SUPER Space invader : Turbo edition DX - VS GOD
1.0.0
A simple space invader ripoff
Here is a list of all class members with links to the classes they belong to:
- a -
arePlayersDead() :
Game
askPlayerNameMenu() :
PixelManager
asyncLoad() :
MySprite
- c -
collectedData :
ConfigBuilder
color :
InvaderTypeDef
,
PlayerDef
config_error() :
config_error
counter :
God
- d -
damage() :
Player
deathAnimCounter :
Player
displayButton() :
PixelManager
drawGodBench() :
PixelManager
drawGodFace() :
PixelManager
drawHeart() :
PixelManager
drawInvaderA() :
PixelManager
drawInvaderB() :
PixelManager
drawInvaderC() :
PixelManager
drawMissile() :
PixelManager
drawPlayer() :
PixelManager
drawSprite() :
PixelManager
drawText() :
PixelManager
drawTorpedo() :
PixelManager
dumpInternalValues() :
ConfigBuilder
- e -
endFrame() :
PixelManager
enterGameLoop() :
Game
entries :
Menu
- f -
fireCooldown :
Player
- g -
Game() :
Game
gameBackground :
PixelManager
getOutterInvader() :
InvadersColumn
getRightHandPos() :
God
getScreenHeight() :
PixelManager
getScreenWidth() :
PixelManager
GoodPixelManager() :
GoodPixelManager
grid :
ConfigData
- h -
hasDeathAnimation() :
Player
hasNoValid() :
InvadersColumn
- i -
id :
Player
initGame() :
Game
inputScore() :
ScoresManager
invadersDef :
ConfigData
invadersDistance :
ConfigData
invadersFireCooldown :
ConfigData
invadersSize :
ConfigData
invadersSpeed :
ConfigData
isEliminated() :
Player
isPlaying() :
Player
- k -
keys :
PlayerDef
- l -
left :
PlayerKeys
leftHand :
PixelManager
lives :
Player
loadSprites() :
PixelManager
logo :
PixelManager
- m -
managedGames() :
Game
maxFPS :
ConfigData
menuBackground :
PixelManager
mirror() :
MySprite
missilesColor :
ConfigData
missilesLength :
ConfigData
missilesSpeed :
ConfigData
missilesWidth :
ConfigData
- n -
name :
ScoreLink
- o -
owner :
Torpedo
- p -
parseFile() :
ConfigBuilder
PixelManager() :
PixelManager
playerDefs :
ConfigData
playersFireCooldown :
ConfigData
playersLives :
ConfigData
playersSpeed :
ConfigData
playersWidth :
ConfigData
points :
InvaderTypeDef
- r -
randomValidCol() :
InvadersGrid
randomValidInv() :
InvadersColumn
readConfig() :
ConfigBuilder
readFile() :
ScoresManager
reloadConfig() :
Game
right :
PlayerKeys
rightHand :
PixelManager
- s -
score :
Player
,
ScoreLink
ScoreLink() :
ScoreLink
scores :
ScoresManager
selectedColor :
Menu
selectedEntry :
Menu
shoot :
PlayerKeys
showDeathMenu() :
PixelManager
showInitialMenu() :
PixelManager
sp :
MySprite
startFrame() :
PixelManager
startXPosition :
ConfigData
state :
God
- t -
theme :
ConfigData
thrownInvPosX :
God
thrownInvPosY :
God
thrownInvType :
God
thrownTransition :
God
thrownVector :
God
Torpedo() :
Torpedo
torpedosColor :
ConfigData
torpedosLength :
ConfigData
torpedosSpeed :
ConfigData
torpedosWidth :
ConfigData
- u -
unSelectedColor :
Menu
- v -
validColsNumber() :
InvadersGrid
- w -
window :
PixelManager
writeFile() :
ScoresManager
- x -
x :
Player
Generated by
1.9.3