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<div id="projectname">SUPER Space invader : Turbo edition DX - VS GOD<span id="projectnumber"> 1.0.0</span>
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<div id="projectbrief">A simple space invader ripoff</div>
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<div class="headertitle"><div class="title">godManager.cpp</div></div>
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<a href="../../d9/d15/god_manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include "<a class="code" href="../../d2/dd5/game_8h.html">game.h</a>"</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keywordtype">void</span> Game::tryAwakeGod() {</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keywordflow">if</span> (basePos.getY() > 100 <span class="comment">/*lambda value*/</span> && god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a>==<a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a>) {</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> = 0;</div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e">GodState::AWAKE</a>;</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> }</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span>}</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment">/* This is a really long function, but I feel like it's still readable because of the switch, and...</span></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment"> * Honestly I think splitting it into multiple small functions would be ugly*/</span></div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="keywordtype">bool</span> Game::manageGod() {</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordflow">switch</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a>) {</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a>: {</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> }</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e">GodState::AWAKE</a>: {</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordflow">if</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> == <a class="code hl_define" href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a>) {</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> = 0;</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a>;</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> } <span class="keywordflow">else</span> ++god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>;</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> }</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a>: {</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordflow">if</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> < 100) {</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> ++god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>;</div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> }</div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// init throw</span></div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> = 0;</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f">GodState::RETRIEVE1</a>;</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a> = grid.<a class="code hl_function" href="../../d0/d8d/class_invaders_grid.html#ac184c30c8a60fdbe8abed9b9455d35d2">randomValidCol</a>();</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a> = grid[god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a>].randomValidInv();</div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">thrownInvType</a> = <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>;</div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a41b9ceec78e403a54cf8afaf6e50519a">thrownTransition</a>.setX(pm->getScreenWidth() - <a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a> - <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>);</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a41b9ceec78e403a54cf8afaf6e50519a">thrownTransition</a>.setY(basePos.getY() + <a class="code hl_define" href="../../d5/d60/utils_8h.html#a815cc3532f834befd1c85e0e8d3bc9f7">INV_GET_POS</a>(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a>));</div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> }</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f">GodState::RETRIEVE1</a>: {</div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordflow">if</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> < 100) {</div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> += 2;</div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> }</div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keywordflow">if</span> (grid[god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a>].size() > god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a> &&</div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> grid[god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a>][god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a>] != <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>) {</div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">thrownInvType</a> = grid[god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a>][god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a>];</div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> grid[god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">thrownInvPosX</a>][god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">thrownInvPosY</a>] = <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>;</div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> }</div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1">GodState::RETRIEVE2</a>;</div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> }</div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1">GodState::RETRIEVE2</a>: {</div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keywordflow">if</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> > 0) {</div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> -= 2;</div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> }</div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <span class="keywordflow">if</span> (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">thrownInvType</a> == <a class="code hl_enumvalue" href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a>) {</div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a>;</div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> }</div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906">GodState::THROW</a>;</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="comment">// compute the launch vector</span></div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> invaderMiddlePos(pm->getScreenWidth() - <a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a> - <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a> / 2,</div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a> / 2);</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> </div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#a19f2f2312637b6ed67b6d24598b6f470">playerID</a> target;</div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordflow">if</span> (players.size() == 1)target = <a class="code hl_define" href="../../d5/d60/utils_8h.html#aff32b2add5186520b5ae86864ebaf51a">PLAYER1</a>; <span class="comment">// don't want to use random if not needed</span></div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keywordflow">else</span> target = rand() % players.size();</div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> <span class="comment">/* Let's just pretend god is drunk and can fire at a player that have a death animation, because</span></div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="comment"> * honestly at this point I want to re-code the whole game engine to allow a better handling of cases like this...*/</span></div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> playerMiddlePos(players[target].x + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a> / 2,</div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> pm->getScreenHeight() - <a class="code hl_define" href="../../d5/d60/utils_8h.html#a2712b06fd52f25adca031d05c3e0c09b">PLAYER_HEIGHT</a> / 2);</div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> </div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a> = playerMiddlePos - invaderMiddlePos;</div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a> = god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a> / (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a>.computeMagnitude() / 1000.0);</div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="comment">// let's normalize it, but keep it's length big so x and y and non-zero</span></div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <span class="comment">// We will divide it in displayAll</span></div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> }</div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordflow">case</span> <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906">GodState::THROW</a>: {</div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> ++god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a>;</div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> </div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> invaderPos = god.<a class="code hl_function" href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">getRightHandPos</a>(pm->getScreenWidth());</div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <a class="code hl_function" href="../../d5/d60/utils_8h.html#a984f84273044b866085f08117f942b8f">applyTransformation</a>(invaderPos, <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>, confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a>);</div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> <a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> a = god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">thrownVector</a> * (god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> / 100.0);</div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> invaderPos = invaderPos + a;</div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> </div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <span class="keywordtype">bool</span> touched = <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="comment">// check if OOB (Out Of Bounds)</span></div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordflow">if</span> (invaderPos.getY() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> >= pm->getScreenWidth() ||</div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> (invaderPos.getX() < 0 || invaderPos.getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> >= pm->getScreenWidth())) {</div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> touched = <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> </div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="comment">/* there are no invaders in the grid anymore, and the one thrown just went out of bound</span></div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span><span class="comment"> * So... return true, the player wins*/</span></div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="keywordflow">if</span>(!areThereInvadersLeft())<span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
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<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="comment">// check player collision</span></div>
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<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (invaderPos.getY() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a> >= pm->getScreenHeight() - <a class="code hl_define" href="../../d5/d60/utils_8h.html#a2712b06fd52f25adca031d05c3e0c09b">PLAYER_HEIGHT</a>) {</div>
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<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <span class="keywordflow">for</span> (<a class="code hl_struct" href="../../d3/db1/struct_player.html">Player</a> &p: players) {</div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="keywordflow">if</span>(p.isPlaying()){</div>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">if</span> (<a class="code hl_function" href="../../d5/d60/utils_8h.html#a8d01e61a45fe7072e45f22044013e358">areLinesColliding</a>(</div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> p.x, p.x + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">playersWidth</a>,</div>
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<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> invaderPos.getX(), invaderPos.getX() + confData.<a class="code hl_variable" href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">invadersSize</a></div>
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<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> )) {</div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> p.damage();</div>
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<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> touched = <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <span class="comment">// do not break, the other player also deserves to be hit</span></div>
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<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> }</div>
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<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> }</div>
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<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> }</div>
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<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> }</div>
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<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keywordflow">if</span> (touched) {</div>
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<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a> = <a class="code hl_enumvalue" href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a>;</div>
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<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">counter</a> = 0;</div>
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<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> }</div>
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="comment">/* we do not need to reset other members, they'll be treated as non-initialized</span></div>
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<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span><span class="comment"> * When we cycle back between states*/</span></div>
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<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> </div>
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<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> </div>
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<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> }</div>
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
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<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> }</div>
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<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="keywordflow">throw</span> runtime_error(<span class="stringliteral">"SHOULD NOT HAPPEN : invalid action for god : ID="</span>+ to_string(<span class="keyword">static_cast<</span><span class="keywordtype">int</span><span class="keyword">></span>(god.<a class="code hl_variable" href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">state</a>)));</div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span>}</div>
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> </div>
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<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"><a class="line" href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1"> 150</a></span><a class="code hl_typedef" href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a> <a class="code hl_function" href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">God::getRightHandPos</a>(<span class="keywordtype">unsigned</span> screenWidth)<span class="keyword"> const </span>{</div>
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<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <span class="keywordflow">return</span> {screenWidth - <a class="code hl_define" href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a> - <a class="code hl_define" href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a>, 0};</div>
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<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span>}</div>
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<div class="ttc" id="aclass_god_html_a1000165e05f6719539b7702ab3f09a66"><div class="ttname"><a href="../../d0/d2f/class_god.html#a1000165e05f6719539b7702ab3f09a66">God::counter</a></div><div class="ttdeci">unsigned counter</div><div class="ttdoc">manage all sorts of things, gods secrets remains unknown</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00058">god.h:58</a></div></div>
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<div class="ttc" id="aclass_god_html_a26fbb775dff480eaa6a19d4a3ef9731c"><div class="ttname"><a href="../../d0/d2f/class_god.html#a26fbb775dff480eaa6a19d4a3ef9731c">God::thrownInvPosY</a></div><div class="ttdeci">unsigned thrownInvPosY</div><div class="ttdoc">y pixel coordinate of the invader thrown by the hand of god</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00071">god.h:71</a></div></div>
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<div class="ttc" id="aclass_god_html_a41b9ceec78e403a54cf8afaf6e50519a"><div class="ttname"><a href="../../d0/d2f/class_god.html#a41b9ceec78e403a54cf8afaf6e50519a">God::thrownTransition</a></div><div class="ttdeci">Position thrownTransition</div><div class="ttdoc">position of a point for bezier's curve</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00086">god.h:86</a></div></div>
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<div class="ttc" id="aclass_god_html_a64e48ec11bf4039c9204ead815809ec1"><div class="ttname"><a href="../../d0/d2f/class_god.html#a64e48ec11bf4039c9204ead815809ec1">God::getRightHandPos</a></div><div class="ttdeci">Position getRightHandPos(unsigned screenWidth) const</div><div class="ttdoc">give initial the pixel coordinates of god's right hand</div><div class="ttdef"><b>Definition:</b> <a href="../../d9/d15/god_manager_8cpp_source.html#l00150">godManager.cpp:150</a></div></div>
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<div class="ttc" id="aclass_god_html_a87f1d2986cfd375910aa7908c8976451"><div class="ttname"><a href="../../d0/d2f/class_god.html#a87f1d2986cfd375910aa7908c8976451">God::thrownVector</a></div><div class="ttdeci">Position thrownVector</div><div class="ttdoc">direction of the thrown invader movement</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00081">god.h:81</a></div></div>
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<div class="ttc" id="aclass_god_html_aa509fa274d956215aa439de1c8e2e290"><div class="ttname"><a href="../../d0/d2f/class_god.html#aa509fa274d956215aa439de1c8e2e290">God::state</a></div><div class="ttdeci">GodState state</div><div class="ttdoc">god's current state</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00053">god.h:53</a></div></div>
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<div class="ttc" id="aclass_god_html_ad41071cd3e9f51419411e4fd1a0c63c5"><div class="ttname"><a href="../../d0/d2f/class_god.html#ad41071cd3e9f51419411e4fd1a0c63c5">God::thrownInvType</a></div><div class="ttdeci">InvaderType thrownInvType</div><div class="ttdoc">type of the invader thrown by the hand of god</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00076">god.h:76</a></div></div>
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<div class="ttc" id="aclass_god_html_ae7ed525f130083f511728c791c35a95d"><div class="ttname"><a href="../../d0/d2f/class_god.html#ae7ed525f130083f511728c791c35a95d">God::thrownInvPosX</a></div><div class="ttdeci">unsigned thrownInvPosX</div><div class="ttdoc">x pixel coordinate of the invader thrown by the hand of god</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00066">god.h:66</a></div></div>
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<div class="ttc" id="aclass_invaders_grid_html_ac184c30c8a60fdbe8abed9b9455d35d2"><div class="ttname"><a href="../../d0/d8d/class_invaders_grid.html#ac184c30c8a60fdbe8abed9b9455d35d2">InvadersGrid::randomValidCol</a></div><div class="ttdeci">unsigned randomValidCol() const</div><div class="ttdef"><b>Definition:</b> <a href="../../da/de9/invader_grids_8cpp_source.html#l00058">invaderGrids.cpp:58</a></div></div>
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<div class="ttc" id="agame_8h_html"><div class="ttname"><a href="../../d2/dd5/game_8h.html">game.h</a></div><div class="ttdoc">full game logic and display management</div></div>
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<div class="ttc" id="agod_8h_html_a0b3ad1c15e80936f3ee35f4ff91f243c"><div class="ttname"><a href="../../d4/d57/god_8h.html#a0b3ad1c15e80936f3ee35f4ff91f243c">GOD_HAND_DISTANCE</a></div><div class="ttdeci">#define GOD_HAND_DISTANCE</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00036">god.h:36</a></div></div>
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<div class="ttc" id="agod_8h_html_a321d9614200c924cf991c5b08808be80"><div class="ttname"><a href="../../d4/d57/god_8h.html#a321d9614200c924cf991c5b08808be80">GOD_BENCH_SIZE</a></div><div class="ttdeci">#define GOD_BENCH_SIZE</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00034">god.h:34</a></div></div>
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<div class="ttc" id="agod_8h_html_a59e44f12d6c2f40c10bb249db0a3b3d6"><div class="ttname"><a href="../../d4/d57/god_8h.html#a59e44f12d6c2f40c10bb249db0a3b3d6">GOD_HAND_SIZE</a></div><div class="ttdeci">#define GOD_HAND_SIZE</div><div class="ttdef"><b>Definition:</b> <a href="../../d4/d57/god_8h_source.html#l00035">god.h:35</a></div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a047051c1710157600a077e72054333e1">GodState::RETRIEVE2</a></div><div class="ttdeci">@ RETRIEVE2</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a478d22fab8e360f3af57895f113f1f0f">GodState::RETRIEVE1</a></div><div class="ttdeci">@ RETRIEVE1</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355a655474de4674aba7a436a73cd8d9a906">GodState::THROW</a></div><div class="ttdeci">@ THROW</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693">GodState::NONE</a></div><div class="ttdeci">@ NONE</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355ad5cc6a0064b5c25ba37826aa3fda910c">GodState::WAIT</a></div><div class="ttdeci">@ WAIT</div></div>
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<div class="ttc" id="agod_8h_html_af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e"><div class="ttname"><a href="../../d4/d57/god_8h.html#af1459ba6e17d6a2aef2bf5f4f56f6355afca549f3541c801906abc34b45e8953e">GodState::AWAKE</a></div><div class="ttdeci">@ AWAKE</div></div>
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<div class="ttc" id="ainvaders_grid_8h_html_a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693"><div class="ttname"><a href="../../d6/def/invaders_grid_8h.html#a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693">InvaderType::NONE</a></div><div class="ttdeci">@ NONE</div></div>
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<div class="ttc" id="astruct_config_data_html_ad8c5d2876699ea9e451e6b3a15618707"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ad8c5d2876699ea9e451e6b3a15618707">ConfigData::playersWidth</a></div><div class="ttdeci">unsigned playersWidth</div><div class="ttdoc">player horizontal size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00057">configData.h:57</a></div></div>
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<div class="ttc" id="astruct_config_data_html_ada929ea4a462c0bde376adf9fa3f4810"><div class="ttname"><a href="../../da/da7/struct_config_data.html#ada929ea4a462c0bde376adf9fa3f4810">ConfigData::invadersSize</a></div><div class="ttdeci">unsigned invadersSize</div><div class="ttdoc">invader radius size in pixel</div><div class="ttdef"><b>Definition:</b> <a href="../../db/d70/config_data_8h_source.html#l00082">configData.h:82</a></div></div>
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<div class="ttc" id="astruct_player_html"><div class="ttname"><a href="../../d3/db1/struct_player.html">Player</a></div><div class="ttdoc">player data structure</div><div class="ttdef"><b>Definition:</b> <a href="../../d3/d62/player_8h_source.html#l00019">player.h:19</a></div></div>
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<div class="ttc" id="autils_8h_html_a19f2f2312637b6ed67b6d24598b6f470"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a19f2f2312637b6ed67b6d24598b6f470">playerID</a></div><div class="ttdeci">unsigned playerID</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00054">utils.h:54</a></div></div>
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<div class="ttc" id="autils_8h_html_a2712b06fd52f25adca031d05c3e0c09b"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a2712b06fd52f25adca031d05c3e0c09b">PLAYER_HEIGHT</a></div><div class="ttdeci">#define PLAYER_HEIGHT</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00018">utils.h:18</a></div></div>
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<div class="ttc" id="autils_8h_html_a815cc3532f834befd1c85e0e8d3bc9f7"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a815cc3532f834befd1c85e0e8d3bc9f7">INV_GET_POS</a></div><div class="ttdeci">#define INV_GET_POS(i)</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00024">utils.h:24</a></div></div>
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<div class="ttc" id="autils_8h_html_a8d01e61a45fe7072e45f22044013e358"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a8d01e61a45fe7072e45f22044013e358">areLinesColliding</a></div><div class="ttdeci">bool areLinesColliding(unsigned start1, unsigned end1, unsigned start2, unsigned end2)</div><div class="ttdoc">tells if 2 lines are colliding in a 1 dimentionnal space</div><div class="ttdef"><b>Definition:</b> <a href="../../de/d06/utils_8cpp_source.html#l00003">utils.cpp:3</a></div></div>
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<div class="ttc" id="autils_8h_html_a984f84273044b866085f08117f942b8f"><div class="ttname"><a href="../../d5/d60/utils_8h.html#a984f84273044b866085f08117f942b8f">applyTransformation</a></div><div class="ttdeci">void applyTransformation(Position &pos, unsigned sizeFrom, unsigned sizeTo)</div><div class="ttdoc">change the size of a Position object</div><div class="ttdef"><b>Definition:</b> <a href="../../de/d06/utils_8cpp_source.html#l00008">utils.cpp:8</a></div></div>
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<div class="ttc" id="autils_8h_html_aaa06d516441b519f8892f37adafeade2"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aaa06d516441b519f8892f37adafeade2">Position</a></div><div class="ttdeci">nsGraphics::Vec2D Position</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00053">utils.h:53</a></div></div>
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<div class="ttc" id="autils_8h_html_aff32b2add5186520b5ae86864ebaf51a"><div class="ttname"><a href="../../d5/d60/utils_8h.html#aff32b2add5186520b5ae86864ebaf51a">PLAYER1</a></div><div class="ttdeci">#define PLAYER1</div><div class="ttdef"><b>Definition:</b> <a href="../../d5/d60/utils_8h_source.html#l00055">utils.h:55</a></div></div>
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