#ifndef GUARD_GAME_H #define GUARD_GAME_H #include #include "mingl/mingl.h" #include "pixelManager.h" #include "config.h" #include "utils.h" #include "position.h" using namespace std; class Game { private: PixelManager pm; Config conf; position basePos; aliensGrid grid; bool direction = true; vector missiles; vector torpedos; unsigned playerX; void managePlayer(); bool manageInvaders(); void display(); // collision thingies unsigned manageAllCollisions(); void remCollidingProjectiles(); void moveMissiles(); void moveTorpedos(); bool checkMissilesAndPlayer(); bool checkTorpedosAndInvaders(); bool invadersTouchFloor(); public: // in case someone wants to mess with the code, here's a minimal API, costs nothing to us Game(); void managedGames(); unsigned playGame(); void initialMenuHandler(); void deathMenuHandler(); }; #endif