\hypertarget{class_game}{}\doxysection{Game Class Reference}
\label{class_game}\index{Game@{Game}}


Main game class.  




{\ttfamily \#include $<$game.\+h$>$}

\doxysubsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
\mbox{\hyperlink{class_game_ad59df6562a58a614fda24622d3715b65}{Game}} ()
\begin{DoxyCompactList}\small\item\em constructor for the game class \end{DoxyCompactList}\item 
void \mbox{\hyperlink{class_game_a185d2ce9845c75b62064dc6d60f79eab}{managed\+Games}} ()
\begin{DoxyCompactList}\small\item\em start games managed by our class \end{DoxyCompactList}\item 
void \mbox{\hyperlink{class_game_ab684b380c7d3f3577e2fb80006415297}{init\+Game}} ()
\begin{DoxyCompactList}\small\item\em Set or reset all the setting for a new game. \end{DoxyCompactList}\item 
\mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318de}{Win\+Value}} \mbox{\hyperlink{class_game_a74570e2b1a4930b1ab1c957b5e60320e}{enter\+Game\+Loop}} ()
\begin{DoxyCompactList}\small\item\em enter the main gameplay game loop. Will block until the game ends \end{DoxyCompactList}\item 
bool \mbox{\hyperlink{class_game_ac6c18f49964d49c3c5c826ef678f0792}{reload\+Config}} ()
\begin{DoxyCompactList}\small\item\em reload the configuration file (not dynamically used currently, but it was planned to be) \end{DoxyCompactList}\item 
bool \mbox{\hyperlink{class_game_aef8202b79983c3b0f8d6db6c01d17fa6}{are\+Players\+Dead}} ()
\begin{DoxyCompactList}\small\item\em tells if all players are dead \end{DoxyCompactList}\end{DoxyCompactItemize}


\doxysubsection{Detailed Description}
Main game class. 

Definition at line \mbox{\hyperlink{game_8h_source_l00034}{34}} of file \mbox{\hyperlink{game_8h_source}{game.\+h}}.



\doxysubsection{Constructor \& Destructor Documentation}
\mbox{\Hypertarget{class_game_ad59df6562a58a614fda24622d3715b65}\label{class_game_ad59df6562a58a614fda24622d3715b65}} 
\index{Game@{Game}!Game@{Game}}
\index{Game@{Game}!Game@{Game}}
\doxysubsubsection{\texorpdfstring{Game()}{Game()}}
{\footnotesize\ttfamily Game\+::\+Game (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}



constructor for the game class 



Definition at line \mbox{\hyperlink{game_basics_8cpp_source_l00020}{20}} of file \mbox{\hyperlink{game_basics_8cpp_source}{game\+Basics.\+cpp}}.



\doxysubsection{Member Function Documentation}
\mbox{\Hypertarget{class_game_aef8202b79983c3b0f8d6db6c01d17fa6}\label{class_game_aef8202b79983c3b0f8d6db6c01d17fa6}} 
\index{Game@{Game}!arePlayersDead@{arePlayersDead}}
\index{arePlayersDead@{arePlayersDead}!Game@{Game}}
\doxysubsubsection{\texorpdfstring{arePlayersDead()}{arePlayersDead()}}
{\footnotesize\ttfamily bool Game\+::are\+Players\+Dead (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}



tells if all players are dead 

\begin{DoxyReturn}{Returns}
true if all player are dead, false otherwise 
\end{DoxyReturn}


Definition at line \mbox{\hyperlink{game_basics_8cpp_source_l00175}{175}} of file \mbox{\hyperlink{game_basics_8cpp_source}{game\+Basics.\+cpp}}.

Here is the caller graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=350pt]{dd/d1f/class_game_aef8202b79983c3b0f8d6db6c01d17fa6_icgraph}
\end{center}
\end{figure}
\mbox{\Hypertarget{class_game_a74570e2b1a4930b1ab1c957b5e60320e}\label{class_game_a74570e2b1a4930b1ab1c957b5e60320e}} 
\index{Game@{Game}!enterGameLoop@{enterGameLoop}}
\index{enterGameLoop@{enterGameLoop}!Game@{Game}}
\doxysubsubsection{\texorpdfstring{enterGameLoop()}{enterGameLoop()}}
{\footnotesize\ttfamily \mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318de}{Win\+Value}} Game\+::enter\+Game\+Loop (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}



enter the main gameplay game loop. Will block until the game ends 

\begin{DoxyReturn}{Returns}
the value of the winners can be the players, the invaders or god 
\end{DoxyReturn}


Definition at line \mbox{\hyperlink{game_basics_8cpp_source_l00115}{115}} of file \mbox{\hyperlink{game_basics_8cpp_source}{game\+Basics.\+cpp}}.

Here is the call graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=349pt]{dd/d1f/class_game_a74570e2b1a4930b1ab1c957b5e60320e_cgraph}
\end{center}
\end{figure}
Here is the caller graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=350pt]{dd/d1f/class_game_a74570e2b1a4930b1ab1c957b5e60320e_icgraph}
\end{center}
\end{figure}
\mbox{\Hypertarget{class_game_ab684b380c7d3f3577e2fb80006415297}\label{class_game_ab684b380c7d3f3577e2fb80006415297}} 
\index{Game@{Game}!initGame@{initGame}}
\index{initGame@{initGame}!Game@{Game}}
\doxysubsubsection{\texorpdfstring{initGame()}{initGame()}}
{\footnotesize\ttfamily void Game\+::init\+Game (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}



Set or reset all the setting for a new game. 



Definition at line \mbox{\hyperlink{game_basics_8cpp_source_l00083}{83}} of file \mbox{\hyperlink{game_basics_8cpp_source}{game\+Basics.\+cpp}}.

Here is the caller graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=350pt]{dd/d1f/class_game_ab684b380c7d3f3577e2fb80006415297_icgraph}
\end{center}
\end{figure}
\mbox{\Hypertarget{class_game_a185d2ce9845c75b62064dc6d60f79eab}\label{class_game_a185d2ce9845c75b62064dc6d60f79eab}} 
\index{Game@{Game}!managedGames@{managedGames}}
\index{managedGames@{managedGames}!Game@{Game}}
\doxysubsubsection{\texorpdfstring{managedGames()}{managedGames()}}
{\footnotesize\ttfamily void Game\+::managed\+Games (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}



start games managed by our class 



Definition at line \mbox{\hyperlink{game_basics_8cpp_source_l00063}{63}} of file \mbox{\hyperlink{game_basics_8cpp_source}{game\+Basics.\+cpp}}.

Here is the call graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=350pt]{dd/d1f/class_game_a185d2ce9845c75b62064dc6d60f79eab_cgraph}
\end{center}
\end{figure}
Here is the caller graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=273pt]{dd/d1f/class_game_a185d2ce9845c75b62064dc6d60f79eab_icgraph}
\end{center}
\end{figure}
\mbox{\Hypertarget{class_game_ac6c18f49964d49c3c5c826ef678f0792}\label{class_game_ac6c18f49964d49c3c5c826ef678f0792}} 
\index{Game@{Game}!reloadConfig@{reloadConfig}}
\index{reloadConfig@{reloadConfig}!Game@{Game}}
\doxysubsubsection{\texorpdfstring{reloadConfig()}{reloadConfig()}}
{\footnotesize\ttfamily bool Game\+::reload\+Config (\begin{DoxyParamCaption}{ }\end{DoxyParamCaption})}



reload the configuration file (not dynamically used currently, but it was planned to be) 

\begin{DoxyReturn}{Returns}
false if an error occurred, true otherwise 
\end{DoxyReturn}


Definition at line \mbox{\hyperlink{config_management_8cpp_source_l00311}{311}} of file \mbox{\hyperlink{config_management_8cpp_source}{config\+Management.\+cpp}}.

Here is the call graph for this function\+:
\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=350pt]{dd/d1f/class_game_ac6c18f49964d49c3c5c826ef678f0792_cgraph}
\end{center}
\end{figure}


The documentation for this class was generated from the following files\+:\begin{DoxyCompactItemize}
\item 
headers/\mbox{\hyperlink{game_8h}{game.\+h}}\item 
src/\mbox{\hyperlink{config_management_8cpp}{config\+Management.\+cpp}}\item 
src/game/\mbox{\hyperlink{display_8cpp}{display.\+cpp}}\item 
src/game/\mbox{\hyperlink{game_basics_8cpp}{game\+Basics.\+cpp}}\item 
src/game/\mbox{\hyperlink{game_managers_8cpp}{game\+Managers.\+cpp}}\item 
src/game/\mbox{\hyperlink{god_manager_8cpp}{god\+Manager.\+cpp}}\end{DoxyCompactItemize}
