SuperSpaceInvaderTurboApoca.../headers/pixelManager.h
2022-01-04 10:39:14 +01:00

50 lines
1.6 KiB
C++

#ifndef GUARD_PIXELMANAGER_H
#define GUARD_PIXELMANAGER_H
#include <string>
#include "mingl/mingl.h"
#include "mingl/shape/line.h"
#include "mingl/shape/triangle.h"
#include "mingl/shape/rectangle.h"
#include "mingl/shape/circle.h"
#include "mingl/gui/sprite.h"
#include "utils.h"
#include "playMode.h"
using namespace std;
using namespace nsGraphics;
class PixelManager{
public:
MinGL& window;
nsGui::Sprite background = nsGui::Sprite("./assets/bg.sl2"); // you cant create an empty sprite for some reasons
explicit PixelManager(MinGL&);
void drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
void drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
void drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
void drawPlayer(unsigned x, unsigned width, const nsGraphics::RGBAcolor& color) const;
void drawTorpedo(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
void drawMissile(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
void drawBackground() const;
PlayMode showInitialMenu() const;
bool showDeathMenu() const;
unsigned getScreenHeight() const;
unsigned getScreenWidth() const;
void startFrame() const;
void endFrame() const;
void askPlayerNameMenu(playerID pID, string& name) const;
// y will be negative sometimes, so not unsigned
void displayGodBench(int y) const;
void displayGodRightHand(const Position& pos) const;
void displayGodLeftHand(const Position& pos) const;
};
#endif