SuperSpaceInvaderTurboApoca.../doc/SAE102-SpaceInvaders/html/functions.html
2022-01-10 18:25:13 +01:00

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<title>SUPER Space invader : Turbo edition DX - VS GOD: Class Members</title>
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<div id="projectname">SUPER Space invader : Turbo edition DX - VS GOD<span id="projectnumber">&#160;1.0.0</span>
</div>
<div id="projectbrief">A simple space invader ripoff</div>
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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>
<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
<li>arePlayersDead()&#160;:&#160;<a class="el" href="dd/d1f/class_game.html#aef8202b79983c3b0f8d6db6c01d17fa6">Game</a></li>
<li>askPlayerNameMenu()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#aff5bd3e9f79200dbb2e7c0a5b9346625">PixelManager</a></li>
<li>asyncLoad()&#160;:&#160;<a class="el" href="d2/ddb/class_my_sprite.html#ac7442b05691d9f8aa0ed3b0b727fa7b1">MySprite</a></li>
</ul>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>collectedData&#160;:&#160;<a class="el" href="df/d3c/class_config_builder.html#a4b4df7371d8b2544f302219631f0b77f">ConfigBuilder</a></li>
<li>color&#160;:&#160;<a class="el" href="dd/d86/struct_invader_type_def.html#ad690c29255570978ede9da7c1c31ba8d">InvaderTypeDef</a>, <a class="el" href="df/dc7/struct_player_def.html#a6ccc9984941577b5558c3ac4e5e836bd">PlayerDef</a></li>
<li>config_error()&#160;:&#160;<a class="el" href="d3/d28/classconfig__error.html#a356c93d03faa195421a3826dd42bc2e2">config_error</a></li>
<li>counter&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">God</a></li>
<li>currentValue&#160;:&#160;<a class="el" href="de/db3/struct_menu.html#aeacef21b240be4f074d8d778c1a66c99">Menu</a></li>
</ul>
<h3><a id="index_d" name="index_d"></a>- d -</h3><ul>
<li>damage()&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a2badc28b66b2380a978db9676fec644d">Player</a></li>
<li>deathAnimCounter&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a3f6353c84662c57d74aafa770773c409">Player</a></li>
<li>displayButton()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a3931894fc3a88e00c4c33e12c2be1aac">PixelManager</a></li>
<li>displayMenu()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#abdbbb5087907bd0bbd44b63a6906a11f">PixelManager</a></li>
<li>drawGodBench()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a3e7390472c4a79482b10b36ccde0b1f4">PixelManager</a></li>
<li>drawGodFace()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a14f4569284c7b0ba9d75738600494402">PixelManager</a></li>
<li>drawHeart()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a70d916c90738dba58f11cac8faf3cac4">PixelManager</a></li>
<li>drawInvaderA()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a880e77f06534c6c442eaea11435a4ea2">PixelManager</a></li>
<li>drawInvaderB()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a42547d00bfa01b73a8c20ad303ca7f8e">PixelManager</a></li>
<li>drawInvaderC()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#ad175ee24cc72012918e6ba03fe6c759c">PixelManager</a></li>
<li>drawMissile()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a401d8dbd71beec02e8860ead4b8ddcd4">PixelManager</a></li>
<li>drawPlayer()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a74d1e5a4669f374bed1641502952b62b">PixelManager</a></li>
<li>drawSprite()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a1aa725d6d04cce92ce8d43d58175e28f">PixelManager</a></li>
<li>drawTasks&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a90f43d83f021cebb47740cd4433736dd">PixelManager</a></li>
<li>drawText()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a402e04eeae1dfe23f8da76a0bb1770a5">PixelManager</a></li>
<li>drawTorpedo()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a76579bc40dcabd2c21dda1b1b4f9495c">PixelManager</a></li>
<li>dumpInternalValues()&#160;:&#160;<a class="el" href="df/d3c/class_config_builder.html#aab791290aa2d314788fcd9f2c44bf79e">ConfigBuilder</a></li>
</ul>
<h3><a id="index_e" name="index_e"></a>- e -</h3><ul>
<li>endFrame()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a39a1801e2c89c10c6a5c9ef33c83e8ec">PixelManager</a></li>
<li>enterGameLoop()&#160;:&#160;<a class="el" href="dd/d1f/class_game.html#a74570e2b1a4930b1ab1c957b5e60320e">Game</a></li>
<li>entries&#160;:&#160;<a class="el" href="de/db3/struct_menu.html#aea9e09a7e28e90cc5f12a91eeb0ff918">Menu</a></li>
</ul>
<h3><a id="index_f" name="index_f"></a>- f -</h3><ul>
<li>fireCooldown&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a68ea5bd892a77c115baff824c526b3d2">Player</a></li>
</ul>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>Game()&#160;:&#160;<a class="el" href="dd/d1f/class_game.html#ad59df6562a58a614fda24622d3715b65">Game</a></li>
<li>gameBackground&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#ad36fc234b6025da179c02d0845df74d8">PixelManager</a></li>
<li>getOutterInvader()&#160;:&#160;<a class="el" href="d1/dd8/class_invaders_column.html#a712fad2377c0113268e94d4c90f688ec">InvadersColumn</a></li>
<li>getRightHandPos()&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">God</a></li>
<li>getScreenHeight()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a69a986401035a12c8e12a015b7ac250a">PixelManager</a></li>
<li>getScreenWidth()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a755b819d8edf14edcd0d87d5fd3966fd">PixelManager</a></li>
<li>GoodPixelManager()&#160;:&#160;<a class="el" href="d2/d96/class_good_pixel_manager.html#a4a1db49fa90d2b3361e7578bbed40628">GoodPixelManager</a></li>
<li>grid&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a260272afae4d9a0cfdf683ce7b1bb5f0">ConfigData</a></li>
</ul>
<h3><a id="index_h" name="index_h"></a>- h -</h3><ul>
<li>hasDeathAnimation()&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a45bd873fbf46cb105cb038b51251a812">Player</a></li>
<li>hasNoValid()&#160;:&#160;<a class="el" href="d1/dd8/class_invaders_column.html#ac21ea06c4b99ae790c5f69b0b70986be">InvadersColumn</a></li>
</ul>
<h3><a id="index_i" name="index_i"></a>- i -</h3><ul>
<li>id&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a15bc878713e5b607357a0b6f3f56dff9">Player</a></li>
<li>inputScore()&#160;:&#160;<a class="el" href="dc/d6e/class_scores_manager.html#aecc0c2cd11b529022e490634ac5927c2">ScoresManager</a></li>
<li>invadersDef&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#af0c88560ab28fe51ef1743219633cfdc">ConfigData</a></li>
<li>invadersDistance&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#aadc245edaf3b28d82f9ce7b17c655943">ConfigData</a></li>
<li>invadersFireCooldown&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a0a8ca410dbc6b6cd62d16d1fa19a83f9">ConfigData</a></li>
<li>invadersSize&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">ConfigData</a></li>
<li>invadersSpeed&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#ad057123e1f1b7283b873eed8a07ead3f">ConfigData</a></li>
<li>isEliminated()&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a7aacef142ba14d6af7a6dfcb8ef327cd">Player</a></li>
<li>isPlaying()&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a06b5d53d568f357f77df80d0859fe8db">Player</a></li>
</ul>
<h3><a id="index_k" name="index_k"></a>- k -</h3><ul>
<li>keys&#160;:&#160;<a class="el" href="df/dc7/struct_player_def.html#a14c78616f6c709ed9501af8037e34158">PlayerDef</a></li>
</ul>
<h3><a id="index_l" name="index_l"></a>- l -</h3><ul>
<li>left&#160;:&#160;<a class="el" href="df/d59/struct_player_keys.html#a172b7298ef86eeecf4204b44fe26b282">PlayerKeys</a></li>
<li>leftHand&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a0993ba3b7fc6f772c606015a531a33bc">PixelManager</a></li>
<li>lives&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#af21f9d3b115801ee284a9c5e81bd3db5">Player</a></li>
<li>loadSprites()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a0b28e70e108b042497d483ce85ce5b0e">PixelManager</a></li>
<li>logo&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#aa108cd115eedc01b2076844b96bc076f">PixelManager</a></li>
</ul>
<h3><a id="index_m" name="index_m"></a>- m -</h3><ul>
<li>managedGames()&#160;:&#160;<a class="el" href="dd/d1f/class_game.html#a185d2ce9845c75b62064dc6d60f79eab">Game</a></li>
<li>maxFPS&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#adb4b297d72ba060cbe54785d5791d6ea">ConfigData</a></li>
<li>menuBackground&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a297c927d2c069c1da7d34d15b11d481d">PixelManager</a></li>
<li>mirror()&#160;:&#160;<a class="el" href="d2/ddb/class_my_sprite.html#ac80878b9bd025226a903705d3b8df9ae">MySprite</a></li>
<li>missilesColor&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#abb41165730c7e25dffe63d2fb08022f4">ConfigData</a></li>
<li>missilesLength&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#ae736dc72056f45f4a3f0fef365bc54be">ConfigData</a></li>
<li>missilesSpeed&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#ae5efc1b5a2b95b1a9c7ff60eee480e71">ConfigData</a></li>
<li>missilesWidth&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a4f8e7615d2619a3b37e97465ac143fee">ConfigData</a></li>
</ul>
<h3><a id="index_n" name="index_n"></a>- n -</h3><ul>
<li>name&#160;:&#160;<a class="el" href="df/d96/struct_score_link.html#a01993e08a1afc7168059078cbe547d10">ScoreLink</a></li>
</ul>
<h3><a id="index_o" name="index_o"></a>- o -</h3><ul>
<li>owner&#160;:&#160;<a class="el" href="d7/d75/class_torpedo.html#a4e5e5bbe1868258704ae3eb3c1c273ae">Torpedo</a></li>
</ul>
<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
<li>parseFile()&#160;:&#160;<a class="el" href="df/d3c/class_config_builder.html#a408e15906e88336cbc53f19afec65cd6">ConfigBuilder</a></li>
<li>PixelManager()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a199102dfb3ddb3995233ff632a7475dc">PixelManager</a></li>
<li>playerDefs&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a909ad90d692e87b2c93c3966d07ecc16">ConfigData</a></li>
<li>playersFireCooldown&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a641d7b2133165ce2eccaea972265f557">ConfigData</a></li>
<li>playersLives&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a09170415d0a4c525e546d6fd0ecb354c">ConfigData</a></li>
<li>playersSpeed&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a199264aa6e6c3b267462f0a5427cd5db">ConfigData</a></li>
<li>playersWidth&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">ConfigData</a></li>
<li>points&#160;:&#160;<a class="el" href="dd/d86/struct_invader_type_def.html#a94f4e5e99dad7c0578f6e491dc1a0752">InvaderTypeDef</a></li>
<li>ptr&#160;:&#160;<a class="el" href="d2/ddb/class_my_sprite.html#ad692844ef37dedcb0f78dfd27ecb780f">MySprite</a></li>
</ul>
<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
<li>randomValidCol()&#160;:&#160;<a class="el" href="d0/d8d/class_invaders_grid.html#ac184c30c8a60fdbe8abed9b9455d35d2">InvadersGrid</a></li>
<li>randomValidInv()&#160;:&#160;<a class="el" href="d1/dd8/class_invaders_column.html#a098a2125b23fd3f7db24920cf173f35e">InvadersColumn</a></li>
<li>readConfig()&#160;:&#160;<a class="el" href="df/d3c/class_config_builder.html#acd69e5a0777a3c9339aa96e8ce2e07a9">ConfigBuilder</a></li>
<li>readFile()&#160;:&#160;<a class="el" href="dc/d6e/class_scores_manager.html#ade841ce851aa0784f9ad0c22fef362e9">ScoresManager</a></li>
<li>reloadConfig()&#160;:&#160;<a class="el" href="dd/d1f/class_game.html#ac6c18f49964d49c3c5c826ef678f0792">Game</a></li>
<li>right&#160;:&#160;<a class="el" href="df/d59/struct_player_keys.html#adf098dd1a956a18445061be4a487c0dd">PlayerKeys</a></li>
<li>rightHand&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a336e6c4321df17aba4b59d07732f051d">PixelManager</a></li>
</ul>
<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
<li>score&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a18afa2dfc1f6dfba7bbe08889f443da5">Player</a>, <a class="el" href="df/d96/struct_score_link.html#a025c2c8e2b927fe4692951ea9a423c69">ScoreLink</a></li>
<li>ScoreLink()&#160;:&#160;<a class="el" href="df/d96/struct_score_link.html#a4cb24fe3db1d3c43aac993672274f56d">ScoreLink</a></li>
<li>scores&#160;:&#160;<a class="el" href="dc/d6e/class_scores_manager.html#a87042119c89a7af9f0ba05f724808956">ScoresManager</a></li>
<li>selectedColor&#160;:&#160;<a class="el" href="de/db3/struct_menu.html#a3049aa1e1b6343216fa9b06436e46e93">Menu</a></li>
<li>shoot&#160;:&#160;<a class="el" href="df/d59/struct_player_keys.html#a3456fa7f1f858df81eb54c3f73fbeb78">PlayerKeys</a></li>
<li>showDeathMenu()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#aca51fa0a1ef8ac59076669ac68c7e152">PixelManager</a></li>
<li>showInitialMenu()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a30c8c220730ef121c78b6ff9b3a941d3">PixelManager</a></li>
<li>startFrame()&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#a061f872b418537446952b17533ff02d6">PixelManager</a></li>
<li>startXPosition&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a002e3aaf06ba352a9ff4e2f50895a65f">ConfigData</a></li>
<li>state&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">God</a></li>
</ul>
<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
<li>theme&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a3c9baa529db8e439f903590f5a9bcce2">ConfigData</a></li>
<li>thrownInvPosX&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">God</a></li>
<li>thrownInvPosY&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">God</a></li>
<li>thrownInvType&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">God</a></li>
<li>thrownTransition&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#a41b9ceec78e403a54cf8afaf6e50519a">God</a></li>
<li>thrownVector&#160;:&#160;<a class="el" href="d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">God</a></li>
<li>Torpedo()&#160;:&#160;<a class="el" href="d7/d75/class_torpedo.html#afef3b77d673bd4d7d32c9c9cc2266349">Torpedo</a></li>
<li>torpedosColor&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a7edb4693b5fb5036b09b95d314d29495">ConfigData</a></li>
<li>torpedosLength&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#a5de633401856c45fb3b8c3333d38804c">ConfigData</a></li>
<li>torpedosSpeed&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#aa491de435feeca58c85652f4961ddece">ConfigData</a></li>
<li>torpedosWidth&#160;:&#160;<a class="el" href="da/da7/struct_config_data.html#aec2b163d49271a1a1654c903de9e45ff">ConfigData</a></li>
</ul>
<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
<li>unSelectedColor&#160;:&#160;<a class="el" href="de/db3/struct_menu.html#abd2654040eb88b1aec2ddcca45cf79ab">Menu</a></li>
</ul>
<h3><a id="index_v" name="index_v"></a>- v -</h3><ul>
<li>validColsNumber()&#160;:&#160;<a class="el" href="d0/d8d/class_invaders_grid.html#ad327fc6f3a003e65ff3c131698ca6982">InvadersGrid</a></li>
</ul>
<h3><a id="index_w" name="index_w"></a>- w -</h3><ul>
<li>window&#160;:&#160;<a class="el" href="dc/d34/class_pixel_manager.html#aaca742e0e39716b5e5a89e422a031c36">PixelManager</a></li>
<li>writeFile()&#160;:&#160;<a class="el" href="dc/d6e/class_scores_manager.html#adf752264356a8ece07858c466c001d23">ScoresManager</a></li>
</ul>
<h3><a id="index_x" name="index_x"></a>- x -</h3><ul>
<li>x&#160;:&#160;<a class="el" href="d3/db1/struct_player.html#a9edbd6fa228cf532b7a74fb45721c2e0">Player</a></li>
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