SuperSpaceInvaderTurboApoca.../doc/SAE102-SpaceInvaders/html/d1/de4/game_managers_8cpp_source.html
2022-01-11 15:45:50 +01:00

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<div id="projectname">SUPER Space invader : Turbo edition DX - VS GOD<span id="projectnumber">&#160;1.0.0</span>
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<div id="projectbrief">A simple space invader ripoff</div>
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<div class="headertitle"><div class="title">gameManagers.cpp</div></div>
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<a href="../../d1/de4/game_managers_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include &quot;<a class="code" href="../../d2/dd5/game_8h.html">game.h</a>&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="../../d1/de4/game_managers_8cpp.html#a543c1a1b2d90a36ad8f512ae3107ce2a"> 13</a></span><span class="preprocessor">#define ISPRESSED(ID, X) window.isPressed({confData.playerDefs[ID].keys.X, false})</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="keywordtype">void</span> Game::manageOnePlayer(<a class="code hl_typedef" href="../../d5/d60/utils_8h.html#a19f2f2312637b6ed67b6d24598b6f470">playerID</a> pID){</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <a class="code hl_struct" href="../../d3/db1/struct_player.html">Player</a>&amp; p = players[pID];</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keywordflow">if</span>(p.<a class="code hl_function" href="../../d3/db1/struct_player.html#a45bd873fbf46cb105cb038b51251a812">hasDeathAnimation</a>()) {</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> ++p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a3f6353c84662c57d74aafa770773c409">deathAnimCounter</a>;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keywordflow">if</span> (p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a3f6353c84662c57d74aafa770773c409">deathAnimCounter</a> == 75) {</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a3f6353c84662c57d74aafa770773c409">deathAnimCounter</a> = 0;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> }</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> }</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordflow">if</span>(p.<a class="code hl_function" href="../../d3/db1/struct_player.html#a7aacef142ba14d6af7a6dfcb8ef327cd">isEliminated</a>())<span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="keywordflow">if</span> (<a class="code hl_define" href="../../d1/de4/game_managers_8cpp.html#a543c1a1b2d90a36ad8f512ae3107ce2a">ISPRESSED</a>(pID, left)){</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordflow">if</span>(p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> &lt; confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a199264aa6e6c3b267462f0a5427cd5db">playersSpeed</a>) p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> = 0;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keywordflow">else</span> p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> -= confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a199264aa6e6c3b267462f0a5427cd5db">playersSpeed</a>;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> }</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keywordflow">if</span> (<a class="code hl_define" href="../../d1/de4/game_managers_8cpp.html#a543c1a1b2d90a36ad8f512ae3107ce2a">ISPRESSED</a>(pID, right)){</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keywordflow">if</span>(p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a199264aa6e6c3b267462f0a5427cd5db">playersSpeed</a> &gt;= pm-&gt;getScreenWidth()) p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> = pm-&gt;getScreenWidth() - confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a> - 1;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordflow">else</span> p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> += confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a199264aa6e6c3b267462f0a5427cd5db">playersSpeed</a>;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> }</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordflow">if</span>(!p.<a class="code hl_function" href="../../d3/db1/struct_player.html#a45bd873fbf46cb105cb038b51251a812">hasDeathAnimation</a>()) {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordflow">if</span>(p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a68ea5bd892a77c115baff824c526b3d2">fireCooldown</a>==0) {</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordflow">if</span> (<a class="code hl_define" href="../../d1/de4/game_managers_8cpp.html#a543c1a1b2d90a36ad8f512ae3107ce2a">ISPRESSED</a>(pID, shoot)) {</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> torpedos.emplace_back(p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">x</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a> / 2, pm-&gt;getScreenHeight() - <a class="code hl_define" href="../../d5/d60/utils_8h.html#a2712b06fd52f25adca031d05c3e0c09b">PLAYER_HEIGHT</a>, pID);</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a68ea5bd892a77c115baff824c526b3d2">fireCooldown</a> = confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a641d7b2133165ce2eccaea972265f557">playersFireCooldown</a>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> }</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> }<span class="keywordflow">else</span> --p.<a class="code hl_variable" href="../../d3/db1/struct_player.html#a68ea5bd892a77c115baff824c526b3d2">fireCooldown</a>;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> }</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>}</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="keywordtype">void</span> Game::managePlayers(){</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> i=0;i&lt;players.size();++i)manageOnePlayer(i);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span>}</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><span class="keywordtype">bool</span> Game::manageInvaders(){</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordflow">if</span>(!areThereInvadersLeft())<span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// If there are no more invaders we don&#39;t need to manage them</span></div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="comment">// shoot</span></div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordflow">if</span>(fireCooldown==0) {</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> fireCooldown = confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a0a8ca410dbc6b6cd62d16d1fa19a83f9">invadersFireCooldown</a> + rand() % 25;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordtype">unsigned</span> rdCol = grid.<a class="code hl_function" href="../../d0/d8d/class_invaders_grid.html#ac184c30c8a60fdbe8abed9b9455d35d2">randomValidCol</a>();</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="comment">// fire !</span></div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> missiles.push_back(baseInvPos + <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> * rdCol + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a> * (rdCol + 0.5),</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> * (grid[rdCol].size() - 1) + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a> * (grid[rdCol].size() - 1)</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> ));</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> }<span class="keywordflow">else</span> --fireCooldown;</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordflow">if</span>(direction){ <span class="comment">// go to the right</span></div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordtype">int</span> end = baseInvPos.getX(); <span class="comment">// start Position</span></div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> end+= grid.size() * confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>; <span class="comment">// add the invaders</span></div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> end+= (grid.size()-1) * confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>; <span class="comment">// add the invadersDistance between invaders</span></div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="comment">// you got the end position of the invader crowd !</span></div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keywordtype">size_t</span> i = grid.size()-1;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="keywordflow">while</span> (grid[i].hasNoValid()){</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> end -= (confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>);</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> --i;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> }</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordflow">if</span>(end + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad057123e1f1b7283b873eed8a07ead3f">invadersSpeed</a> &lt; pm-&gt;getScreenWidth()){</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> baseInvPos.setX(baseInvPos.getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad057123e1f1b7283b873eed8a07ead3f">invadersSpeed</a>);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> }</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keywordflow">else</span>{</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> baseInvPos.setY(baseInvPos.getY() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>);</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> direction = !direction;</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> }</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> }</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="keywordflow">else</span>{</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="keywordtype">size_t</span> i = 0;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordtype">unsigned</span> relativeBasePos = baseInvPos.getX();</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keywordflow">while</span> (grid[i].hasNoValid()){</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> relativeBasePos += confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>;</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> ++i;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> }</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordflow">if</span>(relativeBasePos &gt;= confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad057123e1f1b7283b873eed8a07ead3f">invadersSpeed</a>){</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> baseInvPos.setX(baseInvPos.getX() - confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad057123e1f1b7283b873eed8a07ead3f">invadersSpeed</a>);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> }<span class="keywordflow">else</span>{</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> baseInvPos.setY(baseInvPos.getY() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> direction = !direction;</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> }</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> }</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span>}</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="keywordtype">void</span> Game::remCollidingProjectiles(){</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="keyword">auto</span> miss = missiles.begin();</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keyword">auto</span> tor = torpedos.begin();</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <span class="keywordflow">while</span>(miss != missiles.end()){</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="keywordtype">bool</span> wasColliding = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordflow">while</span>(tor != torpedos.end()){</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="comment">// missiles can&#39;t be right under torpedos, so that must means they are colliding in Y</span></div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keywordflow">if</span>(miss-&gt;getY() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ae736dc72056f45f4a3f0fef365bc54be">missilesLength</a> &lt; tor-&gt;getY()){</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> </div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> }</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="keywordflow">if</span>(<a class="code hl_function" href="../../d5/d60/utils_8h.html#a8d01e61a45fe7072e45f22044013e358">areLinesColliding</a>( <span class="comment">// now check if they collide in X</span></div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> miss-&gt;getX(), miss-&gt;getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a4f8e7615d2619a3b37e97465ac143fee">missilesWidth</a>,</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> tor-&gt;getX(), tor-&gt;getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aec2b163d49271a1a1654c903de9e45ff">torpedosWidth</a>)){</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> missiles.erase(miss);</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> torpedos.erase(tor);</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> wasColliding = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> }</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> ++tor;</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> }</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="comment">/* if it was colling, it was removed and his Position is now replaced by the next.</span></div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span><span class="comment"> * else, go to the next */</span></div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <span class="keywordflow">if</span>(!wasColliding)++miss;</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> }</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span>}</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span><span class="keywordtype">void</span> Game::moveMissiles() {</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keyword">auto</span> miss = missiles.begin();</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keywordflow">while</span> (miss != missiles.end()) {</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> <span class="keywordflow">if</span> (miss-&gt;getY() &gt;= pm-&gt;getScreenHeight())missiles.erase(miss);</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> miss-&gt;setY(miss-&gt;getY()+confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ae5efc1b5a2b95b1a9c7ff60eee480e71">missilesSpeed</a>);</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> ++miss;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> }</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> }</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span>}</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> </div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span><span class="keywordtype">void</span> Game::moveTorpedos() {</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="keyword">auto</span> tor = torpedos.begin();</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="keywordflow">while</span> (tor != torpedos.end()) {</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> <span class="keywordflow">if</span> (tor-&gt;getY()+confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a5de633401856c45fb3b8c3333d38804c">torpedosLength</a> &lt;= 0)torpedos.erase(tor);</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> <span class="keywordflow">else</span>{</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> tor-&gt;setY(tor-&gt;getY()-confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aa491de435feeca58c85652f4961ddece">torpedosSpeed</a>);</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> ++tor;</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> }</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> }</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span>}</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> </div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span><span class="keywordtype">void</span> Game::checkMissilesAndPlayers() {</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> <span class="keyword">auto</span> miss_ite = missiles.begin();</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> <span class="keywordflow">while</span>(miss_ite!=missiles.end()){</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="keywordtype">bool</span> wasColliding = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> <span class="keywordflow">if</span>(miss_ite-&gt;getY()&gt;=pm-&gt;getScreenHeight()-<a class="code hl_define" href="../../d5/d60/utils_8h.html#a2712b06fd52f25adca031d05c3e0c09b">PLAYER_HEIGHT</a>){ <span class="comment">// check collision on Y</span></div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="comment">// now check collision on X (with both players)</span></div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> <span class="keywordflow">for</span>(<a class="code hl_struct" href="../../d3/db1/struct_player.html">Player</a>&amp; p : players){</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <span class="keywordflow">if</span>(p.isPlaying()){</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> <span class="keywordflow">if</span>(<a class="code hl_function" href="../../d5/d60/utils_8h.html#a8d01e61a45fe7072e45f22044013e358">areLinesColliding</a>(</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> miss_ite-&gt;getX(), miss_ite-&gt;getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a4f8e7615d2619a3b37e97465ac143fee">missilesWidth</a>,</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> p.x, p.x + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a>)){</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> wasColliding = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> p.damage();</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="comment">// do not break, the second player also deserves to be hit</span></div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> }</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> }</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> }</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> }</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="keywordflow">if</span>(wasColliding)missiles.erase(miss_ite);</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> <span class="keywordflow">else</span> ++miss_ite;</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> }</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span>}</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span><span class="keywordtype">bool</span> Game::checkTorpedosAndInvaders() {</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="keyword">auto</span> tor_ite = torpedos.begin();</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <span class="keywordflow">while</span>(tor_ite!=torpedos.end()){</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> <span class="keywordtype">unsigned</span> i=0;</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> <span class="keywordflow">for</span>(;i&lt;grid.size();++i){</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="keywordtype">unsigned</span> alienIndex = grid[i].getOutterInvader();</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordflow">if</span>(alienIndex==grid[i].size())<span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="comment">// calculate top-left Position of invader</span></div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> pos = baseInvPos + <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a>(</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>*i+confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>*i,</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>*alienIndex+confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">invadersDistance</a>*alienIndex</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> );</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> <span class="comment">// check collision on Y (invaders can actually be &quot;under&quot; torpedos, so we check both lower and upper bounds</span></div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="keywordflow">if</span>(pos.getY()+confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>&gt;=tor_ite-&gt;getY() &amp;&amp;</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> pos.getY()&lt;=tor_ite-&gt;getY()+confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#a5de633401856c45fb3b8c3333d38804c">torpedosLength</a>){</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> <span class="comment">// now check collision on X</span></div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="keywordflow">if</span>(<a class="code hl_function" href="../../d5/d60/utils_8h.html#a8d01e61a45fe7072e45f22044013e358">areLinesColliding</a>( <span class="comment">// now check collision on X</span></div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> tor_ite-&gt;getX(), tor_ite-&gt;getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#aec2b163d49271a1a1654c903de9e45ff">torpedosWidth</a>,</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> pos.getX(), pos.getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>)){</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> </div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> </div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> <a class="code hl_enumeration" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018">InvaderType</a> invType = grid[i][alienIndex];</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> players[tor_ite-&gt;owner].score += confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#af0c88560ab28fe51ef1743219633cfdc">invadersDef</a>.at(invType).points;</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> torpedos.erase(tor_ite);</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> </div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> grid[i][alienIndex] = <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>;</div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> </div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> <span class="keywordflow">if</span>(!areThereInvadersLeft()) <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> }</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> }</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> }</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> <span class="keywordflow">if</span>(i==grid.size()) ++tor_ite;</div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> }</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span>}</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> </div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span><span class="keywordtype">bool</span> Game::invadersTouchPlayer()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="keywordflow">return</span> any_of(grid.begin(), grid.end(), [<span class="keyword">this</span>](<span class="keyword">const</span> <a class="code hl_class" href="../../d1/dd8/class_invaders_column.html">InvadersColumn</a>&amp; line) -&gt; <span class="keywordtype">bool</span> {</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> unsigned outter = line.getOutterInvader();</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> return this-&gt;baseInvPos.getY() + confData.invadersSize * (outter + 1)</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> +confData.invadersDistance*outter</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> &gt;= pm-&gt;getScreenHeight() - PLAYER_HEIGHT;</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> });</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span>}</div>
<div class="ttc" id="aclass_invaders_column_html"><div class="ttname"><a href="../../d1/dd8/class_invaders_column.html">InvadersColumn</a></div><div class="ttdoc">Column of invader.</div><div class="ttdef"><b>Definition:</b> <a href="../../d6/def/invaders_grid_8h_source.html#l00033">invadersGrid.h:33</a></div></div>
<div class="ttc" id="aclass_invaders_grid_html_ac184c30c8a60fdbe8abed9b9455d35d2"><div class="ttname"><a href="../../d0/d8d/class_invaders_grid.html#ac184c30c8a60fdbe8abed9b9455d35d2">InvadersGrid::randomValidCol</a></div><div class="ttdeci">unsigned randomValidCol() const</div><div class="ttdoc">Returns a random valid column in the grid.</div><div class="ttdef"><b>Definition:</b> <a href="../../da/de9/invader_grids_8cpp_source.html#l00058">invaderGrids.cpp:58</a></div></div>
<div class="ttc" id="agame_8h_html"><div class="ttname"><a href="../../d2/dd5/game_8h.html">game.h</a></div><div class="ttdoc">full game logic and display management</div></div>
<div class="ttc" id="agame_managers_8cpp_html_a543c1a1b2d90a36ad8f512ae3107ce2a"><div class="ttname"><a href="../../d1/de4/game_managers_8cpp.html#a543c1a1b2d90a36ad8f512ae3107ce2a">ISPRESSED</a></div><div class="ttdeci">#define ISPRESSED(ID, X)</div><div class="ttdef"><b>Definition:</b> <a href="../../d1/de4/game_managers_8cpp_source.html#l00013">gameManagers.cpp:13</a></div></div>
<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018">InvaderType</a></div><div class="ttdeci">InvaderType</div><div class="ttdoc">List of all invader type.</div><div class="ttdef"><b>Definition:</b> <a href="../../d6/def/invaders_grid_8h_source.html#l00022">invadersGrid.h:22</a></div></div>
<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a></div><div class="ttdeci">@ NONE</div></div>
<div class="ttc" id="astruct_config_data_html_a0a8ca410dbc6b6cd62d16d1fa19a83f9"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a0a8ca410dbc6b6cd62d16d1fa19a83f9">ConfigData::invadersFireCooldown</a></div><div class="ttdeci">unsigned invadersFireCooldown</div><div class="ttdoc">wait time between two invader missile</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00092">configData.h:92</a></div></div>
<div class="ttc" id="astruct_config_data_html_a199264aa6e6c3b267462f0a5427cd5db"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a199264aa6e6c3b267462f0a5427cd5db">ConfigData::playersSpeed</a></div><div class="ttdeci">unsigned playersSpeed</div><div class="ttdoc">player movement speed</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00052">configData.h:52</a></div></div>
<div class="ttc" id="astruct_config_data_html_a4f8e7615d2619a3b37e97465ac143fee"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a4f8e7615d2619a3b37e97465ac143fee">ConfigData::missilesWidth</a></div><div class="ttdeci">unsigned missilesWidth</div><div class="ttdoc">invaders missiles width in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00102">configData.h:102</a></div></div>
<div class="ttc" id="astruct_config_data_html_a5de633401856c45fb3b8c3333d38804c"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a5de633401856c45fb3b8c3333d38804c">ConfigData::torpedosLength</a></div><div class="ttdeci">unsigned torpedosLength</div><div class="ttdoc">virtual value : players torpedos length in pixel - auto defined from width</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00127">configData.h:127</a></div></div>
<div class="ttc" id="astruct_config_data_html_a641d7b2133165ce2eccaea972265f557"><div class="ttname"><a href="../../da/da7/struct_config_data.html#a641d7b2133165ce2eccaea972265f557">ConfigData::playersFireCooldown</a></div><div class="ttdeci">unsigned playersFireCooldown</div><div class="ttdoc">player shooting wait time</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00062">configData.h:62</a></div></div>
<div class="ttc" id="astruct_config_data_html_aa491de435feeca58c85652f4961ddece"><div class="ttname"><a href="../../da/da7/struct_config_data.html#aa491de435feeca58c85652f4961ddece">ConfigData::torpedosSpeed</a></div><div class="ttdeci">unsigned torpedosSpeed</div><div class="ttdoc">players topedos movement speed</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00132">configData.h:132</a></div></div>
<div class="ttc" id="astruct_config_data_html_aadc245edaf3b28d82f9ce7b17c655943"><div class="ttname"><a href="../../da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">ConfigData::invadersDistance</a></div><div class="ttdeci">unsigned invadersDistance</div><div class="ttdoc">distance in pixel between two invader</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00087">configData.h:87</a></div></div>
<div class="ttc" id="astruct_config_data_html_ad057123e1f1b7283b873eed8a07ead3f"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ad057123e1f1b7283b873eed8a07ead3f">ConfigData::invadersSpeed</a></div><div class="ttdeci">unsigned invadersSpeed</div><div class="ttdoc">invader movement speed</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00077">configData.h:77</a></div></div>
<div class="ttc" id="astruct_config_data_html_ad8c5d2876699ea9e451e6b3a15618707"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">ConfigData::playersWidth</a></div><div class="ttdeci">unsigned playersWidth</div><div class="ttdoc">player horizontal size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00057">configData.h:57</a></div></div>
<div class="ttc" id="astruct_config_data_html_ada929ea4a462c0bde376adf9fa3f4810"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">ConfigData::invadersSize</a></div><div class="ttdeci">unsigned invadersSize</div><div class="ttdoc">invader radius size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00082">configData.h:82</a></div></div>
<div class="ttc" id="astruct_config_data_html_ae5efc1b5a2b95b1a9c7ff60eee480e71"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ae5efc1b5a2b95b1a9c7ff60eee480e71">ConfigData::missilesSpeed</a></div><div class="ttdeci">unsigned missilesSpeed</div><div class="ttdoc">invaders missiles movement speed</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00112">configData.h:112</a></div></div>
<div class="ttc" id="astruct_config_data_html_ae736dc72056f45f4a3f0fef365bc54be"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ae736dc72056f45f4a3f0fef365bc54be">ConfigData::missilesLength</a></div><div class="ttdeci">unsigned missilesLength</div><div class="ttdoc">virtual value : invaders missiles length in pixel - auto defined from width</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00107">configData.h:107</a></div></div>
<div class="ttc" id="astruct_config_data_html_aec2b163d49271a1a1654c903de9e45ff"><div class="ttname"><a href="../../da/da7/struct_config_data.html#aec2b163d49271a1a1654c903de9e45ff">ConfigData::torpedosWidth</a></div><div class="ttdeci">unsigned torpedosWidth</div><div class="ttdoc">players torpedos width in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00122">configData.h:122</a></div></div>
<div class="ttc" id="astruct_config_data_html_af0c88560ab28fe51ef1743219633cfdc"><div class="ttname"><a href="../../da/da7/struct_config_data.html#af0c88560ab28fe51ef1743219633cfdc">ConfigData::invadersDef</a></div><div class="ttdeci">map&lt; InvaderType, InvaderTypeDef &gt; invadersDef</div><div class="ttdoc">link between an invader type, and its data</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00097">configData.h:97</a></div></div>
<div class="ttc" id="astruct_player_html"><div class="ttname"><a href="../../d3/db1/struct_player.html">Player</a></div><div class="ttdoc">player data structure</div><div class="ttdef"><b>Definition:</b> <a href="../../d3/d62/player_8h_source.html#l00019">player.h:19</a></div></div>
<div class="ttc" id="astruct_player_html_a3f6353c84662c57d74aafa770773c409"><div class="ttname"><a href="../../d3/db1/struct_player.html#a3f6353c84662c57d74aafa770773c409">Player::deathAnimCounter</a></div><div class="ttdeci">unsigned deathAnimCounter</div><div class="ttdoc">counter used for the death animation of players undefined once the player is eliminated</div><div class="ttdef"><b>Definition:</b> <a href="../../d3/d62/player_8h_source.html#l00045">player.h:45</a></div></div>
<div class="ttc" id="astruct_player_html_a45bd873fbf46cb105cb038b51251a812"><div class="ttname"><a href="../../d3/db1/struct_player.html#a45bd873fbf46cb105cb038b51251a812">Player::hasDeathAnimation</a></div><div class="ttdeci">bool hasDeathAnimation() const</div><div class="ttdoc">Tells if the player has a death animation ongoing.</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d80/player_8cpp_source.html#l00018">player.cpp:18</a></div></div>
<div class="ttc" id="astruct_player_html_a68ea5bd892a77c115baff824c526b3d2"><div class="ttname"><a href="../../d3/db1/struct_player.html#a68ea5bd892a77c115baff824c526b3d2">Player::fireCooldown</a></div><div class="ttdeci">unsigned fireCooldown</div><div class="ttdoc">player's shooting cooldown</div><div class="ttdef"><b>Definition:</b> <a href="../../d3/d62/player_8h_source.html#l00050">player.h:50</a></div></div>
<div class="ttc" id="astruct_player_html_a7aacef142ba14d6af7a6dfcb8ef327cd"><div class="ttname"><a href="../../d3/db1/struct_player.html#a7aacef142ba14d6af7a6dfcb8ef327cd">Player::isEliminated</a></div><div class="ttdeci">bool isEliminated() const</div><div class="ttdoc">Tells if the player is eliminated (no more lives)</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d80/player_8cpp_source.html#l00022">player.cpp:22</a></div></div>
<div class="ttc" id="astruct_player_html_a9edbd6fa228cf532b7a74fb45721c2e0"><div class="ttname"><a href="../../d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">Player::x</a></div><div class="ttdeci">unsigned x</div><div class="ttdoc">x coordinate of the player</div><div class="ttdef"><b>Definition:</b> <a href="../../d3/d62/player_8h_source.html#l00029">player.h:29</a></div></div>
<div class="ttc" id="autils_8h_html_a19f2f2312637b6ed67b6d24598b6f470"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a19f2f2312637b6ed67b6d24598b6f470">playerID</a></div><div class="ttdeci">unsigned playerID</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00052">utils.h:52</a></div></div>
<div class="ttc" id="autils_8h_html_a2712b06fd52f25adca031d05c3e0c09b"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a2712b06fd52f25adca031d05c3e0c09b">PLAYER_HEIGHT</a></div><div class="ttdeci">#define PLAYER_HEIGHT</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00019">utils.h:19</a></div></div>
<div class="ttc" id="autils_8h_html_a8d01e61a45fe7072e45f22044013e358"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a8d01e61a45fe7072e45f22044013e358">areLinesColliding</a></div><div class="ttdeci">bool areLinesColliding(unsigned start1, unsigned end1, unsigned start2, unsigned end2)</div><div class="ttdoc">tells if 2 lines are colliding in a 1 dimensional space. Didn't want to use Position because of the s...</div><div class="ttdef"><b>Definition:</b> <a href="../../de/d06/utils_8cpp_source.html#l00003">utils.cpp:3</a></div></div>
<div class="ttc" id="autils_8h_html_aaa06d516441b519f8892f37adafeade2"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a></div><div class="ttdeci">nsGraphics::Vec2D Position</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00051">utils.h:51</a></div></div>
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