#ifndef GUARD_GOODPIXELMANAGER_H #define GUARD_GOODPIXELMANAGER_H #include "pixelManager/pixelManager.h" class GoodPixelManager : public PixelManager{ void loadSprites(vector& tasks) override; MySprite player; MySprite invaderA; MySprite invaderB; MySprite invaderC; MySprite missile; MySprite torpedo; public: GoodPixelManager(MinGL& win); }; #endif