#ifndef GUARD_UTILS_H #define GUARD_UTILS_H #include #include // hardcoded values #define PLAYER_HEIGHT 100 #define PROJ_LENGTH_FACTOR 2 enum class WinValue{ NOBODY, // should never be used PLAYERS, INVADERS, }; using namespace std; enum class InvaderType { TYPEA, TYPEB, TYPEC, NONE, }; class InvadersColumn : public vector{ public: size_t getOutterInvader(); }; typedef vector InvadersGrid; typedef nsGraphics::Vec2D Position; typedef unsigned playerID; // didn't want to use Position because of the semantic with x and y bool areLinesColliding(unsigned start1, unsigned end1, unsigned start2, unsigned end2); #endif