#ifndef sprites #define sprites #include "mingl/mingl.h" #include "mingl/shape/line.h" #include "mingl/shape/triangle.h" #include "mingl/shape/rectangle.h" #include "mingl/shape/circle.h" enum typeA{ vert, rouge, bleu, }; /* sprites envahisseurUn(); sprites envahisseurDeux(); sprites envahisseurTrois(); sprites joueur(); sprites missile(); sprites torpille(); */ void dessinerInvader1(MinGL& window, const nsGraphics::Vec2D& baseVector); void dessinerInvader2(MinGL& window, const nsGraphics::Vec2D& baseVector); void dessinerInvader3(MinGL& window, const nsGraphics::Vec2D& baseVector); #endif