79a92f4ca97d927">PlayMode::EXIT</a>){</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keywordflow">if</span>(playMode==<a class="code hl_enumvalue" href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693">PlayMode::NONE</a>){</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> playMode = pm-&gt;showInitialMenu();</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> }<span class="keywordflow">else</span>{</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <a class="code hl_define" href="../../d5/d60/utils_8h.html#aa1bc11933ce4506010028d354b3364b4">DEBUG_MSG</a>(<span class="stringliteral">&quot;Starting game&quot;</span>)</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <a class="code hl_function" href="../../dd/d1f/class_game.html#ab684b380c7d3f3577e2fb80006415297">initGame</a>();</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> whoWon = <a class="code hl_function" href="../../dd/d1f/class_game.html#a74570e2b1a4930b1ab1c957b5e60320e">enterGameLoop</a>(); <span class="comment">// will read the playMode</span></div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <a class="code hl_define" href="../../d5/d60/utils_8h.html#aa1bc11933ce4506010028d354b3364b4">DEBUG_MSG</a>(<span class="stringliteral">&quot;END End of game&quot;</span>)</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> handleScoreSaving();</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keywordflow">if</span>(!pm-&gt;showDeathMenu(sm.<a class="code hl_variable" href="../../dc/d6e/class_scores_manager.html#a87042119c89a7af9f0ba05f724808956">scores</a>, whoWon))playMode = <a class="code hl_enumvalue" href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693">PlayMode::NONE</a>;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> }</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> }</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span>}</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span><span class="comment">// we assume the game has been played before, and so we need to clean used members</span></div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"><a class="line" href="../../dd/d1f/class_game.html#ab684b380c7d3f3577e2fb80006415297"> 83</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="../../dd/d1f/class_game.html#ab684b380c7d3f3577e2fb80006415297">Game::initGame</a>(){</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> grid = confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a260272afae4d9a0cfdf683ce7b1bb5f0">grid</a>; <span class="comment">// will copy the grid</span></div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="comment">// we re-construct players objects, we don&#39;t have to clear all members and can rely on the construction value (set in .h file)</span></div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> players.clear();</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> missiles.clear();</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a>;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> torpedos.clear();</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordflow">if</span>(playMode==<a class="code hl_enumvalue" href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34a0679273e201afd0bf57af3961f8a23b8">PlayMode::SINGLE</a>){</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> players.resize(1);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> }<span class="keywordflow">else</span>{</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> players.resize(2);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="comment">// mirror the start X Position for the other</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> players[1].x = pm-&gt;getScreenWidth() - confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a002e3aaf06ba352a9ff4e2f50895a65f">startXPosition</a> - confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a>;</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> }</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> players[0].x = confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a002e3aaf06ba352a9ff4e2f50895a65f">startXPosition</a>;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> i=0;i&lt;players.size();++i){</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> players[i].id = i;</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> players[i].lives = confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a09170415d0a4c525e546d6fd0ecb354c">playersLives</a>;</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> }</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> baseInvPos = <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(200, 0);</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> direction = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span>}</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"><a class="line" href="../../de/db0/game_basics_8cpp.html#aba14ffc4d97baf6395f7d4ff9757798b"> 112</a></span><span class="preprocessor">#define START_TIMER() DEBUG_INSTR(debugTime = chrono::high_resolution_clock::now())</span></div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"><a class="line" href="../../de/db0/game_basics_8cpp.html#a2f666d6c16c142851b1e1ab009f2c4b5"> 113</a></span><span class="preprocessor">#define PRINT_TIMER(X) DEBUG_MSG((X) &lt;&lt; &quot;: &quot;</span> &lt;&lt; chrono::duration_cast&lt;chrono::nanoseconds&gt;(chrono::high_resolution_clock::now()-debugTime).count())</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"><a class="line" href="../../dd/d1f/class_game.html#a74570e2b1a4930b1ab1c957b5e60320e"> 115</a></span><a class="code hl_enumeration" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318de">WinValue</a> <a class="code hl_function" href="../../dd/d1f/class_game.html#a74570e2b1a4930b1ab1c957b5e60320e">Game::enterGameLoop</a>(){ <span class="comment">// returns when game is finished</span></div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="comment">// computed in advance for performance reasons</span></div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> chrono::milliseconds maxFrameTime = chrono::milliseconds(1000/confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#adb4b297d72ba060cbe54785d5791d6ea">maxFPS</a>);</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="keywordtype">unsigned</span> tmpFps = 0;</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordtype">unsigned</span> fps = 0;</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keyword">typedef</span> chrono::high_resolution_clock::time_point MyTimePoint;</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> MyTimePoint fpsStartTime = {};</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> </div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">while</span>(window.isOpen()){</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> MyTimePoint startTime = chrono::high_resolution_clock::now();</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="keywordflow">if</span>(fpsStartTime.time_since_epoch()==chrono::seconds(0)){</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> fpsStartTime = startTime;</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> }</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> pm-&gt;startFrame();</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> </div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> managePlayers();</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="keywordflow">if</span>(manageInvaders()) { <span class="comment">// if they went down</span></div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keywordflow">if</span> (invadersTouchPlayer())<span class="keywordflow">return</span> <a class="code hl_enumvalue" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318dea6c5e2f894ce45b3f0b6c6a9f35165354">WinValue::INVADERS</a>;</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> tryAwakeGod();</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> }</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="keywordflow">if</span>(manageGod())<span class="keywordflow">return</span> <a class="code hl_enumvalue" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318deae334ea4bb6fd38968f6809b091120ad8">WinValue::PLAYERS</a>;</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <span class="keywordflow">if</span>(<a class="code hl_function" href="../../dd/d1f/class_game.html#aef8202b79983c3b0f8d6db6c01d17fa6">arePlayersDead</a>())<span class="keywordflow">return</span> <a class="code hl_enumvalue" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318dea0d28cba0bd4f26e16d766000d27e49fa">WinValue::GOD</a>;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> </div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> moveMissiles();</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> remCollidingProjectiles();</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> moveTorpedos();</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> remCollidingProjectiles();</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> </div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> checkMissilesAndPlayers();</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <span class="keywordflow">if</span>(checkTorpedosAndInvaders())<span class="keywordflow">return</span> <a class="code hl_enumvalue" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318deae334ea4bb6fd38968f6809b091120ad8">WinValue::PLAYERS</a>;</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> </div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> <span class="keywordflow">if</span>(<a class="code hl_function" href="../../dd/d1f/class_game.html#aef8202b79983c3b0f8d6db6c01d17fa6">arePlayersDead</a>())<span class="keywordflow">return</span> <a class="code hl_enumvalue" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318dea6c5e2f894ce45b3f0b6c6a9f35165354">WinValue::INVADERS</a>;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> </div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> displayAll(fps);</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> pm-&gt;endFrame();</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> </div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> MyTimePoint endTime = chrono::high_resolution_clock::now();</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> </div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> <span class="comment">// This code is counted as part of frames, but that&#39;s not really something we can control</span></div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="keywordflow">if</span>(fpsStartTime+chrono::seconds(1) &lt; endTime){</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> fps = tmpFps;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> tmpFps = 0;</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> fpsStartTime = {};</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> }<span class="keywordflow">else</span> ++tmpFps;</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> </div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> this_thread::sleep_until(startTime+maxFrameTime);</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> }</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="keywordflow">return</span> <a class="code hl_enumvalue" href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318deab0a805cee749933cf3e707de70a80dbf">WinValue::NOBODY</a>;</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span>}</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> </div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span><a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> Game::invIndexToPos(<span class="keywordtype">unsigned</span> x, <span class="keywordtype">unsigned</span> y)<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> <span class="keywordflow">return</span> baseInvPos + <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(<a class="code hl_define" href="../../d5/d60/utils_8h.html#a0fbfb06f12128eab237cbb52f92a1d04">INV_GET_SINGLE_POS</a>(x), <a class="code hl_define" href="../../d5/d60/utils_8h.html#a0fbfb06f12128eab237cbb52f92a1d04">INV_GET_SINGLE_POS</a>(y));</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span>}</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> </div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"><a class="line" href="../../dd/d1f/class_game.html#aef8202b79983c3b0f8d6db6c01d17fa6"> 175</a></span><span class="keywordtype">bool</span> <a class="code hl_function" href="../../dd/d1f/class_game.html#aef8202b79983c3b0f8d6db6c01d17fa6">Game::arePlayersDead</a>() {</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <span class="keywordflow">return</span> all_of(players.begin(), players.end(), [](<a class="code hl_struct" href="../../d3/db1/struct_player.html">Player</a>&amp; p) -&gt; <span class="keywordtype">bool</span> {return p.isEliminated();});</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span>}</div>
<div class="ttc" id="aclass_game_html_a185d2ce9845c75b62064dc6d60f79eab"><div class="ttname"><a href="../../dd/d1f/class_game.html#a185d2ce9845c75b62064dc6d60f79eab">Game::managedGames</a></div><div class="ttdeci">void managedGames()</div><div class="ttdoc">start games managed by our class</div><div class="ttdef"><b>Definition:</b> <a href="../../de/db0/game_basics_8cpp_source.html#l00063">gameBasics.cpp:63</a></div></div>
<div class="ttc" id="aclass_game_html_a74570e2b1a4930b1ab1c957b5e60320e"><div class="ttname"><a href="../../dd/d1f/class_game.html#a74570e2b1a4930b1ab1c957b5e60320e">Game::enterGameLoop</a></div><div class="ttdeci">WinValue enterGameLoop()</div><div class="ttdoc">enter the main gameplay game loop. Will block until the game ends</div><div class="ttdef"><b>Definition:</b> <a href="../../de/db0/game_basics_8cpp_source.html#l00115">gameBasics.cpp:115</a></div></div>
<div class="ttc" id="aclass_game_html_ab684b380c7d3f3577e2fb80006415297"><div class="ttname"><a href="../../dd/d1f/class_game.html#ab684b380c7d3f3577e2fb80006415297">Game::initGame</a></div><div class="ttdeci">void initGame()</div><div class="ttdoc">Set or reset all the setting for a new game.</div><div class="ttdef"><b>Definition:</b> <a href="../../de/db0/game_basics_8cpp_source.html#l00083">gameBasics.cpp:83</a></div></div>
<div class="ttc" id="aclass_game_html_ad59df6562a58a614fda24622d3715b65"><div class="ttname"><a href="../../dd/d1f/class_game.html#ad59df6562a58a614fda24622d3715b65">Game::Game</a></div><div class="ttdeci">Game()</div><div class="ttdoc">constructor for the game class</div><div class="ttdef"><b>Definition:</b> <a href="../../de/db0/game_basics_8cpp_source.html#l00020">gameBasics.cpp:20</a></div></div>
<div class="ttc" id="aclass_game_html_aef8202b79983c3b0f8d6db6c01d17fa6"><div class="ttname"><a href="../../dd/d1f/class_game.html#aef8202b79983c3b0f8d6db6c01d17fa6">Game::arePlayersDead</a></div><div class="ttdeci">bool arePlayersDead()</div><div class="ttdoc">tells if all players are dead</div><div class="ttdef"><b>Definition:</b> <a href="../../de/db0/game_basics_8cpp_source.html#l00175">gameBasics.cpp:175</a></div></div>
<div class="ttc" id="aclass_god_html_aa509fa274d956215aa439de1c8e2e290"><div class="ttname"><a href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">God::state</a></div><div class="ttdeci">GodState state</div><div class="ttdoc">god's current state</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00053">god.h:53</a></div></div>
<div class="ttc" id="aclass_invaders_grid_html_ad327fc6f3a003e65ff3c131698ca6982"><div class="ttname"><a href="../../d0/d8d/class_invaders_grid.html#ad327fc6f3a003e65ff3c131698ca6982">InvadersGrid::validColsNumber</a></div><div class="ttdeci">unsigned validColsNumber() const</div><div class="ttdoc">Helper function for randomValidCol() that returns the number of valid column (at least one invader in...</div><div class="ttdef"><b>Definition:</b> <a href="../../da/de9/invader_grids_8cpp_source.html#l00050">invaderGrids.cpp:50</a></div></div>
<div class="ttc" id="aclass_scores_manager_html_a87042119c89a7af9f0ba05f724808956"><div class="ttname"><a href="../../dc/d6e/class_scores_manager.html#a87042119c89a7af9f0ba05f724808956">ScoresManager::scores</a></div><div class="ttdeci">vector&lt; ScoreLink &gt; scores</div><div class="ttdoc">list of pairs of player names and their score</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d84/scores_manager_8h_source.html#l00057">scoresManager.h:57</a></div></div>
<div class="ttc" id="aclass_scores_manager_html_adf752264356a8ece07858c466c001d23"><div class="ttname"><a href="../../dc/d6e/class_scores_manager.html#adf752264356a8ece07858c466c001d23">ScoresManager::writeFile</a></div><div class="ttdeci">void writeFile() const</div><div class="ttdoc">write the score list into the score file</div><div class="ttdef"><b>Definition:</b> <a href="../../de/d9f/scores_manager_8cpp_source.html#l00068">scoresManager.cpp:68</a></div></div>
<div class="ttc" id="aclass_scores_manager_html_aecc0c2cd11b529022e490634ac5927c2"><div class="ttname"><a href="../../dc/d6e/class_scores_manager.html#aecc0c2cd11b529022e490634ac5927c2">ScoresManager::inputScore</a></div><div class="ttdeci">void inputScore(string name, unsigned score)</div><div class="ttdoc">add player name and their score in the list of scores</div><div class="ttdef"><b>Definition:</b> <a href="../../de/d9f/scores_manager_8cpp_source.html#l00087">scoresManager.cpp:87</a></div></div>
<div class="ttc" id="agame_8h_html"><div class="ttname"><a href="../../d2/dd5/game_8h.html">game.h</a></div><div class="ttdoc">full game logic and display management</div></div>
<div class="ttc" id="agame_basics_8cpp_html_ab3ae3d2c20c90e75f1ad88ba88227bb7"><div class="ttname"><a href="../../de/db0/game_basics_8cpp.html#ab3ae3d2c20c90e75f1ad88ba88227bb7">WININIT</a></div><div class="ttdeci">#define WININIT</div><div class="ttdef"><b>Definition:</b> <a href="../../de/db0/game_basics_8cpp_source.html#l00018">gameBasics.cpp:18</a></div></div>
<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a></div><div class="ttdeci">@ NONE</div></div>
<div class="ttc" id="agood_pixel_manager_8h_html"><div class="ttname"><a href="../../da/d37/good_pixel_manager_8h.html">goodPixelManager.h</a></div><div class="ttdoc">Manages screen display with async sprite loading.</div></div>
<div class="ttc" id="aplay_mode_8h_html"><div class="ttname"><a href="../../d4/d98/play_mode_8h.html">playMode.h</a></div><div class="ttdoc">game mode options</div></div>
<div class="ttc" id="aplay_mode_8h_html_a188092ed559d356ade9a517d60ec3f34a0679273e201afd0bf57af3961f8a23b8"><div class="ttname"><a href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34a0679273e201afd0bf57af3961f8a23b8">PlayMode::SINGLE</a></div><div class="ttdeci">@ SINGLE</div></div>
<div class="ttc" id="aplay_mode_8h_html_a188092ed559d356ade9a517d60ec3f34aa42b2fb0e720a080e79a92f4ca97d927"><div class="ttname"><a href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34aa42b2fb0e720a080e79a92f4ca97d927">PlayMode::EXIT</a></div><div class="ttdeci">@ EXIT</div></div>
<div class="ttc" id="aplay_mode_8h_html_a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d4/d98/play_mode_8h.html#a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693">PlayMode::NONE</a></div><div class="ttdeci">@ NONE</div></div>
<div class="ttc" id="astruct_config_data_html_a002e3aaf06ba352a9ff4e2f50895a65f"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a002e3aaf06ba352a9ff4e2f50895a65f">ConfigData::startXPosition</a></div><div class="ttdeci">unsigned startXPosition</div><div class="ttdoc">players horizontal start position</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00047">configData.h:47</a></div></div>
<div class="ttc" id="astruct_config_data_html_a09170415d0a4c525e546d6fd0ecb354c"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a09170415d0a4c525e546d6fd0ecb354c">ConfigData::playersLives</a></div><div class="ttdeci">unsigned playersLives</div><div class="ttdoc">player life points</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00067">configData.h:67</a></div></div>
<div class="ttc" id="astruct_config_data_html_a260272afae4d9a0cfdf683ce7b1bb5f0"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a260272afae4d9a0cfdf683ce7b1bb5f0">ConfigData::grid</a></div><div class="ttdeci">InvadersGrid grid</div><div class="ttdoc">Invader type matrix.</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00042">configData.h:42</a></div></div>
<div class="ttc" id="astruct_config_data_html_ad8c5d2876699ea9e451e6b3a15618707"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">ConfigData::playersWidth</a></div><div class="ttdeci">unsigned playersWidth</div><div class="ttdoc">player horizontal size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00057">configData.h:57</a></div></div>
<div class="ttc" id="astruct_config_data_html_adb4b297d72ba060cbe54785d5791d6ea"><div class="ttname"><a href="../../da/da7/struct_config_data.html#adb4b297d72ba060cbe54785d5791d6ea">ConfigData::maxFPS</a></div><div class="ttdeci">unsigned maxFPS</div><div class="ttdoc">maximum framerate at which the game will run</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00037">configData.h:37</a></div></div>
<div class="ttc" id="astruct_player_html"><div class="ttname"><a href="../../d3/db1/struct_player.html">Player</a></div><div class="ttdoc">player data structure</div><div class="ttdef"><b>Definition:</b> <a href="../../d3/d62/player_8h_source.html#l00019">player.h:19</a></div></div>
<div class="ttc" id="autils_8h_html_a0fbfb06f12128eab237cbb52f92a1d04"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a0fbfb06f12128eab237cbb52f92a1d04">INV_GET_SINGLE_POS</a></div><div class="ttdeci">#define INV_GET_SINGLE_POS(i)</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00022">utils.h:22</a></div></div>
<div class="ttc" id="autils_8h_html_a7a271d55f100974f7703690edbaca2e2"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a7a271d55f100974f7703690edbaca2e2">Task</a></div><div class="ttdeci">future&lt; void &gt; Task</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00053">utils.h:53</a></div></div>
<div class="ttc" id="autils_8h_html_aa1bc11933ce4506010028d354b3364b4"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aa1bc11933ce4506010028d354b3364b4">DEBUG_MSG</a></div><div class="ttdeci">#define DEBUG_MSG(X)</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00032">utils.h:32</a></div></div>
<div class="ttc" id="autils_8h_html_aaa06d516441b519f8892f37adafeade2"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a></div><div class="ttdeci">nsGraphics::Vec2D Position</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00051">utils.h:51</a></div></div>
<div class="ttc" id="autils_8h_html_acd2eabcda2cfc7902077f1f9a9e318de"><div class="ttname"><a href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318de">WinValue</a></div><div class="ttdeci">WinValue</div><div class="ttdoc">list of win values</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00043">utils.h:43</a></div></div>
<div class="ttc" id="autils_8h_html_acd2eabcda2cfc7902077f1f9a9e318dea0d28cba0bd4f26e16d766000d27e49fa"><div class="ttname"><a href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318dea0d28cba0bd4f26e16d766000d27e49fa">WinValue::GOD</a></div><div class="ttdeci">@ GOD</div></div>
<div class="ttc" id="autils_8h_html_acd2eabcda2cfc7902077f1f9a9e318dea6c5e2f894ce45b3f0b6c6a9f35165354"><div class="ttname"><a href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318dea6c5e2f894ce45b3f0b6c6a9f35165354">WinValue::INVADERS</a></div><div class="ttdeci">@ INVADERS</div></div>
<div class="ttc" id="autils_8h_html_acd2eabcda2cfc7902077f1f9a9e318deab0a805cee749933cf3e707de70a80dbf"><div class="ttname"><a href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318deab0a805cee749933cf3e707de70a80dbf">WinValue::NOBODY</a></div><div class="ttdeci">@ NOBODY</div></div>
<div class="ttc" id="autils_8h_html_acd2eabcda2cfc7902077f1f9a9e318deae334ea4bb6fd38968f6809b091120ad8"><div class="ttname"><a href="../../d5/d60/utils_8h.html#acd2eabcda2cfc7902077f1f9a9e318deae334ea4bb6fd38968f6809b091120ad8">WinValue::PLAYERS</a></div><div class="ttdeci">@ PLAYERS</div></div>
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