41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef GUARD_PIXELMANAGER_H
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#define GUARD_PIXELMANAGER_H
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#include <string>
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#include "mingl/mingl.h"
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#include "mingl/shape/line.h"
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#include "mingl/shape/triangle.h"
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#include "mingl/shape/rectangle.h"
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#include "mingl/shape/circle.h"
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#include "mingl/gui/sprite.h"
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using namespace std;
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class PixelManager{
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public:
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MinGL& window;
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nsGui::Sprite background = nsGui::Sprite("./assets/bg.sl2"); // you cant create an empty sprite for some reasons
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explicit PixelManager(MinGL&);
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void drawInvader1(const nsGraphics::Vec2D& baseVector, unsigned size);
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void drawInvader2(const nsGraphics::Vec2D& baseVector, unsigned size);
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void drawInvader3(const nsGraphics::Vec2D& baseVector, unsigned size);
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void drawPlayer(const unsigned x, unsigned width, const nsGraphics::RGBAcolor &color);
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void drawTorpedo(const nsGraphics::Vec2D& baseVector, unsigned width, const nsGraphics::RGBAcolor& color);
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void drawMissile(const nsGraphics::Vec2D& baseVector, unsigned width, const nsGraphics::RGBAcolor& color);
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void drawBackground();
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unsigned showInitialMenu();
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unsigned showDeathMenu();
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unsigned getScreenHeight();
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unsigned getScreenWidth();
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void startFrame();
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void endFrame();
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void askPlayerNameMenu(string& name);
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};
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#endif |