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<div id="projectname">SUPER Space invader : Turbo edition DX - VS GOD<span id="projectnumber"> 1.0.0</span>
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<div id="projectbrief">A simple space invader ripoff</div>
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<div class="headertitle"><div class="title">display.cpp</div></div>
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<a href="../../db/d86/display_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include "<a class="code" href="../../d2/dd5/game_8h.html">game.h</a>"</span></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> </div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keywordtype">void</span> Game::displayAll(<span class="keywordtype">unsigned</span> fps)<span class="keyword"> const </span>{</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> pm->drawSprite(pm->gameBackground, <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(0, 0));</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> i = 0; i < this->grid.size(); ++i){</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordflow">for</span> (<span class="keywordtype">unsigned</span> j = 0; j < this->grid[i].size(); ++j){</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> vec(</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> baseInvPos.getX() + i * confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> + i * confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>,</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> baseInvPos.getY() + j * confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> + j * confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> );</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> displayInvader(vec, grid[i][j]);</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> }</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> }</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordflow">for</span>(<span class="keyword">const</span> <a class="code hl_typedef" href="../../d7/d5b/projectiles_8h.html#a70d09d41f7da1bfd52c58011c59b9d7e">missile</a>& miss : missiles){</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> pm->drawMissile(miss, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a4f8e7615d2619a3b37e97465ac143fee">missilesWidth</a>, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#abb41165730c7e25dffe63d2fb08022f4">missilesColor</a>);</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> }</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keywordflow">for</span>(<span class="keyword">const</span> <a class="code hl_class" href="../../d7/d75/class_torpedo.html">Torpedo</a>& tor : torpedos){</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> pm->drawTorpedo(tor, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aec2b163d49271a1a1654c903de9e45ff">torpedosWidth</a>, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a7edb4693b5fb5036b09b95d314d29495">torpedosColor</a>);</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> }</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> displayGod();</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> </div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <a class="code hl_define" href="../../d5/d60/utils_8h.html#ac9476fcfc18faf6d47d13b9774eea2a4">DEBUG_INSTR</a>(</div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> pm->drawText(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(pm->getScreenWidth()-200, 20), <span class="stringliteral">"FPS : "</span>+to_string(fps), nsGraphics::KWhite, Font::BITMAP_8_BY_13);</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> )</div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">unsigned</span> margin = 0;</div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> i=0;i<players.size();++i){</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> pm->drawText(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(0,10+margin),<span class="stringliteral">"player "</span>+to_string(i+1)+<span class="stringliteral">" :"</span>,nsGraphics::KWhite,Font::BITMAP_8_BY_13);</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> pm->drawText(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(100,10+margin),to_string(players[i].score) ,nsGraphics::KWhite,Font::BITMAP_8_BY_13);</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> margin +=15;</div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordflow">if</span>(!players[i].isEliminated()){</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordflow">if</span>(players[i].deathAnimCounter%2==0){</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> pm->drawPlayer(i, players[i].x, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a>, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a909ad90d692e87b2c93c3966d07ecc16">playerDefs</a>[i].color);</div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> }</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> }</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="comment">// out of the condition, because we still need to display the falling heart</span></div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> displayHearts(i);</div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> }</div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span>}</div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> </div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span><span class="keywordtype">void</span> Game::displayHearts(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#a19f2f2312637b6ed67b6d24598b6f470">playerID</a> pID)<span class="keyword"> const </span>{</div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="comment">// As said before, the player loop is an illusion, 2 players max</span></div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keywordtype">unsigned</span> x;</div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordflow">if</span>(pID==<a class="code hl_define" href="../../d5/d60/utils_8h.html#aff32b2add5186520b5ae86864ebaf51a">PLAYER1</a>)x = 0;</div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordflow">else</span> x = pm->getScreenWidth()-<a class="code hl_define" href="../../df/db7/pixel_manager_8h.html#adb86102dc8f7eb1fdae1c185fd6f07f6">HEART_LENGTH</a>;</div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> </div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordtype">unsigned</span> y = <a class="code hl_define" href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a>+5;</div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> i=0;i<players[pID].lives;++i){</div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> pm->drawHeart(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(x, y));</div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> y+=<a class="code hl_define" href="../../df/db7/pixel_manager_8h.html#adb86102dc8f7eb1fdae1c185fd6f07f6">HEART_LENGTH</a>+5;</div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> }</div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordflow">if</span>(players[pID].hasDeathAnimation()){</div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> pm->drawHeart(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(x, y+players[pID].deathAnimCounter*5));</div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> }</div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span>}</div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span><span class="keywordtype">void</span> Game::displayInvader(<span class="keyword">const</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>& pos, <a class="code hl_enumeration" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018">InvaderType</a> type)<span class="keyword"> const </span>{</div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <span class="keywordflow">if</span>(type==<a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>)<span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keyword">const</span> <a class="code hl_struct" href="../../dd/d86/struct_invader_type_def.html">InvaderTypeDef</a>& invDef = confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#af0c88560ab28fe51ef1743219633cfdc">invadersDef</a>.at(type);</div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="keywordflow">switch</span>(type){</div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018af9cc5a6eeda802023cbbfb4809d4ae0c">InvaderType::TYPEA</a>:{</div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> pm->drawInvaderA(pos, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>, invDef.<a class="code hl_variable" href="../../dd/d86/struct_invader_type_def.html#ad690c29255570978ede9da7c1c31ba8d">color</a>);</div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> }</div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018a3d00348b8aeb5f4f889899e4100bd753">InvaderType::TYPEB</a>:{</div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> pm->drawInvaderB(pos, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>, invDef.<a class="code hl_variable" href="../../dd/d86/struct_invader_type_def.html#ad690c29255570978ede9da7c1c31ba8d">color</a>);</div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> }</div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018a9c813ba69982157b4552ff797f00c3b7">InvaderType::TYPEC</a>:{</div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> pm->drawInvaderC(pos, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>, invDef.<a class="code hl_variable" href="../../dd/d86/struct_invader_type_def.html#ad690c29255570978ede9da7c1c31ba8d">color</a>);</div>
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|
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <span class="keywordflow">return</span>;</div>
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|
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> }</div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> }</div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span>}</div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> </div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"><a class="line" href="../../db/d86/display_8cpp.html#a72e79615fef9e4505aad10d5b4fb4b5e"> 96</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="../../db/d86/display_8cpp.html#a72e79615fef9e4505aad10d5b4fb4b5e">applyBezierCurbe</a>(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>& pos, <span class="keyword">const</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>& point, <span class="keyword">const</span> <span class="keywordtype">double</span> percent) {</div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> pos += (point-pos)*percent;</div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span>}</div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> </div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="keywordtype">void</span> Game::displayGod()<span class="keyword"> const </span>{</div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordflow">switch</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a>) {</div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a>:</div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e">GodState::AWAKE</a>: {</div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> pm->drawGodBench(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> - <a class="code hl_define" href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a>);</div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> leftHand(<a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a>, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>-<a class="code hl_define" href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a>);</div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> rightHand(pm->getScreenWidth()-<a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a>-<a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>-<a class="code hl_define" href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a>);</div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> pm->drawSprite(pm->leftHand, leftHand);</div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> pm->drawSprite(pm->rightHand, rightHand);</div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> pm->drawGodFace(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> - <a class="code hl_define" href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a>);</div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordflow">break</span>;</div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> }</div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a>:{</div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> pm->drawGodBench(0);</div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> leftHand(<a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a>, 0);</div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> rightHand(god.<a class="code hl_function" href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">getRightHandPos</a>(pm->getScreenWidth()));</div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> pm->drawSprite(pm->leftHand, leftHand);</div>
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|
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> pm->drawSprite(pm->rightHand, rightHand);</div>
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|
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> pm->drawGodFace(0);</div>
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|
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keywordflow">break</span>;</div>
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|
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> }</div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f">GodState::RETRIEVE1</a>:</div>
|
|
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1">GodState::RETRIEVE2</a>:{</div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="comment">// Bezier curve</span></div>
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|
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="comment">// counter goes [0-100]</span></div>
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|
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> pm->drawGodBench(0);</div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> pm->drawSprite(pm->leftHand, <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(<a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a>, 0));</div>
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|
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> pm->drawGodFace(0);</div>
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|
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
|
|
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> pos(god.<a class="code hl_function" href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">getRightHandPos</a>(pm->getScreenWidth()));</div>
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|
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> endPos = invIndexToPos(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a>, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a>);</div>
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|
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
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|
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <a class="code hl_function" href="../../db/d86/display_8cpp.html#a72e79615fef9e4505aad10d5b4fb4b5e">applyBezierCurbe</a>(pos, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a41b9ceec78e403a54cf8afaf6e50519a">thrownTransition</a>, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> / 100.0);</div>
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|
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <a class="code hl_function" href="../../db/d86/display_8cpp.html#a72e79615fef9e4505aad10d5b4fb4b5e">applyBezierCurbe</a>(pos, endPos, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> / 100.0);</div>
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|
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
|
|
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> <span class="comment">// pos is now the position we need to draw our hand to</span></div>
|
|
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> pm->drawSprite(pm->rightHand, pos);</div>
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|
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="keywordflow">if</span>(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">thrownInvType</a>!=<a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>){</div>
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|
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> </div>
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|
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> pos+=<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(<a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>/2, <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>/2);</div>
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|
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> pos-=<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>/2, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>/2);</div>
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<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> displayInvader(pos, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">thrownInvType</a>);</div>
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|
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> }</div>
|
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="keywordflow">break</span>;</div>
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|
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> }</div>
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|
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906">GodState::THROW</a>:{</div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> pm->drawGodBench(0);</div>
|
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> pm->drawSprite(pm->leftHand, <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(<a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a>, 0));</div>
|
|
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> pm->drawGodFace(0);</div>
|
|
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> </div>
|
|
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> <span class="comment">// compute start position (not sure if we should store it or compute it each time ?)</span></div>
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|
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> handPos = god.<a class="code hl_function" href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">getRightHandPos</a>(pm->getScreenWidth());</div>
|
|
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> </div>
|
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<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> invaderPos = handPos;</div>
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<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> <a class="code hl_function" href="../../d5/d60/utils_8h.html#a984f84273044b866085f08117f942b8f">applyTransformation</a>(invaderPos, <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>);</div>
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|
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> a = god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a> * (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> / 100.0);</div>
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|
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> invaderPos = invaderPos + a;</div>
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<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> </div>
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|
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> displayInvader(invaderPos, god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">thrownInvType</a>);</div>
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|
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="keywordflow">if</span>(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a><30){</div>
|
|
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> <span class="comment">// handling hand retraction</span></div>
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|
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <span class="keywordtype">unsigned</span> handCounter;</div>
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<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> <span class="keywordflow">if</span>(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a><15)handCounter = god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>;</div>
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|
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <span class="keywordflow">else</span> handCounter = 30-god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>;</div>
|
|
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> handPos = handPos + god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a> * (handCounter / 100.0);</div>
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|
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> }</div>
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<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> pm->drawSprite(pm->rightHand, handPos);</div>
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<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> </div>
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<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <span class="keywordflow">break</span>;</div>
|
|
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> }</div>
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<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> }</div>
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<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span>}</div>
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<div class="ttc" id="aclass_god_html_a1000165e05f6719539b7702ab3f09a66"><div class="ttname"><a href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">God::counter</a></div><div class="ttdeci">unsigned counter</div><div class="ttdoc">timer used differently in all states</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00058">god.h:58</a></div></div>
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<div class="ttc" id="aclass_god_html_a26fbb775dff480eaa6a19d4a3ef9731c"><div class="ttname"><a href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">God::thrownInvPosY</a></div><div class="ttdeci">unsigned thrownInvPosY</div><div class="ttdoc">y index (invader in the column) of the invader thrown by the hand of god</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00070">god.h:70</a></div></div>
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<div class="ttc" id="aclass_god_html_a41b9ceec78e403a54cf8afaf6e50519a"><div class="ttname"><a href="../../d0/d2f/class_god.html#a41b9ceec78e403a54cf8afaf6e50519a">God::thrownTransition</a></div><div class="ttdeci">Position thrownTransition</div><div class="ttdoc">position of a point for bezier's curve (used in RETRIEVE1 and RETRIEVE2 states, for the hand animatio...</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00085">god.h:85</a></div></div>
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<div class="ttc" id="aclass_god_html_a64e48ec11bf4039c9204ead815809ec1"><div class="ttname"><a href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">God::getRightHandPos</a></div><div class="ttdeci">Position getRightHandPos(unsigned screenWidth) const</div><div class="ttdoc">give initial the pixel coordinates of god's right hand</div><div class="ttdef"><b>Definition:</b> <a href="../../d9/d15/god_manager_8cpp_source.html#l00151">godManager.cpp:151</a></div></div>
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<div class="ttc" id="aclass_god_html_a87f1d2986cfd375910aa7908c8976451"><div class="ttname"><a href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">God::thrownVector</a></div><div class="ttdeci">Position thrownVector</div><div class="ttdoc">direction of the thrown invader movement</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00080">god.h:80</a></div></div>
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<div class="ttc" id="aclass_god_html_aa509fa274d956215aa439de1c8e2e290"><div class="ttname"><a href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">God::state</a></div><div class="ttdeci">GodState state</div><div class="ttdoc">god's current state</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00053">god.h:53</a></div></div>
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<div class="ttc" id="aclass_god_html_ad41071cd3e9f51419411e4fd1a0c63c5"><div class="ttname"><a href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">God::thrownInvType</a></div><div class="ttdeci">InvaderType thrownInvType</div><div class="ttdoc">type of the invader thrown by the hand of god</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00075">god.h:75</a></div></div>
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<div class="ttc" id="aclass_god_html_ae7ed525f130083f511728c791c35a95d"><div class="ttname"><a href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">God::thrownInvPosX</a></div><div class="ttdeci">unsigned thrownInvPosX</div><div class="ttdoc">x index (column in the grid) of the invader thrown by the hand of god</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00065">god.h:65</a></div></div>
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<div class="ttc" id="aclass_torpedo_html"><div class="ttname"><a href="../../d7/d75/class_torpedo.html">Torpedo</a></div><div class="ttdoc">player's projectiles</div><div class="ttdef"><b>Definition:</b> <a href="../../d7/d5b/projectiles_8h_source.html#l00022">projectiles.h:22</a></div></div>
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<div class="ttc" id="adisplay_8cpp_html_a72e79615fef9e4505aad10d5b4fb4b5e"><div class="ttname"><a href="../../db/d86/display_8cpp.html#a72e79615fef9e4505aad10d5b4fb4b5e">applyBezierCurbe</a></div><div class="ttdeci">void applyBezierCurbe(Position &pos, const Position &point, const double percent)</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d86/display_8cpp_source.html#l00096">display.cpp:96</a></div></div>
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<div class="ttc" id="agame_8h_html"><div class="ttname"><a href="../../d2/dd5/game_8h.html">game.h</a></div><div class="ttdoc">full game logic and display management</div></div>
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<div class="ttc" id="agod_8h_html_a0b3ad1c15e80936f3ee35f4ff91f243c"><div class="ttname"><a href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a></div><div class="ttdeci">#define GOD_HAND_DISTANCE</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00036">god.h:36</a></div></div>
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<div class="ttc" id="agod_8h_html_a321d9614200c924cf991c5b08808be80"><div class="ttname"><a href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a></div><div class="ttdeci">#define GOD_BENCH_SIZE</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00034">god.h:34</a></div></div>
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<div class="ttc" id="agod_8h_html_a59e44f12d6c2f40c10bb249db0a3b3d6"><div class="ttname"><a href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a></div><div class="ttdeci">#define GOD_HAND_SIZE</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00035">god.h:35</a></div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1">GodState::RETRIEVE2</a></div><div class="ttdeci">@ RETRIEVE2</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f">GodState::RETRIEVE1</a></div><div class="ttdeci">@ RETRIEVE1</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906">GodState::THROW</a></div><div class="ttdeci">@ THROW</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a></div><div class="ttdeci">@ NONE</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a></div><div class="ttdeci">@ WAIT</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e">GodState::AWAKE</a></div><div class="ttdeci">@ AWAKE</div></div>
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<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018">InvaderType</a></div><div class="ttdeci">InvaderType</div><div class="ttdoc">List of all invader type.</div><div class="ttdef"><b>Definition:</b> <a href="../../d6/def/invaders_grid_8h_source.html#l00022">invadersGrid.h:22</a></div></div>
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<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018a3d00348b8aeb5f4f889899e4100bd753"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018a3d00348b8aeb5f4f889899e4100bd753">InvaderType::TYPEB</a></div><div class="ttdeci">@ TYPEB</div></div>
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<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018a9c813ba69982157b4552ff797f00c3b7"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018a9c813ba69982157b4552ff797f00c3b7">InvaderType::TYPEC</a></div><div class="ttdeci">@ TYPEC</div></div>
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<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a></div><div class="ttdeci">@ NONE</div></div>
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<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018af9cc5a6eeda802023cbbfb4809d4ae0c"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018af9cc5a6eeda802023cbbfb4809d4ae0c">InvaderType::TYPEA</a></div><div class="ttdeci">@ TYPEA</div></div>
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<div class="ttc" id="apixel_manager_8h_html_adb86102dc8f7eb1fdae1c185fd6f07f6"><div class="ttname"><a href="../../df/db7/pixel_manager_8h.html#adb86102dc8f7eb1fdae1c185fd6f07f6">HEART_LENGTH</a></div><div class="ttdeci">#define HEART_LENGTH</div><div class="ttdef"><b>Definition:</b> <a href="../../df/db7/pixel_manager_8h_source.html#l00147">pixelManager.h:147</a></div></div>
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<div class="ttc" id="aprojectiles_8h_html_a70d09d41f7da1bfd52c58011c59b9d7e"><div class="ttname"><a href="../../d7/d5b/projectiles_8h.html#a70d09d41f7da1bfd52c58011c59b9d7e">missile</a></div><div class="ttdeci">Position missile</div><div class="ttdef"><b>Definition:</b> <a href="../../d7/d5b/projectiles_8h_source.html#l00016">projectiles.h:16</a></div></div>
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<div class="ttc" id="astruct_config_data_html_a4f8e7615d2619a3b37e97465ac143fee"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a4f8e7615d2619a3b37e97465ac143fee">ConfigData::missilesWidth</a></div><div class="ttdeci">unsigned missilesWidth</div><div class="ttdoc">invaders missiles width in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00102">configData.h:102</a></div></div>
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<div class="ttc" id="astruct_config_data_html_a7edb4693b5fb5036b09b95d314d29495"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a7edb4693b5fb5036b09b95d314d29495">ConfigData::torpedosColor</a></div><div class="ttdeci">nsGraphics::RGBAcolor torpedosColor</div><div class="ttdoc">players torpedos color</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00137">configData.h:137</a></div></div>
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<div class="ttc" id="astruct_config_data_html_a909ad90d692e87b2c93c3966d07ecc16"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a909ad90d692e87b2c93c3966d07ecc16">ConfigData::playerDefs</a></div><div class="ttdeci">vector< PlayerDef > playerDefs</div><div class="ttdoc">players configuration</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00072">configData.h:72</a></div></div>
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<div class="ttc" id="astruct_config_data_html_aadc245edaf3b28d82f9ce7b17c655943"><div class="ttname"><a href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">ConfigData::invadersDistance</a></div><div class="ttdeci">unsigned invadersDistance</div><div class="ttdoc">distance in pixel between two invader</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00087">configData.h:87</a></div></div>
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<div class="ttc" id="astruct_config_data_html_abb41165730c7e25dffe63d2fb08022f4"><div class="ttname"><a href="../../da/da7/struct_config_data.html#abb41165730c7e25dffe63d2fb08022f4">ConfigData::missilesColor</a></div><div class="ttdeci">nsGraphics::RGBAcolor missilesColor</div><div class="ttdoc">invaders missiles color</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00117">configData.h:117</a></div></div>
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<div class="ttc" id="astruct_config_data_html_ad8c5d2876699ea9e451e6b3a15618707"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">ConfigData::playersWidth</a></div><div class="ttdeci">unsigned playersWidth</div><div class="ttdoc">player horizontal size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00057">configData.h:57</a></div></div>
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<div class="ttc" id="astruct_config_data_html_ada929ea4a462c0bde376adf9fa3f4810"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">ConfigData::invadersSize</a></div><div class="ttdeci">unsigned invadersSize</div><div class="ttdoc">invader radius size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00082">configData.h:82</a></div></div>
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<div class="ttc" id="astruct_config_data_html_aec2b163d49271a1a1654c903de9e45ff"><div class="ttname"><a href="../../da/da7/struct_config_data.html#aec2b163d49271a1a1654c903de9e45ff">ConfigData::torpedosWidth</a></div><div class="ttdeci">unsigned torpedosWidth</div><div class="ttdoc">players torpedos width in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00122">configData.h:122</a></div></div>
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<div class="ttc" id="astruct_config_data_html_af0c88560ab28fe51ef1743219633cfdc"><div class="ttname"><a href="../../da/da7/struct_config_data.html#af0c88560ab28fe51ef1743219633cfdc">ConfigData::invadersDef</a></div><div class="ttdeci">map< InvaderType, InvaderTypeDef > invadersDef</div><div class="ttdoc">link between an invader type, and its data</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00097">configData.h:97</a></div></div>
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<div class="ttc" id="astruct_invader_type_def_html"><div class="ttname"><a href="../../dd/d86/struct_invader_type_def.html">InvaderTypeDef</a></div><div class="ttdoc">defines an invader type</div><div class="ttdef"><b>Definition:</b> <a href="../../db/da9/invader_def_8h_source.html#l00021">invaderDef.h:21</a></div></div>
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<div class="ttc" id="astruct_invader_type_def_html_ad690c29255570978ede9da7c1c31ba8d"><div class="ttname"><a href="../../dd/d86/struct_invader_type_def.html#ad690c29255570978ede9da7c1c31ba8d">InvaderTypeDef::color</a></div><div class="ttdeci">nsGraphics::RGBAcolor color</div><div class="ttdoc">color of the invader type</div><div class="ttdef"><b>Definition:</b> <a href="../../db/da9/invader_def_8h_source.html#l00025">invaderDef.h:25</a></div></div>
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<div class="ttc" id="autils_8h_html_a19f2f2312637b6ed67b6d24598b6f470"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a19f2f2312637b6ed67b6d24598b6f470">playerID</a></div><div class="ttdeci">unsigned playerID</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00052">utils.h:52</a></div></div>
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<div class="ttc" id="autils_8h_html_a984f84273044b866085f08117f942b8f"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a984f84273044b866085f08117f942b8f">applyTransformation</a></div><div class="ttdeci">void applyTransformation(Position &pos, unsigned sizeFrom, unsigned sizeTo)</div><div class="ttdoc">change the position object to reflect the top-right position of a "sizeTo"-sized entity,...</div><div class="ttdef"><b>Definition:</b> <a href="../../de/d06/utils_8cpp_source.html#l00008">utils.cpp:8</a></div></div>
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<div class="ttc" id="autils_8h_html_aaa06d516441b519f8892f37adafeade2"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a></div><div class="ttdeci">nsGraphics::Vec2D Position</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00051">utils.h:51</a></div></div>
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<div class="ttc" id="autils_8h_html_ac9476fcfc18faf6d47d13b9774eea2a4"><div class="ttname"><a href="../../d5/d60/utils_8h.html#ac9476fcfc18faf6d47d13b9774eea2a4">DEBUG_INSTR</a></div><div class="ttdeci">#define DEBUG_INSTR(X)</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00033">utils.h:33</a></div></div>
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<div class="ttc" id="autils_8h_html_aff32b2add5186520b5ae86864ebaf51a"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aff32b2add5186520b5ae86864ebaf51a">PLAYER1</a></div><div class="ttdeci">#define PLAYER1</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00054">utils.h:54</a></div></div>
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