#ifndef GUARD_UTILS_H #define GUARD_UTILS_H #include #include // hardcoded values #define PLAYER_HEIGHT 100 #define PROJ_LENGTH_FACTOR 2 // TODO utiliser ca de partout #define INV_GET_POS(i) confData.invadersSize*(i)+confData.invadersDistance*(i) using namespace std; using nsGraphics::RGBAcolor; enum class WinValue{ NOBODY, // should never be used PLAYERS, INVADERS, }; typedef nsGraphics::Vec2D IndexPair; typedef nsGraphics::Vec2D Position; typedef unsigned playerID; // 0 for player 1, 1 for player 2 // didn't want to use Position because of the semantic with x and y bool areLinesColliding(unsigned start1, unsigned end1, unsigned start2, unsigned end2); // change draw position for a specified size (keeps the same center) void applyTransformation(Position& pos, unsigned sizeFrom, unsigned sizeTo); #endif